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Old 12-26-2007, 12:49 AM   #1
Darth_Linux
 
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Post Merry Christmas and Happy New Year - it's out!

Merry Christmas and Happy New Year to all!

http://darkforces.jediknight.net/index2.shtml

Although we were not able to finish all 14 levels, I'm sure you'll appreciate what we were able to finish. Perhaps some of you can pick up where we left off.

Warning! this version does have some bugs. We'll be releasing a "bug fix patch" in the next few weeks to correct what we can, and then an "extras" pack that has bonus artwork, music, sounds, etc. for levels we started but never finished.

The license to use these assets will be the GNU GPL, which means you may freely use any of the assets contained in the mod for your own projects, AS LONG AS you give full credit to the original creator of the content (found in the contacts.txt file).

I hope you enjoy the project. I thank all of you deeply for your continued support over these last 5 years. Please enjoy the work we present to you, the Star Wars gaming community! Viva la George Lucas!

Darth_Linux


Producer - The Dark Forces MOD for Jedi Academy
http://darkforces.jediknight.net/

Last edited by Darth_Linux; 12-28-2007 at 02:37 PM. Reason: Added release link
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Old 12-26-2007, 11:52 AM   #2
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Merry x-masn to the DF team too . For 5 years i watched this mod, as DF was my favorite of the series. Sadly not all 14 levels, but im sure i am happy with the 6 you are going to release.

/thank


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Old 12-26-2007, 05:00 PM   #3
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A very merry Christmas indeed! I know how I'll be spending my time this weekend.
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Old 12-27-2007, 05:36 AM   #4
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I'm working diligently to get the demo uploaded, but I have 150MB worth of CGI videos that refuse to play at the proper times and I before I ask half the world to download a 450MB game i'd like to make it worth your while and not have the hosting machines crash and burn . . . . it boils down to just a few scripts to fix and then we can get on with it :/ stay tuned, i'll try again Thursday.


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Old 12-27-2007, 03:21 PM   #5
cjone2
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Thanks for all your hard work over the years I look foward to playing this.
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Old 12-28-2007, 02:35 PM   #6
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http://darkforces.jediknight.net/index2.shtml


Producer - The Dark Forces MOD for Jedi Academy
http://darkforces.jediknight.net/
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Old 12-28-2007, 02:36 PM   #7
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YAHOOOO, downloading now


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Old 12-28-2007, 03:02 PM   #8
-BLaCKouT-
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Downloading as we speak. I'll post more fully later, but the general gist will be THANKS

You've made an 80's-gen gamer very happy.




Men are from Mars. Women are from Venus. ULCER are from Margate...
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Old 12-28-2007, 05:02 PM   #9
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6 levels of this quality, of the original Dark Forces, is more than any of us could have hoped for. The first three levels (second demo) were so good I've played them over and over and over. DF was my first ever FPS. Seeing it in the JA engine was like a dream come true.

Thanks a million, guys. The only compensation you get for something like this is the kudos from others. Hopefully you get a bunch!!


JM
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Old 12-28-2007, 06:27 PM   #10
BaDkaRmA158Th
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I love you guys.

Like said above, this project is top grade.
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Old 12-28-2007, 07:27 PM   #11
BaDkaRmA158Th
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Uhm i dunno why, but with the 6 level one, nothing works correctly.
No letters show on menus, half my models don't have skins.
Menu issues are the biggest kick tho.


Followed install intructions to the letter, had zero problem or errors/bugs with the 3 demo version.


"shrugs" okay, time to cry now.
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Old 12-28-2007, 07:30 PM   #12
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make sure you didn't extract into your "base" folder, but a new folder under Game Data called dfmod or whatever you want. Also, make sure your shortcut looks something like this:

C:\games\ja\GameData\jasp.exe +set fs_game dfmod

You can't load the MOD from Jedi Academy's LOAD MOD option - it doesn't work correctly.


Producer - The Dark Forces MOD for Jedi Academy
http://darkforces.jediknight.net/
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Old 12-29-2007, 05:18 AM   #13
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These 6 levels are AWESOME. Darkforces is the best in it's series because of a few reason...

-no lightsaber (i prefer blasters)
-Galactic Empire is still there
-i dont like jedi

To bad it is not the full 14 level, but you guys did a tremendous job. Recently i finished DF using dosbox, but these 6 levels are very very good.

Thanks guys


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Old 12-29-2007, 02:15 PM   #14
Thunderforge
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Thank you very much for continuing work with this mod. I was thrilled with three levels completed and now we've got six! Thanks and thanks again!
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Old 12-31-2007, 12:46 AM   #15
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Wow! I wasn't expecting to find a great present like this just when I got home from Christmas like this! I can't wait until I have time to play it--hopefully some time this week... now where is that JA disc...
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Old 12-31-2007, 01:05 AM   #16
urhash
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Will there be an updated release of the music suite?
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Old 12-31-2007, 08:29 AM   #17
yonibibi
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Thx DF mod team!
this is a super mod!!
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Old 12-31-2007, 02:41 PM   #18
Darth_Linux
 
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Quote:
Originally Posted by urhash
Will there be an updated release of the music suite?
I don't think so. You can find all the music in the release itself, and then a couple of extra tunes when the "extras" stuff comes out . . .


Producer - The Dark Forces MOD for Jedi Academy
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Old 12-31-2007, 08:47 PM   #19
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But unless I'm mistaken, the music is only in the music pk file, and within that they're separated into different mp3 segments (exploring, action, fight, etc).
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Old 01-01-2008, 07:49 AM   #20
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I would really like to hear music from DF. Your "conversions" are the best. What I would like most is the "Stowaway Onboard the Executor" one along with the other themes.Is there a chance?
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Old 01-01-2008, 09:08 PM   #21
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urhash you are correct. The extra's pk3 will contain the music for the Executor and Arc Hammer levels. The other levels of the game just reuse music from the existing 6 levels, so there isn't anything else aside from the 2 I just mentioned.


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Old 01-01-2008, 09:43 PM   #22
Crimson Emperor
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Ok. You are right. I didn't remember this aspect.
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Old 01-02-2008, 01:39 PM   #23
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Dear me, I've still got this account...?

Good. I must pop in to congratulate you guys on finally making this release. The project has been running for a while now, and although recreating DF in full provided a challenge too severe I'm amazed you've made it this far. Again, a congratulations is in order!
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Old 01-04-2008, 12:59 AM   #24
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Quote:
Originally Posted by urhash
Will there be an updated release of the music suite?
Yeah, I'm still here. I will do another demo suite with ALL the music (including bosses and the last two levels). WHEN I'll be able to get around to it is another matter.

Plus I need to fix the DMS.dat file as well...
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Old 01-04-2008, 01:20 AM   #25
MagicAl`s DFN
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Quote:
Originally Posted by Benevolence
Yeah, I'm still here. I will do another demo suite with ALL the music (including bosses and the last two levels). WHEN I'll be able to get around to it is another matter.

Plus I need to fix the DMS.dat file as well...
Could there please also be a release of the converted and cleaned up MIDI files? I've never been able to get the original GMID files to convert correctly, all instruments are piano and the stalk/fight transitions are all mixed in weirdly. I think you've rendered the original music very well but it would be fun to play with the orchestration and try to make it "bigger". When I hear what Clint Bajakian did in Indiana Jones and the Emperor's Tomb I wish the Dark Forces score could be beefed up.


----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/

Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch....
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Old 01-04-2008, 09:19 AM   #26
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Quote:
Originally Posted by Benevolence
Yeah, I'm still here. I will do another demo suite with ALL the music (including bosses and the last two levels). WHEN I'll be able to get around to it is another matter.

Plus I need to fix the DMS.dat file as well...
Wonderfull!! You have done an amazing job and I love listen to your DF conversions when playing even other games like EAW/FOC and modding mapping....
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Old 01-05-2008, 01:48 AM   #27
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Nice to see you'll be working on the music suite again... been using old FluidR3 GM soundfont renders of the unconverted gmid's for too long.
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