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03-26-2008, 08:55 PM
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#1
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Rookie
Join Date: Jan 2007
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Posts: 110
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Ithorian exile
I know this might not be possible but I was wondering could you make a head model of the Ithorians??? I am not a big fan of Ithorians but I think it would be interesting to be one in the game. If this is possible could someone please do this?
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03-27-2008, 08:22 AM
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#2
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Modder
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The only problem is, IIRC, that Ithorians don't have any combat animations. If you're fine with that, then I will see what I can do.
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03-27-2008, 12:36 PM
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#3
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That is why I was just asking for a head model. Or is it both a head and body model??? And isn't there any way to take the animations from one model and implant them into another. I was also wondering if you could make it so that the Ithorian could wear robes.
EDIT:
I would also like to add to the request. Could someone make a new force power named Force Bellow, its like Force Scream and Force Push mixed together, if it is at all possible could someone please do that too???
Last edited by SuperSaiyanZolo; 03-27-2008 at 12:56 PM.
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03-27-2008, 01:26 PM
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#4
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ist an full bodymodel head and body in one
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03-27-2008, 05:23 PM
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#5
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yes but with that being the case the original ithorian model has no fight animations and therein lies the problem. I was asking for either the fight animations be added to the model or just remove the head and make it like a twi'lek head or something simliar. But I'm not sure if it could be done.
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03-27-2008, 05:27 PM
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#6
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no cuting the head from the model is impossible 
but adding fighting animations can be possible 
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03-27-2008, 05:30 PM
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#7
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So, you could add fighting animations to the Selkath from K1 for like melee weapons and lightsabers??? and couldnt you technically add the animations to the droids so that you could make it look like they can hold swords???
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03-27-2008, 05:41 PM
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#8
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The Magical Malefactor
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Quote:
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Originally Posted by memarik
but adding fighting animations can be possible 
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You would not be able to add existing animations because the Ithorian most likely has a different set of bones than the 'playable' models, meaning even if you tried somehow the model would not be able to recognize them (because they would be referencing different bones).
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03-27-2008, 05:46 PM
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#9
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ouh well ok  i thot it was possible but well..
is it possible whit droids to add new animations..?
and i got the idea that the ithorian would be possible cos they fixed the force lightning
whit revans model but when you started to talk about ''bones'' and animation problems i got the point 
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03-27-2008, 05:48 PM
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#10
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well wouldnt you be able to stretch the bones from one animation to fit with the bones of another???
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03-27-2008, 05:50 PM
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#11
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i think it would need massive effect of work SaiyanZolo 
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03-27-2008, 05:52 PM
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#12
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The Magical Malefactor
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You don't stretch bones...
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03-27-2008, 05:52 PM
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#13
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not if you knew what you were doing... or if you had experience with it??? I'm just stating things that might work, whether it takes a long time or not it could still work.
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03-27-2008, 05:53 PM
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#14
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The Magical Malefactor
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There is no documented method of modifying animations/bones/player models because the tools to do so do not exist.
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03-27-2008, 05:54 PM
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#15
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Quote:
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Originally Posted by Inyri
You don't stretch bones...
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Maeby Inyri is right 
so ithorian dont have eny kind of animations..?
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03-27-2008, 05:56 PM
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#16
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The Magical Malefactor
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If Ithorians didn't have animations they wouldn't move. They simply have a separate set of animations, just like Rodians, Hutts, gizka, etc. They all have bones and animations, just not the same ones.
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03-27-2008, 06:01 PM
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#17
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I am le sad.
Join Date: Feb 2007
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Wait, hutts have animations? Other than the normal talking anims? Do they have an animation for moving?
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
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03-27-2008, 06:03 PM
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#18
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The Magical Malefactor
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I said that Hutts have animations. I've not specified categories of animations. I would suspect that they do not, seeing as how they're not intended to go roaming about.
FYI, talking/nodding/waving arms about frantically all fall under the general heading of 'animations' 
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03-27-2008, 06:04 PM
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#19
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Awww.....ahother alien mod to the trash, Why obsidian or bioware didn't think in aliens?
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03-27-2008, 06:05 PM
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#20
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I am le sad.
Join Date: Feb 2007
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Oh, thought I hit something there, oh well 
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
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03-27-2008, 06:10 PM
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#21
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Mod Longer, Forum Less
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Ithorians do have combat animations(I think). Remember the Kill Yuka Laka mod? I think it would've been very akward to kill a paralyized Ithorian.
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03-27-2008, 08:39 PM
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#22
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One fast way to test it is to make up a quick disguise item that makes the player look Ithorian. Then see what the Ithorian model can do. Or try Cloakworks...I don't have a link handy, sorry, but with it you can disguise yourself as pretty much EVERYTHING in TSL. It's a good source for figuring out what alien models have the animations necessary to be useable PCs.
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