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Old 10-15-2008, 04:25 PM   #1
jamestl2
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Do Damage Resistances Stack?

Say for example I pick up equip a Numbness System along with an Immortality Belt. Does that mean my bludgeoning / piercing / slashing resistances go up to 15 instead of increasing just by 10? Or am I wasting an implant slot here?

Or even considering similar scenarios, such as equipping a Heat Shielding Mark Overlay on my armor along with wearing a Thermal Shield Generator to increase heat immunity....

I'm not *completely* familiar with the d20 rules.
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Old 10-15-2008, 10:39 PM   #2
Arátoeldar
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In your case it will only go up to 15 never 25. The rules in which the game is based on, very rarely allow bonuses to be stacked.


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Old 10-16-2008, 03:18 AM   #3
RedHawke
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Quote:
Originally Posted by Arátoeldar View Post
The rules in which the game is based on, very rarely allow bonuses to be stacked.
While this is true, many, many bonuses in TSL do stack when they really shouldn't...


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Old 10-21-2008, 05:34 PM   #4
jamestl2
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OK, Just so we're clear here, in the example I provided in my OP, my stats would be as follows:

Quote:
Originally Posted by Immortality Belt
Attack Modifier: -2
Constitution: +1
Damage Resistance:
Resist 10/- vs. Bludgeoning
Resist 10/- vs. Energy
Resist 10/- vs. Piercing
Resist 10/- vs. Slashing
Quote:
Originally Posted by Numbness System
Constitution: +2
Damage Resistance:
Resist 5/- vs. Bludgeoning
Resist 5/- vs. Piercing
Resist 5/- vs. Slashing
So my character's total active stats thanks to these two items would be:
Quote:
Attack Modifier: -2
Constitution: +2
Damage Resistance:
Resist 10/- vs. Bludgeoning
Resist 10/- vs. Energy
Resist 10/- vs. Piercing
Resist 10/- vs. Slashing
....so essentially equipping a Numbness System would be a waste in this particular scenario.

If not, then what's the best way to know whether they're stacking or not?
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Old 10-27-2008, 02:31 AM   #5
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This is most likely not the most efficient way, but one way would be to get into a fight with an NPC that does the damage type you wish to check, i.e. energy. Then, after a successful attack by that NPC, go to your Journal tab, select Messages, then the Feedback tab. There, it will say something along the lines of "(your name) resists xx points of damage". That will tell you exactly what your level of resistance is.

- Star Admiral
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Old 12-14-2008, 10:46 AM   #6
rep-patriot101
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(Sorry if this is a little off topic)

Speaking of fighting NPC's, I'd like to alter my versions of both games so that "Good" and hostile jedi will spawn at certain points, like when I enter the first crystal cave. I found some script examples that involve spawning NPCs and defining them, however nothing mentions making them hostile.
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