Ok, so basically I got this:
//The shader//
models/weapons2/saber_10/saber_10
{
{
map models/weapons2/saber_10/saber_10
rgbGen lightingDiffuse
}
{
map models/weapons2/saber_10/saber_10_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}
//The Diffuse map//
24-bit TGA
http://essence.mine.nu/saber_10.jpg
//The Specular map//
24-bit TGA
http://essence.mine.nu/saber_10_spec.jpg
--------------------------
The map has been asigned to specular map at 100% in the model before exporting to md3 (3DS Max 4.2).
I want to make it so that the metal parts reflect the light when they spin in the saber selection menu, as the original sabers do.