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Thread: Imperial Walkers On The North Ridge
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Old 11-07-2004, 12:58 PM   #201
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Quote:
Originally posted by wedge2211
Well, as to the trailer...Jerk-O-Vision "spectator" cinemtography and you love shots of walkers sitting in one spot shooting way too much. On the other hand, I liked seeing how the Raven-made AT-ST's footsteps don't sync with its motion while the modded AT-AT's do.

For the map--I still think the snowfield is empty, but that doesn't look so bad with the giant vehicles running around in it. The puffy things on the trench lips are still really really strange looking, and there were some wierd patch sparklies in that arched tunnel in the snow--little things that could really be improved easily. After watching ESB, there's also a lot of extra "stuff" on the hangar floor--and I hope there's more to this map than just the snowfield and the hangar!

Definitely some kudos for the falling walkway and landing shuttle--interactivity is a BIG plus.

This just needs a little more polishing.
just the snowfield and the hanger?
i dont think so
there is an other hanger on the other side of the base and a vast tunnel network leading upto that hanger
also some nice idea's i had were (these were taking from the original idea's from lucas)
in the tunnel network there wil be some doors wich have signs on them saying danger do not enter behidn these doors are wampa's that broke into the base earlyer the rebels can remove these signs from the doors wand lets the imperials walk into a trap
a reason for the imperials to go trough these doors is they are a faster way to the other hanger
in wich the empire needs to lock down the main hanger doors so the last few transports cant escape
and i agee there should be more on the ground of the hanger and there will be soon
an other idea i had was making alot of the enviorment destructible such as being able to shoot edges off walls
causing a cave in in the tunnels
and more stuff like this
and i wil see what i can do with the trenches but dont expect too much change.


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Old 11-12-2004, 04:23 PM   #202
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And no Taun-Tauns? There have to be Taun-Tauns on Hoth...


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Old 11-13-2004, 04:11 AM   #203
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i can add them but i wouldnt realy see the use of them
but we'll see


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Old 11-24-2004, 05:11 AM   #204
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Hm, the use of it, maybe because the map is big, and if rebels want to move ouside, they can use TaunTauns to move faster.
Or when people play it on FFA, then they can use Tauntauns 2.
I mean, from the look of the trailer, it looks huge.


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Old 01-24-2005, 08:14 AM   #205
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ok good news guys ive gotten new refrences and some free time comming up and i'll continu on this map expect some screenshots soon

P.S. if anyone can make me a model or a prefab of a rebel medium transport i would appriciate it so much


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Old 01-26-2005, 02:32 PM   #206
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What sort of transport?
You mean this one?
http://www.starwars.com/databank/sta...ort/index.html

Might be possible...


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Old 01-26-2005, 09:35 PM   #207
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yep thats the one
i need it for the final objective for the rebels


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Old 01-27-2005, 12:27 AM   #208
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What do you want the polycount to be (approx)?


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Old 01-27-2005, 12:49 AM   #209
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highest thats possible for a normal .md3
use as much detail as you possibly can


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Old 01-27-2005, 08:40 AM   #210
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What sort of time frame do you need it by Realistically that is... ;D


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Old 01-27-2005, 11:39 AM   #211
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prefrebly within a month or so
but take your time


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Old 01-28-2005, 04:05 PM   #212
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Please PM me some e-mail details so I can send it to you when I have it done... Thanks


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Old 02-13-2005, 03:22 PM   #213
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Thumbs up Rebel Transport

OK, the Rebel Transport is now 95% finished. I've made it into an .md3 and everything seems to be in place. Just have to write the shader code and and test it out in Radiant to make sure it all works properly!

It's going to be a public release though, just in case anyone else wants to use it or turn it into a vehicle or something...

But will send it to you directly its finsihed, before I upload it the public servers...


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Old 02-13-2005, 11:11 PM   #214
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Post Rebel Transport Finished!!!

OK, I've finsihed it!
Tested it in Radiant and after a few tweaks, it looks lovely!

I tried to send it to you just now, but your hotmail mailbox is full.


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Old 02-15-2005, 01:56 AM   #215
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ok sorry for the late reply try sending it to havoc373@gmail.com


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Old 03-07-2005, 07:57 PM   #216
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is this thread dead?
and are you still making the map?
jw and when (hopefully) will it be released?
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Old 03-08-2005, 10:13 AM   #217
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i'm trying to work on it as much as i can but i dont have alot of time with school and real life issues

but i wil release it as soon as i can


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Old 03-08-2005, 12:52 PM   #218
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After all it can just be fine tuning you have to adjust now, right?
I can tell that it looked quite complete to me in that trailer thing...


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Old 03-09-2005, 04:09 AM   #219
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yeah thats true

thats a good idea i'll tune what i have now and maybe make an extended version with all the features i wanted in later.


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Old 03-31-2005, 05:06 PM   #220
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i'll be releasing this map very soon only a ffa and team ffa version tho i might make the siege version later

anyways i keep getting an error when i load it

i get the error BG_getvehiclemodelname:
couldnt find vehicle snow-speeder-tfp

but i have that file installed and in the pk3 what can i do?


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Old 04-04-2005, 03:16 PM   #221
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the battle of hoth begins

begun this battle has

i just released it you can get it here
http://www.pcgamemods.com/11480/
hope you enjoy it


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Last edited by {xg}darthVADER; 04-05-2005 at 08:04 AM.
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Old 04-04-2005, 05:23 PM   #222
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I'm looking forward to downloading this later today!
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Old 04-05-2005, 04:43 AM   #223
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rember to load it in team deathmatch

load it in ffa and you wil just keep falling 60 feet down


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Old 04-05-2005, 09:42 AM   #224
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impressive!

beats my machine to death, but very impressive


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Old 04-05-2005, 07:52 PM   #225
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Quote:
Originally posted by {xg}darthVADER
rember to load it in team deathmatch

load it in ffa and you wil just keep falling 60 feet down
And then getting blasted to bits by all the turret cannons!!!! LOL


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Old 04-06-2005, 07:11 AM   #226
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i like it alot its really cool but the fps is a pain


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Old 04-06-2005, 11:29 AM   #227
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yeah i know the fps is a real big pain but jsut turn down your setting a little bit


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Old 04-08-2005, 03:35 PM   #228
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heh I'm already playing on 800x600 with medium detail.


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Old 04-11-2005, 11:34 AM   #229
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ever thought on using spawn buttons i mean there are tons of models spawned all over the map i did npc kill all once and the fps went up so i think spawns would be a tad better to make it more playable


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Old 04-26-2005, 06:35 PM   #230
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Question

It's been a while since you've had any updates darthVADER so...

Maybe you could send it to someone who will take on the task of finishing the siege objectives and everything...I'm sure someone will oblige.(I would take it on but I haven't any earthly idea how to use the map creator tools )


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Old 06-12-2008, 06:49 AM   #231
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Exclamation New link?

does any one have another link to download this map? I REALLY want to play this, but i can't find a link to it anywhere. pcgamemods.com seems to be dead. Could someone help me, PLEASE?!!!!!
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Old 06-12-2008, 08:04 PM   #232
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Dude, look at the last date...the last post was in 2005...but don't worry I've done the same thing...


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 06-14-2008, 04:02 AM   #233
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Exclamation I NEED THIS MAP!!!!!

Yeah well... i thought this would be the best place to try.

I can't find any inks to the map anywhere, and i really want to play it!!

can anyone please upload it to somewhere like filefront for me if they have it?
please??????
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Old 06-14-2008, 11:17 AM   #234
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Why don't you go to Filefront?


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 06-16-2008, 02:35 AM   #235
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Exclamation duh!!!

I did, but i can't find it anywhere on it. Man I'm desperate to play this.... I searched for "hoth", "imperial" "walker" "northridge".... ITS NOT FAIR!!!!!!

WHY AM I NOT ALLOWED TO FIND THIS MAP?!!!!!!!
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Old 06-16-2008, 02:42 PM   #236
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Well it has happened with lots of files.
Most people never sent their map to jk3files because jk3files had to validate the files first, and it could take weeks that time. So most people just uploaded their files to pcgm.com,
which is down.


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Old 06-16-2008, 07:23 PM   #237
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Yes, and dude just calm down, it's only a level, if you want to play on Hoth get Battlefront II or something...


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Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 06-24-2008, 02:00 PM   #238
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battlefront I was better, specially the hoth map


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