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11-20-2008, 10:19 AM
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#1
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Lurker
Join Date: Nov 2008
Posts: 5
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Anybody played AVS yet?
Anybody here managed to play a bit of The Vampyre Story yet? I wanna hear what you think of it.
I ask because it's not available on my favourite warez site. it's available now but too big to download because of stupid bandwidth limits. it's not available in australia yet :|
And there is no chance I am downloading it right now. None whatsoever.
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11-20-2008, 10:53 AM
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#2
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Rookie
Join Date: Sep 2008
Posts: 206
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In short: it's very good. Can't talk now. Must play.
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11-20-2008, 02:10 PM
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#3
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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I´m waiting for Amazon!!
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11-20-2008, 03:05 PM
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#4
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Short for "Jason"
Join Date: Mar 2003
Posts: 1,396
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It's great. I hope to get a Mojo review up at some point in the near future.
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11-20-2008, 05:04 PM
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#5
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Senior Member
Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
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I saw some mixed reactions in the comments for the demo... were they unfounded? Or was it just a bad demo?
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11-20-2008, 05:34 PM
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#6
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Rookie
Join Date: Apr 2004
Posts: 48
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Playing it right now actually, stumped on this one puzzle though. Playing the full game not the demo.
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11-20-2008, 05:35 PM
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#7
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Moose fell on my head
Join Date: Jun 2007
Posts: 697
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Quote:
Originally Posted by Gabez
I saw some mixed reactions in the comments for the demo... were they unfounded? Or was it just a bad demo?
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Bad demo.
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11-20-2008, 05:58 PM
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#8
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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AVS and Mata Hari are on the way! I hope I can start tomorrow with AVS. 
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11-20-2008, 06:03 PM
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#9
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Rookie
Join Date: Apr 2004
Posts: 48
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I won't spoil it for you but it can be pretty off at times.
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11-20-2008, 06:52 PM
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#10
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Short for "Jason"
Join Date: Mar 2003
Posts: 1,396
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Quote:
Originally Posted by Gabez
I saw some mixed reactions in the comments for the demo... were they unfounded? Or was it just a bad demo?
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The only complaints I saw about the demo that weren't related to technical problems (ran fine for me) was Mona's voice, which for my part was infinitely more tolerable in the actual game.
I wouldn't say it's a bad demo so long as you don't delude yourself into thinking it's anything other than just that: a demo.
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11-21-2008, 12:18 PM
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#11
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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11-21-2008, 01:18 PM
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#12
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Rookie
Join Date: Sep 2008
Posts: 206
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Quote:
Originally Posted by Sven_Q45
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I must say that the Mata Hari box looks much better in close-up.
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11-22-2008, 03:03 PM
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#14
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Lurker
Join Date: Dec 2005
Location: Slovenia
Posts: 6
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Anybody else preordered on game.co.uk and is wondering, what is up with the release date being January 2009 ? And does anybody from UK know anything about it?
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11-22-2008, 03:56 PM
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#15
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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I´m ready!  (ca. 8 hours)
And I started Mata Hari after AVS immediately! 
Last edited by Sven_Q45; 11-22-2008 at 05:23 PM.
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11-22-2008, 05:36 PM
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#16
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Rookie
Join Date: Sep 2008
Posts: 206
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I just finished AVS. I have to say some nasty bugs have diminished my satisfaction from playing greatly. I wonder about some of them. For example, I can't decide if the random graphical glitches I encountered were caused only by some incompatibility with my own hardware. They were really odd.
Last edited by Ascovel; 11-22-2008 at 06:58 PM.
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11-23-2008, 02:57 PM
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#17
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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There was no big problem for me.  Yes a few bugs on the book shelf in the castel and so one. On one point Mona speeking english in the german version.
And I could play it again immediately. But this time in english. But now I must play other adventures first!!
So I´m now ready with Mata Hari, too. 
Last edited by Sven_Q45; 11-23-2008 at 03:08 PM.
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11-23-2008, 04:52 PM
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#18
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Rookie
Join Date: Sep 2008
Posts: 206
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Sven, did you have to use the stadium backdoor to get to the orchestra song list during your playthrough? Because I experienced a glitch that just magically transported me there at a certain point in the game.
In regard to Mata Hari, I'm very curious how conventional or unconventional its gameplay is for an adventure game. It seemed very reliant on mini-games from descriptions.
Last edited by Ascovel; 11-23-2008 at 06:33 PM.
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11-23-2008, 05:27 PM
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#19
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Lurker
Join Date: Nov 2008
Posts: 6
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Okay, does anybody by any chance have a save game from right after they got into the boathouse? Because I'm fairly sure a bug broke my game. I emptied the perfume bottle then refilled it, and now I need it empty to create a potion, but it won't let me do it again. I suppose I could wait for a patch, but...
Edit: it just occurred to me there should be enough overlap between the saves that something from the arrival at the lab would work too.
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11-23-2008, 05:47 PM
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#20
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The Lagomorph Prince
Join Date: Dec 2003
Location: The Emperor's Tomb
Posts: 1,619
Current Game: Not TFU2
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Speaking of save files, where exactly is the save game folder?
Quote:
Originally Posted by Igl85
Anybody else preordered on game.co.uk and is wondering, what is up with the release date being January 2009 ? And does anybody from UK know anything about it?
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Play and Amazon have shipped, but GAME are still insisting on next year. Cancel your order and go with one of the other two - they're also cheaper.
However, Amazon appears to be out of stock! 
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11-23-2008, 06:58 PM
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#21
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Lurker
Join Date: Nov 2008
Posts: 6
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Okay, that is actually a pretty good question and I'll tell you that if it weren't for timestamps on files, I wouldn't have figured it out either.
Here's the deal. Go to A Vampyre Story\game\assets\scripts. Yeah, it's a weird place for save files. But sort by date modified and you'll find a section consisting of several sets of three files each. Two are .bmps and one is a .bin. I couldn't possibly tell you how the file names are chosen, but that's the save games. Pick the right one based on the date-stamp, which you should be able to pair up with the datestamp as viewed in the load menu.
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11-24-2008, 02:48 AM
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#22
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The Lagomorph Prince
Join Date: Dec 2003
Location: The Emperor's Tomb
Posts: 1,619
Current Game: Not TFU2
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Thanks mate, that's just weird.
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11-24-2008, 02:55 AM
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#23
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Senior Member
Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
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(Welcome to the forums, Maratanos! Hope you stick around!)
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11-24-2008, 08:12 AM
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#24
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Lurker
Join Date: Dec 2005
Location: Slovenia
Posts: 6
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Quote:
Originally Posted by The Tingler
Play and Amazon have shipped, but GAME are still insisting on next year. Cancel your order and go with one of the other two - they're also cheaper.
However, Amazon appears to be out of stock! 
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Well, sadly, Amazon doesnt ship video games to my country and Play doesnt shipe anything at all  I'm counting on sendit.com at the moment 
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11-25-2008, 12:24 PM
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#25
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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@Ascovel
You need an employee ID from the stadion.
I had only a bug at the book shelf in the castle and there was a point where Mona speeks english in the german version.
I played it without big problems. 
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11-25-2008, 02:05 PM
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#26
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Rookie
Join Date: Sep 2008
Posts: 206
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Quote:
Originally Posted by Sven_Q45
@Ascovel
You need an employee ID from the stadion.
I had only a bug at the book shelf in the castle and there was a point where Mona speeks english in the german version.
I played it without big problems. 
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@Sven
Getting the employee ID was not a problem.
spoiler:But when I gave it to the prostitute and followed her through the main entrance to the stadium I was suddenly teleported far inside without being stopped at the entrance by the ticket controller. And I didn't have the required song title item in the inventory yet. So I was stuck without being able to get out of there. This glitch ruins also one of the puzzles. The proper entry to the stadium that Mona and Froderick should have used at a specific point in time was the stadium's backdoor
Last edited by Ascovel; 11-26-2008 at 01:32 PM.
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11-25-2008, 04:19 PM
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#27
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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Where´s the song idea item? Away? lol Don´t understand that.
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11-25-2008, 06:03 PM
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#28
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Rookie
Join Date: Oct 2008
Location: Oslo
Posts: 15
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I got it from play.com today, and have put a few hours into it.
I love the art direction but the writing is not up to the standards lucasarts veterans are used to in adventure games. The game also forgets to take into consideration what you know and don't know at some points in the game. For instance ( very minor spoiler: ) spoiler:at the beginning of the game, Mona does not acknowledge that she has been turned into a vampire, yet if you ask her to put her hand in the fireplace, she will refuse because "burnt vampire flesh smells bad".
Also, the puzzles range from very clever to "aimlessly trying to combine everything until something works", and there are occational graphical glitches.
Still, it's a good adventure game with a really strong art direction that feels like it could have been made in 1997 - which is a good thing in the world of point-and-click adventure games. I think everyone with a passion for classic adventure games will easily be able to overlook the game's flaws and enjoy the best full-length adventure game in many, many years.
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11-25-2008, 06:28 PM
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#29
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Rookie
Join Date: Sep 2008
Posts: 206
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Quote:
Originally Posted by Bagge
The game also forgets to take into consideration what you know and don't know at some points in the game.
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This is quite a problem in a later section of the game. However, the example line you mention fits actually pretty well with Mona's mindset. spoiler:As you will learn, Mona is quite aware of being a vampire, she just likes to pretend she isn't and prefers not to think about it in general. So you can consider her line a slip of the tongue.
Quote:
Originally Posted by Sven_Q45
Whereīs the song idea item? Away? lol Donīt understand that.
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I thought you already finished the game.  If one doesn't collect the mentioned item early enough, one gets stuck permanently in the stadium location. At least that's how it worked on my system and I wanted to know if you had a similar experience.
Last edited by Ascovel; 11-26-2008 at 06:47 AM.
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11-26-2008, 12:41 PM
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#30
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Short for "Jason"
Join Date: Mar 2003
Posts: 1,396
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Wait, this game has dead-ends? Noah, Hal - how could you? 
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11-26-2008, 01:07 PM
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#31
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
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@Ascovel
Yes, but I didn´t understand your problem sorry.
Btw on November 13-16th was a fair in Stuttgart, Germany where you could play AVS for free! I was there but I came directly from vacation without internet and I didn´t know that. And I didn´t see that. I was too busy to buy cheaper older adventure games.  Later at home I read it! But that was too late.  But that
But it doesn´t matter now. I played it and it was very good. 
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11-26-2008, 03:38 PM
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#32
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Rookie
Join Date: Sep 2008
Posts: 206
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Quote:
Originally Posted by Udvarnoky
Wait, this game has dead-ends? Noah, Hal - how could you? 
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Nah, I was talking about AVS. I found two dead-ends in the game. The later one is obviously caused by a glitch and not by bad design. So I'm struggling with my language skills to inquire if anyone else has been teleported near the song list at the stadium without arranging it with the ticket controller or using the backdoor. That's what the aforementioned glitch is about.
Last edited by Ascovel; 11-26-2008 at 04:00 PM.
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11-26-2008, 05:20 PM
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#33
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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So thatīs the Gruzzle Puzzle:

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11-26-2008, 05:26 PM
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#34
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Rookie
Join Date: Sep 2008
Posts: 206
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Looks very gruzzle indeed. 
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11-26-2008, 05:29 PM
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#35
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Rookie
Join Date: Oct 2005
Posts: 38
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Quote:
Originally Posted by Ascovel
Nah, I was talking about AVS. I found two dead-ends in the game. The later one is obviously caused by a glitch and not by bad design. So I'm struggling with my language skills to inquire if anyone else has been teleported near the song list at the stadium without arranging it with the ticket controller or using the backdoor. That's what the aforementioned glitch is about.
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Same thing happened to me.. I found the game to be very buggy, especially graphical glitches.
But I really enjoyed it non the less, a really great game looking forward to avs 2
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11-27-2008, 11:27 PM
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#36
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Lurker
Join Date: Nov 2008
Posts: 6
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Ever since I played Beyond Good and Evil with crappy drivers, I've only barely ever noticed graphical glitches at all.
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11-28-2008, 09:04 AM
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#38
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Senior Member
Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
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70% isn't that bad... what do you make of the game, those who have played it?
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11-28-2008, 09:16 AM
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#39
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Rookie
Join Date: Sep 2008
Posts: 206
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I think this 70% is just a mathematical sum of pretty good scores for sound and graphics and very low scores for puzzles and atmosphere.
Anyway, the review's text practically rips the game to shreds (in a civilized manner). The reviewer even wonders if Noah's and Hal's involvement was more of an marketing ploy than actual collaboration.
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11-28-2008, 12:47 PM
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#40
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Junior Member
Join Date: Aug 2004
Location: 30 miles west of London
Posts: 356
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Hmmm, we'll have to see what other reviewers say.
As a rule, Ascovel, would you say that reviews from that site are pretty accurate?
You mean the way the sea stays steady as a rock and the buildings keep washing up and down? Yes I thought that was odd.
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