lfnetwork.com mark read register faq members calendar

Thread: [KoTOR I+II] Holster Weapon(s) function (access via button or key assignment)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-20-2008, 02:44 PM   #1
Xiskio
Rookie
 
Xiskio's Avatar
 
Join Date: Jan 2006
Posts: 26
Lightbulb [KoTOR I+II] Holster Weapon(s) function (access via button or key assignment)

Hi,

I think it would be great to have a function attached to an interface button or a keyboard key that lets the player holster/unequip the weapons of his party. I know that I can use the equipment screen to unequip weapons, but this is a bit tedious to do for the hole party.

A holster function would by my mind greatly improve the role playing feeling. For example on Taris where my chracter is told to draw no attention and keep a low profile, it looks weird running around with drawn weapons all the time. I think that it would be cool if the player would be able to holster the parties weapons in such cases.

Hope someone finds this idea attractive enough to create such a mod.
I would be glad to help as far as I can. For example when it comes to creating an image for a button or such.

Greetings
Xiskio


UPDATE
--------
After I did some more research on this, I found out that modding KoTOR is not so different from modding NWN2, what I did a lot in the past, so I decided to start such a mod by myself (Mod Thread).

Have Fun
Xiskio

Last edited by Xiskio; 09-25-2008 at 06:29 AM. Reason: Update
Xiskio is offline   you may: quote & reply,
Old 09-20-2008, 04:03 PM   #2
Ferc Kast
Modder
 
Ferc Kast's Avatar
 
Join Date: Jan 2007
Location: Tython
Posts: 1,586
Current Game: SWTOR
Helpful! Forum Veteran Contest winner - Fan Fiction Veteran Modder 
Quote:
Originally Posted by Xiskio View Post
Hi,

I think it would be great to have a function attached to an interface button or a keyboard key that lets the player holster/unequip the weapons of his party. I know that I can use the equipment screen to unequip weapons, but this is a bit tedious to do for the hole party.

A holster function would by my mind greatly improve the role playing feeling. For example on Taris where my chracter is told to draw no attention and keep a low profile, it looks weird running around with drawn weapons all the time. I think that it would be cool if the player would be able to holster the parties weapons in such cases.

Hope someone finds this idea attractive enough to create such a mod.
I would be glad to help as far as I can. For example when it comes to creating an image for a button or such. Other than that I think that I can't be of great help because I do not have the slightest idea about modding KoTOR.

Greetings
Xiskio
I'm not sure about doing via a button or key. But, I do know another way to do it. After I'm done with working on a couple other WIPs for a bit, I'll give this a go.

EDIT: So, you want it to unequip the whole party? Or just the party member/PC who uses it?


Last edited by Ferc Kast; 09-20-2008 at 09:07 PM.
Ferc Kast is offline   you may: quote & reply,
Old 09-21-2008, 06:06 AM   #3
Xiskio
Rookie
 
Xiskio's Avatar
 
Join Date: Jan 2006
Posts: 26
Hey, that would be great!

If you don't want to activate the function via a button or a key, how should it work?

If it would work just for the whole party, that would be great. I think there is no need to make it work for individual party members.


Some things that came to my mind:
-
Maybe an easy way to do it is by just making a switch to make the weapons of the party invisible/visible.
-
If you really unequip the weapons you have to remember which party member had which weapon(s) equipped and in which slot.

Cant wait to get my hands on such a mod.
Xiskio is offline   you may: quote & reply,
Old 09-21-2008, 08:06 AM   #4
DarthParametric
I bent my Wookiee
 
DarthParametric's Avatar
 
Join Date: Apr 2004
Location: Oz
Posts: 2,640
Forum Veteran Helpful! 
In TSL you could could do it easily enough by leaving the second set of weapon inventory slots empty and then simply toggling between them for cutscenes and the like (assuming that is scriptable). Not sure how you'd do it for K1 though.
DarthParametric is online now   you may: quote & reply,
Old 09-21-2008, 10:04 PM   #5
Ferc Kast
Modder
 
Ferc Kast's Avatar
 
Join Date: Jan 2007
Location: Tython
Posts: 1,586
Current Game: SWTOR
Helpful! Forum Veteran Contest winner - Fan Fiction Veteran Modder 
Quote:
Originally Posted by Xiskio View Post
Hey, that would be great!

If you don't want to activate the function via a button or a key, how should it work?

If it would work just for the whole party, that would be great. I think there is no need to make it work for individual party members.

Some things that came to my mind:
-
Maybe an easy way to do it is by just making a switch to make the weapons of the party invisible/visible.
-
If you really unequip the weapons you have to remember which party member had which weapon(s) equipped and in which slot.

Cant wait to get my hands on such a mod.
I plan to make a usable item that you can use to unequip the weapons in the user/party's hands. (I'll do two items: one that unequips the user's weapons & one that unequips the party's weapons.) I don't think there's any way to make the weapons switch between being visible or not, though.

Quote:
Originally Posted by DarthParametric View Post
In TSL you could could do it easily enough by leaving the second set of weapon inventory slots empty and then simply toggling between them for cutscenes and the like (assuming that is scriptable). Not sure how you'd do it for K1 though.
See the above.


Last edited by Ferc Kast; 09-21-2008 at 10:12 PM. Reason: typo
Ferc Kast is offline   you may: quote & reply,
Old 09-22-2008, 04:49 AM   #6
Xiskio
Rookie
 
Xiskio's Avatar
 
Join Date: Jan 2006
Posts: 26
Quote:
Originally Posted by Ferc Kast View Post
I plan to make a usable item that you can use to unequip the weapons in the user/party's hands. (I'll do two items: one that unequips the user's weapons & one that unequips the party's weapons.).
If I understand that correct this would mean that one would have to switch to the inventory screen and activate the item to make it work, right?
Don't get me wrong, that isn't bad at all, but it would be even better if it would be possible to access such a function directly via the GUI. Isn't it possible to create a new button in the GUI and tie a script to it?
Or how about a hotkey?
Xiskio is offline   you may: quote & reply,
Old 09-22-2008, 09:25 PM   #7
Thankteamgizka
Rookie
 
Thankteamgizka's Avatar
 
Join Date: Apr 2008
Posts: 148
are you saying you can see them holstered or that the just disappear and can be brought back with a key?

Thankteamgizka is offline   you may: quote & reply,
Old 09-25-2008, 06:33 AM   #8
Xiskio
Rookie
 
Xiskio's Avatar
 
Join Date: Jan 2006
Posts: 26
After I did some more research on this, I found out that modding KoTOR is not so different from modding NWN2, what I did a lot in the past, so I decided to start such a mod by myself (Mod Thread).

Quote:
Originally Posted by Thankteamgizka View Post
are you saying you can see them holstered or that the just disappear and can be brought back with a key?
The plan is to make them appear holstered on the character models. For more info, have a look at my new mod thread.


Have Fun
Xiskio
Xiskio is offline   you may: quote & reply,
Old 10-04-2008, 12:41 PM   #9
ZimmMaster
Forumite
 
ZimmMaster's Avatar
 
Join Date: Jul 2008
Location: In a Video Game...
Posts: 670
Current Game: SWTOR
Helpful! Veteran Modder 
I do that for TSL

I know what you mean. I desire much the same thing. I have already found a solution for TSL that keeps my interest enough. Even though you don't see the weapons I just hit the switch weapons button on my keyboard to holster my weapon(I always keep the second slot empty so when I switch weapons it goes to melee mode). I think it would be easier if you could make something similar to the switch weapons comand for K1 like there is in TSL. Of course that would involve alot of scripting which I am absolutely no good at.


~ I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
ZimmMaster is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Modding requests > [KoTOR I+II] Holster Weapon(s) function (access via button or key assignment)

Tags
draw, drawn, holster, kotor, kotor 1, mod, sheath, weapon, weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:54 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.