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10-21-2008, 08:11 PM
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#1
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Rookie
Join Date: Oct 2008
Posts: 27
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MMO Raid Speculation
In the interview, they stated that there would be Raids in TOR.
How do you think they will accomplish this?
Last edited by True_Avery; 10-22-2008 at 10:02 PM.
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10-21-2008, 08:12 PM
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#2
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Lurker
Join Date: Oct 2008
Posts: 8
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Probably something similiar to WoW, Hopefully not.
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10-21-2008, 08:16 PM
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#3
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Rookie
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Maybe it will be something like Base Busting in SWG. Improven Hopefully. It was dreadfully boring.
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10-21-2008, 10:56 PM
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#4
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Banned
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Join Date: May 2007
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Other than they will exist, we know nothing about them at this point.
Time will tell.
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10-22-2008, 10:02 PM
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#5
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On second thought, thread re-opened for speculation.
Just try to keep it on topic with SWTOR raiding ideas.
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10-22-2008, 10:12 PM
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#6
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Quote:
Originally Posted by Razgriz1928
Maybe it will be something like Base Busting in SWG. Improven Hopefully. It was dreadfully boring.
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I've never played SWG, can you give me an idea of what base busting was?
Let's kill ourselves.
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10-22-2008, 11:47 PM
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#7
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Senior Member
Join Date: May 2006
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Given the single-player nature they are emphasizing with an added MMO socialization aspect, I assume raids will be ALA Guild Wars, difficult sections of the game that are always there for YOU, but require you to invite others to join "your world" to best them.
"So if you go to Washington, it's buildings clean and nice. Bring a pack of matches...and we'll burn the White House twice!"
"Nobody's talking about extermination. No one ever does. They just do it." - Magneto
"Don't solicit for your sister, that's not nice, unless you get a good percentage of her price."
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10-22-2008, 11:50 PM
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#8
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Quote:
Originally Posted by Web Rider
Given the single-player nature they are emphasizing with an added MMO socialization aspect, I assume raids will be ALA Guild Wars, difficult sections of the game that are always there for YOU, but require you to invite others to join "your world" to best them.
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That'll be really odd to see, considering companions might cross between players.
What do you do if that companion is dead, yet the guy you invited still has him alive? Maybe the group leader is sort of the default while everyone follows?
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10-23-2008, 12:08 AM
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#9
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Senior Member
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Quote:
Originally Posted by True_Avery
That'll be really odd to see, considering companions might cross between players.
What do you do if that companion is dead, yet the guy you invited still has him alive? Maybe the group leader is sort of the default while everyone follows?
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my assumption would be that different classes would have different companions, so there's some variation there, or possibly your companions would be the only version to exist in your world. Or perhaps the raids are outside your world in the greater MMO world and there are NO companions there.
Otherwise yeah, you'd end up with GW "twinning" of companions, which, depending on how unique the companions are, may or may not work. If they're "fairly generic twi'lek #5" then you might not notice. Or perhaps companions are randomized in looks, ie: Joe the Butcher would be lanky and twi'lek in one game, and short, fat and human in another world.
"So if you go to Washington, it's buildings clean and nice. Bring a pack of matches...and we'll burn the White House twice!"
"Nobody's talking about extermination. No one ever does. They just do it." - Magneto
"Don't solicit for your sister, that's not nice, unless you get a good percentage of her price."
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