spells.2da ChangeEdit Help
After playing around with a test force power I made, I decided to try to use the TSLPatcher to try to make it compatible with the other mods that take up spells.2da in my override folder. I can't quite understand how to get the row number to be the number I put in. I've read the TSLPatcher's readme, but I am still confused. Can someone please help?
“I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful force controlling everything. There's no mystical energy field controls my destiny.”