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Old 07-02-2008, 05:27 AM   #41
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*lolz at the squishy sounds in the gameplay video*

The cinematic trailer looks amazing, but the gameplay looks the same as it was in Diablo II, and I never got past the first act of that:/



The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers

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Old 07-02-2008, 05:40 AM   #42
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Now, this may sound cynical, but what's the betting that this is just Actiblizzard (or whatever they call themselves nowadays) wanting a quick profit?

They've probably sat in the board room and tried to decide what will make them a quick buck. So they decide to make a sequel to Diablo II. Based on it's popularity, they could grab any game and put 'Diablo' and 'III' and people would probably buy it.

That's all I can see here - a marketing ploy, which I assume Actiblizzard are expecting people to fall for immediately.

They probably want more capital for another WoW game.

And, in case you couldn't guess, I'm not a huge fan of the Diablo series.






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Old 07-02-2008, 06:14 AM   #43
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Quote:
Originally Posted by Astor_Kaine View Post
Now, this may sound cynical, but what's the betting that this is just Actiblizzard (or whatever they call themselves nowadays) wanting a quick profit?

They've probably sat in the board room and tried to decide what will make them a quick buck. So they decide to make a sequel to Diablo II. Based on it's popularity, they could grab any game and put 'Diablo' and 'III' and people would probably buy it.
Their historic says otherwise. Their games have gigantic developing and refining stages, which by their turn are subject to all kinds of push-backs and the company doesn't have any reservations from cancelling games on the later stages of developing (see Starcraft: Ghost).

With all that said, I would highly doubt that's solely a market based release. Plus, why would they take so much time between the second and third installments?


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Old 07-02-2008, 07:34 AM   #44
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Quote:
Originally Posted by Ctrl_Alt_Del View Post
Their historic says otherwise. Their games have gigantic developing and refining stages, which by their turn are subject to all kinds of push-backs and the company doesn't have any reservations from cancelling games on the later stages of developing (see Starcraft: Ghost).
True, Blizzard is quite dedicated to balance out their games and make them as smooth as possible. Look at SC, its 11 years old, they still release patches, ofcourse its mainly because its considered a sport in asia, but if the Blizz really was out there only for the money, you would think they'd release Diablo or SC every year.

Sure Diablo might be a very simplistic and action orientated game and perhaps the last of their top games: SC and WC had far more develloped gameplay and all.

But, hey, I'm biased, Blizz fanboy , but I don't like WoW, but its the game that made them indepent, so they can do what ever the hell they want, game develloping wise ofcourse


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Old 07-03-2008, 08:25 AM   #45
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Quote:
Quanon wrote:
True, Blizzard is quite dedicated to balance out their games and make them as smooth as possible. Look at SC, its 11 years old, they still release patches, ofcourse its mainly because its considered a sport in asia, but if the Blizz really was out there only for the money, you would think they'd release Diablo or SC every year.
There's nothing fanboy-ish about this post, Mr. Q. It's just fact. There are multiple companies in the game-branche that value quality over quantity. We see the first is the best, since those companies survived the longest.

Bioware? Was recently bought by EA. But they stand for quality and they would never ruin a project for the quick money. It's not why EA bought them and what they stans for.
Same goes for Blizzard. No matter what you say, Diablo 2 is still played very much. And your patch example proves they are interested in the game themselves too. How many companies still support an 11-year old game?

And, no matter how you look at it, World of Warcraft offers far more then any MMO has offered before. It's quality. Fact. That is't not everyone's cup of tea is a whole other story

I full agree with most people here. This product has the 'qualoty' mark stamped all over it. Already.


Last edited by Ztalker; 07-03-2008 at 08:41 AM. Reason: 'Qualoity' mark? I need glasses...
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Old 07-03-2008, 08:30 AM   #46
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And, no matter how you look at it, World of Warcraft offers far more then any MMO has offered before.
Too bad at least one who came after offer more


Checking out seems not to do much.
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Old 07-03-2008, 08:41 AM   #47
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Mjeah, if you're refering to Guild Wars you're right. It's without a fee.

But still, Guild Wars is considerably smaller then WoW. And less...interactive.

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Old 07-03-2008, 11:16 PM   #48
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You know, being an avid fan of the Diablo series, I have to say that I am a little bit dissapointed at from what I see at the moment. While the gameplay does look great and the Cinematic trailer was good, there are some key elements that I see missing from the game, or at least what we have been shown.

Firstly, from what I have heard, Matt Uelmen (the composer for the music of D1 & D2) will not be composing the music for the game, and I must say I am very skeptical that someone else will be able to pull off his unique style and ability. Without it's great music, Diablo just won't be the same.

Also, I am a bit disappointed at the lack of Gothic architecture/atmosphere from the game (or at least what we are shown of it). The dark Gothic style is what really gave Diablo it's feel. Again, I don't see Diablo being the same without it.

I just hope they are able to make it amazing. I have my fingers crossed one way or another.

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Old 09-14-2009, 12:02 PM   #49
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Ausgamers.com interviews the developers.

Leonard Boyarsky, for those who don't know, was also one of the founders of Troika.

Quote:
"The Monk is the Holy warrior of the game," he explains. "He is a member of a sect... a position in society where they report directly to the priest-kings. They're raised from an early age in secluded monasteries where they're taught to become pure expressions of their gods through the perfection of fighting techniques. So, to them, fighting is a way of praying, or giving thanks to god.

"Everything they do, for them, is sanctified. To prove how dedicated they are, they get a tattoo put on their back that is a symbolic representation of their one thousand and one gods - it takes their whole life to complete. Everything in their life is dedicated to their religion, their gods."
No doubt the Holy Order is headed by Gen. Eric...



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Old 09-14-2009, 05:14 PM   #50
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Never gave much time to the fisrt two Diablos, but I'm pretty excited about D3 nevertheless.


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Old 07-24-2011, 10:19 AM   #51
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Diablo 3 Runestone System:
http://www.g4tv.com/thefeed/blog/pos...th-shiny-gems/

http://us.blizzard.com/diablo3/world...runestones.xml

Seems they've also added an updated follower system this round.

Quote:
The Followers will all appear at a specific point in the game one at a time and you have to earn their trust through loyalty quests; think Mass Effect 2. Wilson mentions that if you do the Followers personal quest but you don't want him to follow you, you can send him to town where he'll always be available for you to play with. There is no penalty for choosing one Follower versus another; it's all about how you like to play. Plus, if you decide that you want to fly solo you can opt to not have a Follower at all...

...But how exactly will the Followers work in combat? Player won't be able to actively control them like they would a pet; instead they have a complex AI that drives them. How players contribute to Followers is the abilities, weapons, and items that the players give them. Also, unlike hirelings in D2 where it was a pain to heal them, any health or mana pots that players consume will also heal their Follower if they're nearby for the full benefit (yes!!).
http://www.g4tv.com/thefeed/blog/pos...-or-scoundrel/

http://us.blizzard.com/diablo3/world.../followers.xml


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Old 08-01-2011, 09:59 AM   #52
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Double post, I know.. sorry, but MAJOR Press Event was just released detailing quite a bit.

Source
  • New Skill / Trait System, now just an active/passive skill tree to prevent "wasting" points and allow build experimentation without respeccing
  • D1 Protagonist (Dark Wanderer) Back-History retconned, apparently Leoric was daddy
  • Introduction of Leah, Cain's adopted niece and Daughter of Adria the Witch
  • Increased 5 page stash (hell yeah!)

and....

Quote:
Here comes the bombshell: he also introduced to us the auction house. The real money auction house. Yes, an auction house that you pay/sell items for real cash and vice versa. As soon as this dropped, it was silent, though I couldn't stop myself from spitting out "Bwhat?!" to break the silence permeating throughout the room.
....

Quote:
It seemed to me like he waited a few slides before he actually let us know that there would also be a gold-based auction house, as well as in-game trading... Maybe just to see our reactions or something, but do not fret! You will not be forced to use real money.
Wow. I had mixed reaction.. but this was a LONG time in coming seeing as how D2 had a very thriving and active economy. Auction sites existed for it.. and now it seems Blizzard is finally doing it "right".

If you're a Diablo fan, I'd highly suggest the read as it's hard to really convey the bullet points. I'm excited about it. Looks like late 2011 and 2012 is going to be a fantastic year for gaming. Between ToR, Skyrim, ME3, Batman:AC and D3.. I'm gonna have my hands full.. hehe


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Old 08-01-2011, 12:01 PM   #53
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Quote:
Originally Posted by ChAiNz.2da View Post
D1 Protagonist (Dark Wanderer) Back-History retconned, apparently Leoric was daddy
The skeleton? Did they say who the mother was too?

Quote:
Originally Posted by ChAiNz.2da View Post
(real money auction house)
Wow. I had mixed reaction.. but this was a LONG time in coming seeing as how D2 had a very thriving and active economy. Auction sites existed for it.. and now it seems Blizzard is finally doing it "right".
I guess they figured they couldn't stop the real money traders anyway, so might as well join them instead and make it "legitimate". I'd never buy stuff that could be found in a game for money, but apparently enough people are willing to do that to make it profitable already.


Quote:
Originally Posted by ChAiNz.2da View Post
If you're a Diablo fan, I'd highly suggest the read as it's hard to really convey the bullet points. I'm excited about it.
I played Diablo (1) and Diablo II (+ expansion) to bits, had several level 99 characters on battle.net. But somehow I find it hard to get all that enthusiastic about Diablo III from what I've seen so far. Maybe it'll come closer to release, or maybe "real" RPGs have lowered my tolerance for mindless hack and slash.

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