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Old 01-16-2008, 09:29 PM   #1
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Eve of Redemption (SP)

A mercenary was hired by the Imperial Remnant to seek out who was bartering sensitive data of their operations to the New Republic. The mercenary was successful in discovering the identity of the trader but has dishonored his agreement with the Remnant by making new demands in an attempt to extort a greater sum. Negotiations broke off and, fearing he is now targeted for termination, the mercenary fled into the sewers of Coruscant to hide. Taryk Kron, a surviving reborn from the battle on Bespin, is sent into the sewers to find the mercenary and recover the data containing the identity of the trader.






Special Features:

- All map textures are custom made
- New roq videos (4 and counting)
- Discovering secret areas increases force power

more details to follow...

Last edited by Mercenary; 04-09-2009 at 03:35 AM. Reason: outdated screens
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Old 01-17-2008, 05:37 PM   #2
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how close to finito is this?


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Old 01-18-2008, 02:20 PM   #3
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Quote:
Originally Posted by ALEXE
how close to finito is this?
The cutscenes need to be done. The voice actors should be submitting their sound files soon. Realize that I'm at their mercy when it comes to getting this part done. I have a lot of little things to adjust and some final testing of my own. Once everything is put together the project will go into beta testing and I'd say that could be 2 to 3 weeks away.
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Old 02-29-2008, 12:06 AM   #4
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Beta testing is now underway. If there aren't any serious problems that would cause a long delay, it should be released soon.
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Old 02-29-2008, 01:19 PM   #5
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Cool, I can't wait to see the finished product.

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Old 03-15-2008, 12:03 AM   #6
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The project has been released today. A big thanks to Darth G and map-craft.com for hosting it.

If you're a map-craft member you can login and get more details and download the file here:

EDIT: old file has been removed

The direct link to the file is:

EDIT: old file has been removed

Last edited by Mercenary; 05-03-2009 at 09:19 AM.
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Old 03-15-2008, 11:39 AM   #7
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superb!

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Old 03-16-2008, 05:09 PM   #8
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I'll be testing this tomorrow.
Can't wait


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Old 03-17-2008, 04:35 PM   #9
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Just d/led. I'll give it a shot, it looks fantastic! Is this the beta or finished product?

/edit/ Just caught the finished part. Oh man this is gonna rock.
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Old 03-25-2008, 12:22 AM   #10
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thanx, long time since i've seen a sp map


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Old 03-26-2008, 03:14 PM   #11
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this was fantastic.loved the whole coruscant feeling.the sewers section kinda reminded me of a similar level in shadows of the empire.well done and the voice acting was real good.the skybox and the level was fantastic.kudos,for a well done single player map!
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Old 03-26-2008, 07:56 PM   #12
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Thumbs up wow looks amazing !

map looks really nice !
downloading
maybe make MP version map too ?



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Old 03-26-2008, 09:50 PM   #13
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Thanks for the comments everyone

For those who are still undecided about downloading it, here are a couple more screenshots:


Last edited by Mercenary; 04-21-2009 at 06:54 AM. Reason: outdated screen
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Old 03-27-2008, 02:26 AM   #14
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Mercenary, Awesome on a scale of 10, i give this a 20! this is map making as it can be done at its finest. Thanks so much! what wonderful work!


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Old 03-30-2008, 03:38 AM   #15
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Agreed. 10/10! Great Work!!!!! AWESOME!!!! This will be staying in my base for a long time.
Hey Mercenary, are you gonna make more maps like these? If you are, i can't wait to play them
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Old 05-03-2008, 07:26 AM   #16
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A problem in the second map is when you have to jump from one elevator to the next you can't make it without useing cheats.
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Old 05-04-2008, 12:25 AM   #17
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Quote:
Originally Posted by Dantk
A problem in the second map is when you have to jump from one elevator to the next you can't make it without useing cheats.
The player is given force jump level 3 and you can make it no problem without cheats.
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Old 05-05-2008, 08:26 AM   #18
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No you can't not even with useing force speed.
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Old 05-05-2008, 08:12 PM   #19
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Quote:
Originally Posted by Dantk
No you can't not even with useing force speed.
Have you considered for a moment that your approach is wrong? How do you explain the rest of us making the jump?
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Old 05-06-2008, 04:26 AM   #20
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It's certainly one of the hardest jumps in SP ever, but very well achievable. During the beta testing I did it numerous times and while my failure rate stayed at something like 50%, it still means I made it every other time consistently. If you are failing it every time, it simply means you are missing something, like Mercenary said. Fortunately the setting of that puzzle is pretty simple so it should be easy enough to try everything possible.


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Old 05-09-2008, 09:22 AM   #21
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Going to try this tonight! Thanks for this.

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Old 10-25-2008, 12:19 AM   #22
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I still think this is one of the very best SP ever made yet, pls make more if you have time M.


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Old 10-25-2008, 01:54 AM   #23
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Thanks for your continued support

I haven't done any more JK modding since the release of this project. I have considered remaking levels from classic Star Wars games and remaking my JK2 project for JA but it hasn't gone further than that. I have no plans to undertake any project right now but I'm open to suggestions and requests.
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Old 02-14-2009, 12:26 AM   #24
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Question Little Help

I'm stuck at the top after killing the 2 Jedi (twi'lek female & human male w/ green double bladed lightsaber) where the Airspeeders are parked and not sure where or what to do next - ? Any hint or walkthrough at this teeny tiny juncture point is appreciated. Thanks.


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Old 02-14-2009, 03:23 AM   #25
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Strange, I'd swear I fought three Jedi at that point (it's after riding the elevator, right?).
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Old 02-14-2009, 05:35 AM   #26
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Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level.
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Old 02-14-2009, 09:31 AM   #27
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Thumbs up

Quote:
Originally Posted by nizwiz View Post
Strange, I'd swear I fought three Jedi at that point (it's after riding the elevator, right?).
Quote:
Originally Posted by Mercenary View Post
Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level.
Yeah that's what I thought too. I did notice 3 beings standing by or near the airspeeder that took off and flew away in the cutscene before you fight them. Strange.
I guess perhaps maybe it's because I used god & noclip cheat codes to get over to that elevator. I've noticed in certain custom add on levels / maps / mods that things do tend to go awry with certain cheat codes turned on. I will replay that portion of the level without using anything special and see what happens and report back.
Thanks nizwiz & Mercenary.


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Old 02-14-2009, 11:22 AM   #28
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Question Glitch


Only 2 Jedi still appear after the cutscene. The Kel Dor Jedi with the 2 lightsabers does not appear after the cutscene.

Would it have to do with the skill level I'm playing the mod on? I selected Padawan / Sithspit.

Gotta admit that that jump over to that elevator is pretty difficult - even with rank 3. Got a youtube video demo for that jump?
Perhaps you should've added a wall nook ledge to jump above and hug 'n walk along the edge to get over there for the less challenged and impatient Dark Jedi Sith. Heh.
I'm playing the mod with all video details set on high / very high.
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Last edited by StarWarsGooN; 02-16-2009 at 05:42 PM.
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Old 02-14-2009, 09:03 PM   #29
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Thanks for your detailed info, I was able to locate the problem. There's a bug in Jedi Academy I wasn't aware of. If you play on the easy setting NPCs with the "shy" spawnflag won't spawn. There's no reason why they shouldn't. You'll have to play the mod on medium or harder settings for all the NPCs to spawn properly.

Last edited by Mercenary; 04-21-2009 at 06:37 AM. Reason: updated info
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Old 03-08-2009, 10:26 PM   #30
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I'm going to work on a version 1.1 mostly to address the issue of certain NPCs not spawning on the easiest difficulty setting. That alone is a significant issue since it prevents the player from completing the mod.

I will take the opportunity to improve and fix a few other things as well. If you know of any other problems let me know so I can have them fixed for the next release.
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Old 03-10-2009, 08:33 PM   #31
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This is a small suggestion: how about lowering the characters force levels a little. The force settings are all pretty high for fighting mostly gun only enemies. This could up the difficulty.
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Old 04-21-2009, 06:52 AM   #32
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Update:
I have all the fixes done but I'm still working on many improvements. I'll have some updated screens soon.


I've modified the parameters of the difficult jump in question and made it so that everyone would be capable of making it no matter what your skill level or jumping approach.

Last edited by Mercenary; 06-06-2009 at 03:28 AM. Reason: level modification
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Old 04-21-2009, 12:33 PM   #33
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Sounds good. Awaiting screenshots.
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Old 05-03-2009, 09:16 AM   #34
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Here are some screenshots for Eve of Redemption version 1.1



... more details to follow

Last edited by Mercenary; 05-26-2009 at 02:28 AM. Reason: outdated screens
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Old 05-14-2009, 06:56 PM   #35
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Cool, still looking forward to this. Man I love sp mods!
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Old 05-26-2009, 02:32 AM   #36
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Testing will start this week. I don't expect it to take too long so the project could be released in a couple of weeks or so. Here's what you can expect:





VERSION 1.1 FIXES AND IMPROVEMENTS

- fixed an issue with certain NPCs not spawning on the easy skill level setting, preventing the mod from being completed
- fixed a few minor cutscene skip issues
- improved opening videos and cutscene
- improved map textures and skyboxes
- new voice-overs for main character
- many small tweaks and refinements
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Old 05-27-2009, 03:51 PM   #37
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Cool I'm still waiting patiently for this. Fun map so I'm hoping it is even better now.
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Old 06-06-2009, 03:33 AM   #38
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Thanks for your support katanamaru

I've made a last minute enhancement that has forced me to rework a few things. It'll be another 2 weeks or so before it's all done and ready to go.
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Old 06-17-2009, 11:39 PM   #39
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I've submitted the final version to jk3files today. I don't know how long it'll take to be posted but keep your eyes open.

For those who have played the original version I think this new one is worth a replay because it's more refined and it's a much better experience overall.
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Old 06-18-2009, 11:40 AM   #40
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Great news mercenary,cant wait to try it out!I loved the original version and i also enjoyed the updated dash rendar maps for ja.
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