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Old 06-19-2008, 04:38 PM   #241
HK-52
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sure(I think), what do you want?
(if you talk spanish it could be easier for me)


Apology: Please sorry me for my grammar and my spelling, my translating protocols are obsolete.
(My motherlanguaje is spanish) (Mi idioma natal es el espaņol [castellano])

Kotor: Revenge of Revan MOD site: http://kotorrevengeofrevan.wetpaint.com/
KotOR: Revenge of Revan Thread: http://www.lucasforums.com/showthrea...=186405&page=1
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Old 06-19-2008, 10:43 PM   #242
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Could anyone give me a quick tip for playing JE as an npc character? I have been dabbling with attempting this, but it seems like every time I try to add an npc model as a player their head is always missing. I use JEFindRes to search for the coresponding head files/textures and then extract these to the overdrive folder, but it never works. The only model that has worked is the Watcher model, using Stoffe's post in this thread as help. Every other time I try this the head is missing. Any ideas??

Thanks
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Old 06-20-2008, 03:56 AM   #243
Laroona
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sorry, no spanish also. I like that Sky looks like Zu, because Sky is the only one I can romance and I do not like him. I am working with Appereance-file but there are some problems. I do not know where I can change the fighting stile, the shown name and the Char data (which is shown when I select my follower)
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Old 06-20-2008, 06:54 PM   #244
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Well, how can I edit the 2da files to play as The Watcher? Iīve tried with the editor but this characters gives me an error. (Isnīt like kotor editor, there all the apparences works).

Please, help!

Thanks n_n
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Old 06-20-2008, 07:44 PM   #245
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Download JE find refresh (Can be found on first page, first post ) and start JE and load the game when you have changed so you're the Watcher. Now when the error message comes it should look like this error message

The only thing that is important is the text in the red field


Now open JE find refresh and write "N_Watchr_" without quotes .Press find. Now you will see four files but you only need one .Mdl file and one .Mdx file so no need to extract all four. Put those two files in the override. Now load the save again and it should work


[size=1] My mods | My webiste
Are you trying to foooooool me?
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Old 06-24-2008, 12:35 PM   #246
majestix13
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Quote:
Originally Posted by Tupac Amaru View Post
This is just the source code. You need to save them as .nss files and compile them with the NWN script compiler. If you aren't familiar with scripts I have uploaded the compiled scripts here. Put the .ncs files and optionally the .dlg into the game's override. The .dlg just removes the quick fade out during the kiss scene.
Excuse me, but you said 4 files need to be modified. There's only 3 pairs (+1 *.dlg file) in the zip. j04_c_ds_femstor.nss/j04_c_ds_femstor.ncs is missing.
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Old 06-28-2008, 12:34 PM   #247
Tupac Amaru
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Quote:
Originally Posted by majestix13 View Post
Excuse me, but you said 4 files need to be modified. There's only 3 pairs (+1 *.dlg file) in the zip. j04_c_ds_femstor.nss/j04_c_ds_femstor.ncs is missing.
My mistake I listed that script. It isn't needed. It opens some dialog choices for female characters as an alternative to the romance talk. I haven't disabled that dialog branch since it doesn't conflict with the romance.
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Old 06-30-2008, 02:44 PM   #248
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Hey, I'm wondering if it would be possible to replace Dawn Stars model and textures with that of Radiant Zen Li, I've always disliked dawns muscular frame =] help would be apreciated, but my modding experience is somewhat limited.

thanks in advance.
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Old 07-16-2008, 07:00 PM   #249
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Does anyone have an extra Dialoge file in english or dutch for me? i could really use that
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Old 07-17-2008, 04:23 AM   #250
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Can someone point me in the right direction?

I want to know how to change the powerup orb that drops at the end of a harmonic combo. I thought it would be in the support style 2da, but it doesn't seem to be there. For the life of me, I can't figure it out. Any help would be appreciated.
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Old 07-17-2008, 02:48 PM   #251
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The eyebrows are still the same
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Old 07-17-2008, 04:36 PM   #252
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Quote:
Originally Posted by traversc View Post
Can someone point me in the right direction?

I want to know how to change the powerup orb that drops at the end of a harmonic combo. I thought it would be in the support style 2da, but it doesn't seem to be there. For the life of me, I can't figure it out. Any help would be appreciated.
Maybe this post from stoffe will help, though I didn't see explicit listing of where the drop from completing the harmonic combo is determined.
http://www.lucasforums.com/showthrea...43#post2317643


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Old 07-30-2008, 12:47 AM   #253
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Is there an editor that changes story booleans like KSE does for KOTOR? I seem to have stuffed up my romance plot and I don't want to start over.

I was playing a female character intending to romance SilkFox, but when I went to the Death's Head base thing, only Sky was there to talk to me. I told him to go away, and so there was no romance dialogue at all during the palace fight from either Sky or Silk Fox. I don't want to play a huge chunk of the game all over again (even though it seems I may be forced to), so is there any way to edit my save to fix that?

EDIT: Also, since someone was talking about gender checks earlier in the page, is there a way to easily change the player's gender in order to view both variations of particular romance dialogues? I'm not particularly interested in replaying the entire game with a different gendered character just to see those scenes. In KOTOR it was a simple matter of hitting a gender button on KSE and changing a boolean flag, but JSE doesn't have those options--so I'll have to edit the .sacs directly, right?

I have the SAC unpacker and the K-GFF editor to edit the savs, but I can't make any sense of what's in them.

Last edited by EmperorJello; 07-30-2008 at 04:30 AM.
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Old 07-30-2008, 10:22 AM   #254
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Hey all! I'm needing some help with the romance aspect of JE:SE, and while the topic of homosexual romances are covered to a good degree here, my problem is with the hetero side of things. I'm a male character in chapter three of the game and have completed both quests to get into the lotus assassins hideout, and when I approach it, I only trigger Dawn Star's romance scene. I have done my darndest to romance Silk Fox, but she doesn't show up. I've spoken to her at the end of every quest event in Imperial City, and I know I haven't missed anything; the only thing I can think of is that I accidentally chose a dialog option that closed the romance.

Is there any way to get into the game files to mod the romance for Silk Fox? I have only minimal experience with modding, and that is entirely within NWN2 ussing gff editors as well as a bit of tweaking of the global 2da. If anyone here can help guide me through what needs to be done to fix the issue, if it's possible, I'd greatly appreciate it. Thanks!

Last edited by Phillip0614; 07-30-2008 at 11:58 AM.
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Old 07-30-2008, 07:00 PM   #255
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Looks like the two of us have the same problem, but with different gendered characters.
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Old 07-31-2008, 08:35 AM   #256
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You would have to set some variables that keep track of the romance status. The script in this post should fix the romance problems: Silkfox fix
Also read post #129 for a way to run it.
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Old 08-13-2008, 12:15 AM   #257
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Question Re-Skinning player characters

@ stoffe

Hope you are still hanging around here, because if you are not, I'll be in a bad way. Is there any way you could post a dummies tutorial for re-skinning characters, or maybe a link to such a tutorial? My son would like to change Lu The Prodigy's look, but I have no clue how to do it.
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Old 09-17-2008, 06:34 PM   #258
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Although this thread seems to be pretty quiet these days, I figured I might as well share a couple of reskins I did of Radiant Jen Zi and Scholar Ling recently. They were made for my personal use but maybe someone will find them useful too.

I generally prefer more natural looking characters (makeup-wise and such), so I basically de-blushed Jen Zi's face, slightly thickened the eybrows and completely re-did the lips. Also her eyes are a dark blue. I think she looks cute. (I only reskinned her face, the outfit in the pic is stoffe's from earlier in the thread.)
For Ling I gave neater eyebrows (to get rid of the unibrow effect), lightened the skin a little and generally tried to reduce the puffy look. And re-did the lips. Her eyes are also dark blue, her hair less blue and more black and I added some decorative hair barrettes, and her outfit is a bit darker and less saturated (I just used the p_ling01v textures that were in the game).

That should be most of it. As a bonus there's an reskin of Sky's face as well, with less of a widow's peak and some other subtle edits. I haven't yet tackled any other characters but I probably will if something bugs me.

Download here if so inclined. Unrar all but the preview jpgs to your overrides folder (and remove any .txb files with the same name).

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Old 09-18-2008, 10:45 PM   #259
Bee Hoon
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crayonsun, that looks so much better! I admit that Jen Zi's blush didn't really bother me (hey, she prances around beating people up, it's only to be expected that she'll got red in the face ), but I always thought that her lips were fugly. Will this change the colour of her clothing as well? I'll never use Ling (due to her improbable bosom). but she looks almost normal now I'll have to see Sky ingame, but anyway, thank you very much for this!



The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers

-Kuruntokai 234, translated by A.K. Ramanujan

[Fic] Shreds of a Dying Belief
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Old 09-19-2008, 12:15 AM   #260
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No problem Jen Zi's clothes won't be affected, it's just her face I reskinned. And it was actually only her lips I originally wanted to redo, but I couldn't not do something about the blush too when I saw it on the texture file... there was just so much of it.

It bugs me that I can't get black to actually look black (on the skin anyway) in game even if does on the texture. It just ends up looking dirty brownish.
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Old 09-19-2008, 01:50 AM   #261
Bee Hoon
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As in the eyebrows or what? Cool, because I like the red and blue for some reason:P

Oh, I should have said this earlier. Welcome to the forums!



The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers

-Kuruntokai 234, translated by A.K. Ramanujan

[Fic] Shreds of a Dying Belief
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Old 09-19-2008, 09:20 AM   #262
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Yeah, mainly the eyebrows. Makes me think it's something in the lighting of the skin, everything ends up looking a little lighter at least on my monitor.

And thanks I've been lurking around for a year with this account, but never posted before this.
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Old 09-23-2008, 06:47 AM   #263
Andrei Gijgorev
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I am having a few problems with models and styles...

I first created a new character by adding another line in players.2da and in appearance.2da and everything went fine. The character consists of the N_FMA_ body (female martial arts student) and the H_ComF01_ head (Fuyao). Now I want to retexture the body, but only for my PC. So I thought of renaming all N_FMA_ files in the override folder to P_CHI_, but when I do that, my game crashes. I am quite sure I changed the name wherever neccessary: filenames, 2DAs, even strings inside the MDL and MDX files. Is there anything I missed?

Also, I am currently creating a new style. This style will be very different from the standard styles, and I consider it to be the ultimate style, albeit not neccessarily the strongest one. However, I am lacking some animations, since I only seem to be able to use animations of one style MDL. I thought of merging two MDLs, but I cant even put them into the override folder! Whenever I try that, all animations just seem to vanish, as if the MDL in the override folder was empty. I unpacked the MDL and #3016 with ERFEdit and renamed the #3016 to MDX, so everything should work, but it doesn't. I noticed that the #3016 file is an empty one (0 KB), but I don't know if this is correct or an ERFEdit bug.

Could anyone who has experience with style or character modding help me?


Edit: All right, I managed to use different style MDLs in the override folder by changing the stylename strings inside the MDL with a hex editor instead of notepad. My attempt to replace an animation with the same animation from another style failed, though. On that occasion I noticed that Leaping Tiger has the animations m1, m1b and m1c, but not m2, m2b or m2c, and Thousand Cuts has m2, m2b and m2c but not m1, m1b or m1c.
So: is there a way to add or change animations within a style? Has this maybe even been done before?
Also, by using a hex editor, I was able to rename the N_FMA_ body and use the duplicated body ingame. This body however does not have any textures, no matter whether I use renamed TXB files or extracted TGAs. What am I doing wrong here?

Edit2: Whenever I delete a head TXB file, the head gets black, although I have proper TGA and TXI files placed in the override folder. Why is that?


inglisch not beeink native lankuich. no point flamink beecaus of missteycs.

TSL mods: ADJEC | ARCAGE

Last edited by Andrei Gijgorev; 09-24-2008 at 11:29 AM.
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Old 09-26-2008, 08:08 AM   #264
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Hello, long time lurker here.

I recently reinstalled the game to do a little, really basic modding, and well...

Could someone help me test this little file I experimented with? Just drop it into the Override folder and start a new game.

It should replace Guji's lines to offer you Tien's Justice instead of Golden Star, and give you that weapon if you choose to (it should show the correct model, weapon name & description).

I know I managed to get it to work in my installation of the game, but I would like someone else to try it and tell me if it works, or if it doesn't I should see which other modified files I forgot to add.The best result would be to test it to the point you can no longer exchange your weapons with Gujin.

Click Here

Hope it works, I have been looking for a Tien's Justice mod closer to the Xbox version of the game that restores the Limited Edition content. I know there are some Tien's Justice modifications around (the one from papagamer and another one) which replace the weapon but not the dialogue & description, IIRC.

Oh, and if anyone wants it, I made an audio file containing the full Xbox credits bonus dialogues.

Click here.

Well, I hope I didn't embarres myself too much.
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Old 10-09-2008, 12:14 AM   #265
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So, I hope someone in this forum may be able to help me:

As my post above, I am trying to restore Tien's Justice to the game, but it has been a little complicated.

I explored some of the scripts a little, with help, trying to understand the preorder ncs script to see if there is a way to activate the condition for the game to believe it is a limited edition xbox. But I think that is a little way over my head.

I think I don't have much choice but to continue with my current method:

For now I managed to activate the weapon ingame by inverting the conditions in j01_blacksm_01.dlg, which is kind of cheating, but it works. This restores the weapon model, the name & the description, and changes all the dialogue from the Weaponmaster concerning it.

The only thing missing to be complete, the problem part, is the icon, which remains as the old Golden Star.

Checking the Prima Guide I saw that Tien has its own icon, and I managed to find the files(i_spade.txb & i_spadeh.txb, no dh or d versions like for all the other styles) and they are in Xbox quality (from what I gather, all the icons were redone in higher quality for the pc version, which is why you can find these better versions in the override folder).

Modifying stylesuperlist.2da & items.2da I can change the icon (one for the style icon itself, the other for when getting it as a reward) , but the thing that bothers me is if there is a way to just change the icon for Tien's Justice only, and not for Flawless & Demon Staff? So when you buy or find these upgrades, it goes back to the normal, old Golden Star icon?

If not, I will just adjust the entries so if you buy Flawless or get Demon Staff with this mod applied the icon will be always Tien's Justice one.

(Of course, I have zero idea if that was the situation wit the Xbox limited edition, so I could be trying to do something the engine isn't capable of, and the icons are just exchanged in the Xbox Limited Edition).

But then I run into a problem when I tried buying Flawless in either of 2 locations. The seller's inventory seems to keep the old icon (i_staff) while I get the spade one in the reward popup & styles screen (is there another 2da file that handles shop stocks/icons??) I think I will retest all of it tomorrow as I probably made a mistake along the way but I am confused...

In the worst case, I will just rename the i_spade files as i_staff and be done with it.

So anyone can shed some light in any of this? Any help would be appreciated.

EDIT:
Well, concerning the icon, I found a screenshot and video in IGN showcasing the limited edition, and the icon for Tien's Justice is the same as Golden Star, so there is no new icon, it seems. So I think I am done with Tien's, I hope.

http://xbox.ign.com/dor/objects/7405...071850981.html

http://xbox.ign.com/dor/objects/7405...?download=true

Oh, and thanks for Tupac Amaru for the scripts help, I compiled an alternate version of the preorder script yesterday and it worked. The new version had the same exact effects as the changes I made to the j01_blacksm_01.dlg file.

Last edited by Eduardo; 10-09-2008 at 11:01 AM.
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Old 10-17-2008, 09:31 PM   #266
FrustrationMan
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It's nice to hear the Xbox credits. Is there anyway you could edit the pc files to get the PC version to have the Xbox credits' extras?

Last edited by FrustrationMan; 10-27-2008 at 07:29 PM.
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Old 11-04-2008, 03:30 PM   #267
sahugani
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Question

quck question. i used the save editor to change my character's appearance from Radiant Jen Zi to Scholar ling. For the most part it works fine but when I get to the Arena matches the cut scenes still show the old model. anyone know why?
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Old 11-04-2008, 05:05 PM   #268
Darth333
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I suppose that is caused by the fact that the cutscenes use a different object
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Old 11-07-2008, 09:08 PM   #269
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heh now I've got to the spirit world and its completely reverted. I decompressed the save file and looked in the save.sav with the gff editor but I could only find the one reference. i guess they hid the others away some where else. <grumble>
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Old 11-14-2008, 11:07 PM   #270
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I doubt anyone remembers me, but I tinkered around with modding Kotor I and II a while back. I got the basics pretty well down, and now I've discovered Jade Empire and seeing how similar it is to KotOR, I've taken up modding JE a bit.

I've run into a bit of a problem though... it's been over a year since I last messed with script compiling, and I've forgotten much of it honestly. This is the correct (KotOR version) nwnnsscomp right? After applying Maian's work-around (the registry modification), I'm still getting an error related to not finding an NWN installation. Simply placing JE's nwscript.nss in the same directory as nwnnsscomp doesn't seem to help either, I still get this error:
"Lookup path set to: C:/NeverwinterNights/Nwn/
Error: Couldn't initialize the NwnStdLoader"

What would be the correct usage? Simply "nwnnsscomp -c <scriptname>.nss" should work, right? I seem to remember there being a variable to use an nwscript.nss in the same directory, but I don't recall it... It is the nwscript.nss from JE's override, not extracted from any resource file, correct?
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Old 11-15-2008, 08:01 AM   #271
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Quote:
Originally Posted by Shadow51689 View Post
I've run into a bit of a problem though... it's been over a year since I last messed with script compiling, and I've forgotten much of it honestly. This is the correct (KotOR version) nwnnsscomp right? After applying Maian's work-around (the registry modification), I'm still getting an error related to not finding an NWN installation.

What would be the correct usage? Simply "nwnnsscomp -c <scriptname>.nss" should work, right? I seem to remember there being a variable to use an nwscript.nss in the same directory, but I don't recall it... It is the nwscript.nss from JE's override, not extracted from any resource file, correct?
You could try the version of nwnnsscomp.exe that's attached to this post; it's the one I am using (or was using, rather, back when I was modding Jade Empire ). It should be stand-alone and not be looking in the Registry for any NWN or KOTOR info. It will use the nwscript.nss file located in the same folder as the EXE, and will look for include files in the same folder as the script that includes them. It can be run as:

nwnnsscomp.exe -c filename.nss
...or...
nwnnsscomp.exe -c filename.nss -o filename.ncs
Attached Files
File Type: zip nwnnsscomp.zip (86.4 KB, 176 views)

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Old 11-15-2008, 04:10 PM   #272
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Quote:
Originally Posted by stoffe View Post
You could try the version of nwnnsscomp.exe that's attached to this post; it's the one I am using (or was using, rather, back when I was modding Jade Empire ). It should be stand-alone and not be looking in the Registry for any NWN or KOTOR info. It will use the nwscript.nss file located in the same folder as the EXE, and will look for include files in the same folder as the script that includes them. It can be run as:

nwnnsscomp.exe -c filename.nss
...or...
nwnnsscomp.exe -c filename.nss -o filename.ncs
Thank you once again Stoffe! This version of nwnnsscomp does indeed look in the same directory for an nwscript.nss. But... now upon compiling, I'm showing two syntax errors in nwscript.nss (from Jade Empire/Override, I don't see one in the root Jade Empire directory with the exe).

Code:
nwscript.nss<7104>: Error: Function parameter without a default value can't follow one with a defalt value.
nwscript.nss<7318>: Error: Syntax error at ";"
Error compiling nwscript.nss
I assume the above numbers are line numbers? I think I can fix the second error, but the first is beyond me.

This is a copy of JE purchased from Steam if it makes any difference.

Edit: I found a missing parentheses at 7318, so that error is gone... Would it be helpful if I posted line 7104 from nwscript?
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Old 11-30-2008, 06:59 PM   #273
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Still no way to rotate the camera?
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Old 12-29-2008, 07:15 AM   #274
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New Kung fu

Hi all,

I made a new martial style. I wish I could post attachments here because it's all of a whopping 6.86 KB.

Oh well... back to playing!
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Old 12-29-2008, 07:21 AM   #275
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Quote:
Originally Posted by Shadow51689 View Post
Code:
nwscript.nss<7104>: Error: Function parameter without a default value can't follow one with a defalt value.
nwscript.nss<7318>: Error: Syntax error at ";"
Error compiling nwscript.nss
I assume the above numbers are line numbers? I think I can fix the second error, but the first is beyond me.

Edit: I found a missing parentheses at 7318, so that error is gone... Would it be helpful if I posted line 7104 from nwscript?
Oops, must have completely overlooked this post. You've probably figured it out by now already, but for anyone else having the same problem, change:
Code:
int SetInitialCombatCameraAngle(object oObject=OBJECT_SELF, float fCameraAngle);
...to...
Code:
int SetInitialCombatCameraAngle(object oObject=OBJECT_SELF, float fCameraAngle=0.0);

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Old 12-29-2008, 10:28 AM   #276
Det. Bart Lasiter
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Quote:
Originally Posted by lothario1132 View Post
Hi all,

I made a new martial style. I wish I could post attachments here because it's all of a whopping 6.86 KB.

Oh well... back to playing!
http://www.megaupload.com/



"No, Mama. You can bet your sweet ass and half a titty whoever put that hit on you already got the cops in their back pocket." ~Black Dynamite
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Old 12-29-2008, 06:46 PM   #277
lothario1132
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I'm not very smart

Oh, right.

Thanks jmac7142.

Here's the megaupload link for my martial style mod:

http://www.megaupload.com/?d=CR557ZUA

I noticed that there were a couple of slots in the stylesuperlist.2da that had iconrefs, but no real style information otherwise, so I used one of these lines to plug in the style info and made a few 2da's, did some tweaking here and there, and now we have the newly re-introduced Willow style.

Like I said in my previous post, the download is VERY large, almost a full 7 kb.

Oh, there are instructions in the package that even the biggest noob to modding should be able to muddle through. If you have a modded stylesuperlist.2da already, there are instructions involving two or three mouse clicks to incorporate my mod in with the others you have already. I also included some text for the description of the style to see ingame, but you'll need a dialog.tlk editor like TalkEd or otherwise to plug it in to the placeholder text in the vanilla file. If you don't use the textfile, it's no big deal, you'll just see

***Temp description Willow style

or something similar that the game designers had left in the dialog.tlk file and never got around to changing.

Have fun!
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Old 12-31-2008, 04:26 AM   #278
lothario1132
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Another one!

Okay, maybe you didn't like the Willow style I made, or you did, and wonder what else I can cook up.

Here, have another martial style (7kb):

http://www.megaupload.com/?d=9ZZ6085U

If you try it out, don't be surprised when your character starts whipping out this long chain of 7 attacks with only three mouse clicks... it's called "seven thunders" for a reason.

I used entry 26 on the stylesuperlist.2da which had an iconref but nothing else, plugged in some stuff, made some 2da's, and the rest is history. The stylesuperlist with this download package has built-in support for my other style (Willow), so you can just copy it over and replace.

As before, if you have a modded stylesuperlist already with other mods besides mine, just use line 26 from this download and paste it into your unused line 26, and maybe make sure that you change the "starting style" entry for some of the vanilla styles like "leaping tiger" and "thousand cuts" to zeroes instead of ones, because this mod is pretty far down the list, and if you leave the entries as they are there won't be enough room in the character creation screen for 7 thunders to show up at the bottom. (Only 4 martial styles can be chosen from in character creation, and the 2da takes the first four that it sees with a '1' in the "starting style" column)

Have fun!
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Old 12-31-2008, 02:31 PM   #279
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These are good! Thanks for posting, lothario1132.
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Old 01-03-2009, 12:32 AM   #280
lothario1132
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What the heck... here's all of 'em

Hi all,

Since one of my New Year's resolutions was to post more stuff to the internet, I thought I'd ring in 2009 with some more custom goodies for Jade Empire.

I've already posted two new martial styles, and since the second one was the wrong upload (sorry, my bad -- I gave you all a first draft instead of the finished product), I feel that it is only fair for me to try to make amends.

Here ya go (13.3 kb):

http://www.megaupload.com/?d=FS9ERHYL

This is my first two styles, further tweaked and perfected, as well as two more. Might as well custom out all four available starting styles, right?

A brief description of the styles:

Willow -- Whipping strikes, moderate speed, leaping power attack that covers a lot of ground, making it easier to complete harmonic combos. Moderate damage.

Seven Thunders -- Long chain of mixed attacks, moderate speed, moderate to high damage. Can cause brief "slowing" in opponents who are struck by the last of the attack chain. Weak and slow power attack.

Divine Void -- Spinning style exclusively uses circular kicks. Fast speed, moderate damage. Good for eliminating more than one opponent at once, especially if targets are switched back and forth during the attack chain. Powerful power attack that send opponents flying.

Black Mantis -- Fast, moderately low damage, but the last attack in the chain can cause brief confusion effects. Very powerful power attack with little to no range. (You pretty much have to be standing right next to your opponent)

I hope that this post will make up for my faux pas earlier in the thread.

Have fun!
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