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I find this somewhat troubling:
"The level of writing and quest building that was acceptable in Knights of the Old Republic would not be accepted in SW: TOR. Mass Effect came out and absolutely set a new bar for this. We're coming out and saying that we can push that even further.
I always tell my writers, imagine the first response you can ever choose in any quest you write is, "Excuse me, I'm saving the world. Is this important?" And then, does it fit?"
I have a hard time reconciling his assertion that Mass Effect raised the bar when it did exactly what he just said he tells his writers not to do. The main plot was focused on the galaxy-ending threat of the Reavers, yet you spend a large portion of the game searching for minerals, scavenging corpses and miscellaneous wreckage for worthless loot, and doing various random quests that had no relation to or impact on the main plot. It was padding, plain and simple. While I enjoyed Mass Effect, it's hardly the best RPG of all time, and I find it disturbing that he holds it up as the gold standard.
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