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Old 08-05-2001, 08:46 AM   #81
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Quote:
Originally posted by nykel:
<STRONG>I like the idea of 360degree shots, you could get a better view and idea of the game enviornment.</STRONG>
I think the 360degree shots are the next generation screenshots. They are pretty cool and make the screenshots feel much more in the gameing environment and not just looking in from the outside.


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Old 08-05-2001, 09:19 AM   #82
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the gamespy pictures are much better quality. look at them instead


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Old 08-06-2001, 11:49 AM   #83
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Old 08-06-2001, 04:14 PM   #84
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Quote:
Originally posted by X-Vector:
<STRONG>Perhaps it would be fairer to compare apples with apples though.
Here are some screenshots from a 'rival' Q3 engine game in development that *does* IMO sport quite a bit more texture detail than the current JKII shots</STRONG>
No, that's apples and oranges. Wolfenstein has been in development so much longer than JKO it's completely unfair to compare the two.

As to reading too much into the captions, yeah, I know it probably is, but it was just a quick observation of a slight discrepancy. I wasn't jumping to any conclusions.


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Old 08-06-2001, 05:44 PM   #85
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When JK2 comes out nothing will rival it. But then Unreal 2 comes out and that is totally amazing and has much better graphics. Then to counter this the Quake 4 engine will be made....its like a constant battle


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Old 08-06-2001, 08:33 PM   #86
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Quote:
Originally posted by ed_silvergun:
<STRONG>No, that's apples and oranges. Wolfenstein has been in development so much longer than JKO it's completely unfair to compare the two.
</STRONG>
I know RTCW has been in development longer. I've mentioned before that I understand the JK 2 shots are taken from early work in progress, I was merely pointing out what can be done with the Q3 engine (comparing apples to apples).
Hopefully *when it's finished* JK 2 will look as detailed texture-wise as RTCW does now.

This is the reason why I am saying I can't get too excited about those screens yet, but I hope I will get a thrill from the ones that will be released further into development.

Nothing more, nothing less.


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