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03-14-2008, 07:03 PM
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#1
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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Puppet
First of all is it possible to make one character have two puppets of so can someone make a mod where you can have bodyguard droids or sith troopers
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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03-14-2008, 07:12 PM
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#2
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Rookie
Join Date: May 2007
Location: The 90's
Posts: 224
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I believe it is possible, but if you want it for the PC, you're out of luck.
"Don't tell me what I can't do!" -John Locke
"No terminal can match my l33t hax0r skillz!" -Scorch
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03-14-2008, 07:19 PM
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#3
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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why does it not work with th PC?
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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03-14-2008, 07:49 PM
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#4
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I am le sad.
Join Date: Feb 2007
Location: Space. The final frontier.
Posts: 615
Current Game: Dark Forces. Yeah.
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Posted by Stoffe
Quote:
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You have also probably noticed that your main player character is missing from the Party Table. This character is handled separately and is not stored in the party table. This means that you cannot assign a puppet to the Exile. Only party members can have puppets.
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Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
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03-14-2008, 10:16 PM
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#5
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Rookie
Join Date: Aug 2007
Location: Lost in Mustafar
Posts: 173
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search in final touch by oldflash, there is a PC remote
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03-15-2008, 02:59 PM
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#6
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Junior Member
Join Date: Mar 2007
Location: Bama
Posts: 370
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^^^^I don't think that is an actual puppet tho. Oldflash used an armband to creat the remote and you could use it as a workbench I think(been awhile since I played Final Touch) So his pc remote was more like the call to aid armband you see in K1 where you can make something appear but it isn't a puppet.
Eefluxx
Feel Free To Disagree.....Most People Do Anyways
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03-15-2008, 03:34 PM
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#7
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
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There are various scripts that can be used for spawning that have droids or people follow the main PC as if they were a puppet allowing them to act independant of the main PC it just requires extra effort on the part of the modder to get the effect that they are trying to establish.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
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03-20-2008, 10:23 PM
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#8
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I am le sad.
Join Date: Feb 2007
Location: Space. The final frontier.
Posts: 615
Current Game: Dark Forces. Yeah.
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Add this to the heartbeat script of an NPC :
Code:
// k_fpm_heartbtxx
#include "k_inc_debug"
#include "k_inc_generic"
#include "k_inc_switch"
#include "k_inc_utility"
void main()
{
object oEnemy = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, 1, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
if(!GN_GetSpawnInCondition(SW_FLAG_AI_OFF) && !GetSoloMode())
{
if(GetPartyMemberByIndex(0) != OBJECT_SELF)
{
if(//GetCurrentAction(OBJECT_SELF) != ACTION_FOLLOW &&
GetCurrentAction(OBJECT_SELF) != ACTION_WAIT &&
!GetIsConversationActive() &&
!GN_GetSpawnInCondition(SW_FLAG_SPECTATOR_STATE) &&
GetCommandable())
{
if(!GN_GetIsFighting(OBJECT_SELF) && !GetIsObjectValid(oEnemy))
ClearAllActions();
if(GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) < 5.0)
{
ClearAllActions();
ActionForceMoveToObject(GetPartyMemberByIndex(0), FALSE, 1.0);
//SendMessageToPC(GetFirstPC(), "Debug Message: Henchmen just executed the bWalk routine.");
}
if(GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) > 5.0)
{
ClearAllActions();
ActionForceMoveToObject(GetPartyMemberByIndex(0), TRUE, 3.5);
//SendMessageToPC(GetFirstPC(), "Debug Message: Henchmen just executed the bRun routine.");
}
}
}
}
else if(GetSoloMode() && GetCurrentAction(OBJECT_SELF) == ACTION_FOLLOWLEADER)
{
ClearAllActions();
}
if(GN_GetSpawnInCondition(SW_FLAG_EVENT_ON_HEARTBE AT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1001));
}
}
this makes the specified NPC follow you around
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
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