CS missions were too linear.
Imp v rebels are a must. but blow x up, v stop blowing y up.. thats soo dull.
I prefer CTF and domination, thats what I want to see. something thats non linear.
Tell me how this is any less linier than CS?
CTF - Run to point A, grab object, run to point B. This is CS de backwards. Grab object at point B, take it to point A.
Hostage rescue is the same as CTF - Run to point A, get object and run to point B.
Domination is the most linier of them all. Run to point A, run to point B, run to point C.
Please, if you dislike certain styles of gameplay or are bored by them, just say so, do not try to make them sound inferior.
You can make all types of gameplay as complex or simple as you want, CS and JK or no exception.