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Old 09-12-2008, 11:50 PM   #1
Ferc Kast
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Kast's WIP's

I have too many WIP threads, at the moment, to keep track of. So, I'm gonna only use this one from now on.

Projects/Progress:
  1. [TSL] Expanded Jedi Council v2: 0% done
  2. [TSL] Mandalore Becomes a Jedi: 0% done
  3. [TSL] *To-Be-Announced: 1% done
  4. [K1 & TSL] PC Head Pack: 1% done


Here's a couple pics of my WIPs:
Generic Red-Haired Head as PC (See this thread for d/l link)
Reference pic for WIP #6
Mission Vao as the Exile
Mandalore Becomes a Jedi


Last edited by Ferc Kast; 08-10-2011 at 10:28 PM. Reason: Updated list & progress of WIPs...
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Old 09-13-2008, 12:46 AM   #2
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i cant wait to see some of these. sounds top-notch
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Old 09-13-2008, 05:39 AM   #3
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Hey ferc i know this is a big request but could you send me the pfhc03 restored head for tsl? also,if theres any more work thats needs done on it, i would be happy to help


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Old 09-13-2008, 05:55 AM   #4
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That's a good idea because of all the confusion with many WIP's...Great work, Ferc, can't wait for the first one!

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Old 09-13-2008, 09:56 AM   #5
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Well, last night on a chat box, I got roped into making a hilt for a WIP. (I'll let the user tell about it in their thread when they want. ) I'll try to have renders ASAP.

@ 3: The only work that needs for it to be done is me to stop getting distracted by my other WIPs, test out the heads and make the portraits.

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Old 09-13-2008, 10:38 AM   #6
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Quote:
Originally Posted by Ferc Kast View Post
6) [K1] Restored Concept as PC: 0% done
Quote:
Originally Posted by Ferc Kast View Post
I always thought that head was already in K1 as PMHC01.
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Old 09-13-2008, 11:27 AM   #7
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Quote:
Originally Posted by GiygasUnlimited View Post
I always thought that head was already in K1 as PMHC01.
If you look closely, you'll see exactly whose head model it is... And, it definitely wasn't meant as the head you thought it was.
spoiler:
Think of a son who was "lost" in K1, and supposed to be in TSL being "insane" in a secret tomb.

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Old 09-13-2008, 11:38 AM   #8
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Ah, Dustil Onasi.

I thought that head looked a little familiar.


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Old 09-17-2008, 04:31 PM   #9
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When making a model for the lightsaber while my Internet was down (after a wind storm), I instead made a Grenade by mistake. Also, while my Internet was down, I made a new PC head (after changing the skin tone to match the default caucasian heads). (No, it's not who you think it is...) I just skinned new clothes for him, but I've not had a chance to try it in-game yet.

Grenade

Default head
D1 head
D2 head

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Old 09-17-2008, 04:57 PM   #10
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Whoa, i like the head.

You gonna release it?


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Old 09-17-2008, 07:43 PM   #11
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Quote:
Originally Posted by Darth Payne View Post
Whoa, i like the head.

You gonna release it?
Lets hope he does. I have been looking for some time a PC head that could get me back into K2. That one might be the "One"


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Old 09-17-2008, 08:12 PM   #12
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Quote:
Originally Posted by Darth Payne View Post
Whoa, i like the head.

You gonna release it?
Oh no; I'm just keeping it to myself.[/sarcasm] Of course, I am. Why else would I have posted him in my WIP thread? (Unlike a certain personal mod which resides in my override)

Quote:
Originally Posted by RakataDark View Post
Lets hope he does. I have been looking for some time a PC head that could get me back into K2. That one might be the "One"
See above.

Anyways, I got the clothing in-game now. So, here are screenies of them.

LS Clothing
DS Clothing - 1 | 2


Last edited by Ferc Kast; 09-17-2008 at 10:38 PM.
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Old 09-17-2008, 09:04 PM   #13
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The torso looks fine enough. Though I would prefer to see a full body pic of the LS and DS clothing


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Old 09-17-2008, 09:08 PM   #14
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Keep up the good work FK.


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Old 09-18-2008, 08:59 AM   #15
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Oh, I like the grenade, I can't wait to see it in-game...could you make a smoke one, too?

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Old 09-19-2008, 09:14 PM   #16
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Quote:
Originally Posted by Istorian View Post
Oh, I like the grenade, I can't wait to see it in-game...could you make a smoke one, too?

|I|
The grenade was made by mistake. So, I dunno if I could come up with a grenade design intentionally.

Quote:
Originally Posted by RakataDark View Post
The torso looks fine enough. Though I would prefer to see a full body pic of the LS and DS clothing
I'll be sure to do that when I get the chance.

Anyways, I have the hilt modeled. It just needs UV-Mapping, skinned & exported. Before I post a link, it is not Luke's saber. It's supposed to end up like a saber design I found while surfing the web. (Side note to the person whose WIP the hilt is for: Feel free to post about it in your thread at any time. )

The Hilt of Awesomeness

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Old 09-19-2008, 09:25 PM   #17
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(Side note to the person whose WIP the hilt is for: Feel free to post about it in your thread at any time. )

The Hilt of Awesomeness


Looks a lot like the picture you showed me. That Person be sure to place the hilt in the group, add you to it, in case That Person need you to make moar, or do something else. But, That Person won't do anything involving the public until he can skin and get everything done on his other 2 sabers.
Anyone catch the hints yet?

EDIT: By the way, the official name of that saber is "Vindicator"
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Old 09-19-2008, 09:26 PM   #18
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Your hilt is awfully short (to the point of looking out of proportion). Remember you need to be able to reasonably fit at least one focusing crystal and a power cell in there, and it looks like now you'd really only have room for the crystal and associated casing. See here for the common innards for a basic lightsaber to base future proportions on.

Of course you can disregard that, since it's your hilt, but I think a more proportional hilt would go over better with downloaders. I'm sure folks want their Jedi to at least have the option to use the hilt two-handed, and I know I hate using a hilt that's too short or too long just because it looks silly.

Food for thought.

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Old 09-19-2008, 09:29 PM   #19
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Anyways, I got the clothing in-game now. So, here are screenies of them.

LS Clothing
DS Clothing - 1 | 2
Perhaps you would consider making the pale/white color on the robes black? I think it would give it a more "sithy" look. Also, just thought I'd mention this. Are you only restoring the left over K1 heads in TSL? I ask this as I'm currently working on something that has heads re-done to look like K1's heads, and I don't want to step over anyone's toes.

Last edited by Giant Graffiti; 08-17-2011 at 11:35 AM.
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Old 09-19-2008, 11:58 PM   #20
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Quote:
Originally Posted by GiygasUnlimited View Post
Perhaps you would consider making the pale/white color on the robes black? I think it would give it a more "sithy" look. Also, just thought I'd mention this. Are you only restoring the left over K1 heads in TSL? I ask this as I'm currently working on something that has heads re-done to look like K1's heads.
1) I've been working on getting that area of the robes darker already.

2) I was only restoring the K1 PC heads that were left in TSL assets. Hope that answered your question.

EDIT I:

Update: I got the robes blacker. Here are pics of them:

Pic 1
Pic 2
Pic 3


Last edited by Ferc Kast; 09-20-2008 at 07:29 PM.
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Old 09-20-2008, 08:36 PM   #21
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looks good.


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Old 09-21-2008, 01:45 PM   #22
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Yeah, a lot better than before! Great work, Ferc!

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Old 09-21-2008, 10:55 PM   #23
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Well, I've now spent s'more time working on Expanded Jedi Council 2.0.

I'll give you two sneak peek pics right now.

One of a few new Jedi Masters
New load screen

Though, I still need to set up cameras for the end of the scene where it lists off the Jedi.


Last edited by Ferc Kast; 09-23-2008 at 12:40 PM.
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Old 09-22-2008, 07:34 AM   #24
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Very nice.

The new loadscreen looks very good.


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Old 09-25-2008, 12:02 AM   #25
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I just found a very effective way for making my portraits. So, here's my portraits for the aforementioned PC mod:



Though it is entirely done, I want to release it at the same time as my Expanded Jedi Council 2.0 (which is close to being done). I'm now at the point where, aside from making 5 cameras, if I want to do anything for custom robes that now would be the time to do them. So, I'll think it over the next few days and see what happens.

Just thought I'd share that double update.

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Old 09-25-2008, 07:20 AM   #26
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Why don't you remove some of the tattoos in the second DS transition?



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Old 09-25-2008, 11:47 AM   #27
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Quote:
Originally Posted by Ferc Kast View Post
I just found a very effective way for making my portraits. So, here's my portraits for the aforementioned PC mod:
So, are you going to leave it as a floating head, or will you be adding the body later? I think that a straight ahead portrait is a little too static. Perhaps if you used the perspective view and moved the camera around a bit, the portrait would be more dynamic. I think that a shot with the camera below the face, pointing up, and have the character's eyes looking down (like he is above people and sneering down at them) would look great. Add some moody shadows for the dark side, and it will look fantastic.



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Old 09-25-2008, 12:31 PM   #28
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Quote:
Originally Posted by redrob41 View Post
So, are you going to leave it as a floating head, or will you be adding the body later? I think that a straight ahead portrait is a little too static. Perhaps if you used the perspective view and moved the camera around a bit, the portrait would be more dynamic. I think that a shot with the camera below the face, pointing up, and have the character's eyes looking down (like he is above people and sneering down at them) would look great. Add some moody shadows for the dark side, and it will look fantastic.
I'll try to add the body later; I just barely figured how to use GMax to get a static view. That was just my first time doing portraits with the help of it. Well, the perspective view had the head backwards, so I used the Back view instead for this.

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Old 09-25-2008, 01:23 PM   #29
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Well, the perspective view had the head backwards, so I used the Back view instead for this.
You should be able to rotate & pan the camera around. I think that on a wheel mouse if you click and hold the wheel, then move the mouse around, that should rotate. To pan, you would hold the control key and then click and drag with the mouse. I might have the buttons confused though (I'm at work where I use AutoCAD all day, and the pan & zoom uses different buttons), so don't hold me to it. Also, down in the lower right side of Gmax there should be some clickable icons to pan & rotate.



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Old 09-29-2008, 11:14 PM   #30
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I need help...

I've been working again on my Expanded Jedi Council, version 2.0; But, I need someone to help me set up the remaining 5 cameras due to them being stubborn. If you are able to help me, let me know...

Other than that, I have nothing to report for now.


Last edited by Ferc Kast; 09-29-2008 at 11:42 PM.
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Old 09-30-2008, 10:08 AM   #31
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I do suggest you use Berun Modrul's head for K2 as a base for Starkiller.



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Old 09-30-2008, 11:59 AM   #32
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I do suggest you use Berun Modrul's head for K2 as a base for Starkiller.
I agree! They are pretty similar. Just some neat re-skin and voila!


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Old 09-30-2008, 05:24 PM   #33
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Quote:
Originally Posted by TheExile View Post
Quote:
Originally Posted by Darth Betrayal View Post
I do suggest you use Berun Modrul's head for K2 as a base for Starkiller.
I agree! They are pretty similar. Just some neat re-skin and voila!
That was the plan... Anyways, I got tired of Ramana's non-unique appearance and did some tw...err...modding.

Ramana's New Look

(I am still trying to locate the Twi'lek dancer skin fixes for TSL; If I can't, I'll see what I can do to get the body skin tone to match the head skin tone.)

Now, I'm off to start Starkiller for TSL...

Achilles did a texture fix for the female Twi'lek.

Is that what your looking for? It fixes the Green, Dark and Pale Twi'leks.

I have it if you wan't it.


Last edited by RedHawke; 10-01-2008 at 12:03 AM. Reason: Combined DP...
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Old 09-30-2008, 06:02 PM   #34
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Woah.. You've a lot of free time. Great! And I'm looking forward to ALL of your projects, maybe not them relating to KOTOR (I don't play that game that much - but I'll still try your mods)


Meh...
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Old 09-30-2008, 11:21 PM   #35
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I now have done a bit for the TSL Starkiller PC. (I based it off as many reference pics as I could find. Yes, I now use GMax while making skins in order to see the changes immediately. )

Starkiller WIP

I am still looking for a close-up reference for his eye color, of course. Just thought I'd share that update.

Last edited by Ferc Kast; 10-01-2008 at 10:23 AM.
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Old 10-01-2008, 03:05 AM   #36
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OOH YEAH!!!!

Nice!Nice!Nice!

Continue the good work!


*Note: Chapter 8 is out!*
[Fic] The war of the ancients, seen through the eyes of one young men, as he walks the road of destiny... The Triumvirates War

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Old 10-01-2008, 11:37 PM   #37
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Update time again...

Updated eyes
Atton's thoughts...

I double checked these eyes again as many reference pics as possible, and it seems to be exactly the right shade.
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Old 10-01-2008, 11:40 PM   #38
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Doesn't Starkiller have black hair though?
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Old 10-01-2008, 11:45 PM   #39
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Quote:
Originally Posted by baboyjhg View Post
Doesn't Starkiller have black hair though?
As far as I could tell from all the reference pics I found, he seems to have dark brown hair.
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Old 10-02-2008, 03:16 AM   #40
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No... He has black hair...


*Note: Chapter 8 is out!*
[Fic] The war of the ancients, seen through the eyes of one young men, as he walks the road of destiny... The Triumvirates War

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