lfnetwork.com mark read register faq members calendar

Thread: Bringing K2 modules into K1 and vis versa
Thread Tools Display Modes
Post a new thread. Sorry, this thread is closed. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-03-2008, 09:16 AM   #1
harIII
Veteran
 
harIII's Avatar
 
Join Date: Feb 2008
Posts: 978
Helpful! 
Bringing K2 modules into K1 and vis versa

Is it possible to bring the modules of K2 into K1.

I was able to do this to an extent.
In both games I could see things such as placeables along the lines of people and footlockers but everything else wasn't there, just an endless room really. My character could move with the annimation but the head was froozen in place and wouldn't turn with the body.

My question: is there a way to fix this?

Thanks for anybody who replys.
harIII is offline   you may:
Old 03-03-2008, 01:25 PM   #2
tk102
Well past expiration date
 
tk102's Avatar
 
Join Date: Jan 2004
Posts: 5,765
Current Game: Watch_Dogs
Forum Veteran Helpful! Notable contributor 
Sorry harIII. This is considered porting game resources which is a verboten topic on these forums.



Quote:
Thanks for anybody who replys.


tk102 is offline   you may:
Post a new thread. Sorry, this thread is closed. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > T3-M4's Astromech Droid Center > KotOR Tool > Bringing K2 modules into K1 and vis versa

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:47 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.