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12-05-2004, 09:28 AM
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#81
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Forumite
Join Date: Mar 2004
Location: Totally lost
Posts: 554
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Nvermind about the SOCOM Hatrus...I din't see the mk23... 
My sig is stupid.
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12-08-2004, 08:56 AM
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#82
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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Got alot of new weapons made. Heres the highlight of the Skynet forces. The Terminator Plasma cannon:

Frome The Movie

From T3: War of the Machines PC Game

From the Terminator Mod for JKA (skin is from image of t3 wotm)
Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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12-08-2004, 01:29 PM
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#83
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Rookie
Join Date: Jul 2004
Posts: 127
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Awesome! Is the pre and post apocolyptic LA maps in progress or...you know something? ^_^
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12-08-2004, 06:59 PM
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#84
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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Theres are the maps I have planned. Ones with a star are decided.
The Terminator:
Future Battlefield*
Terminator 2: Judgment Day:
Cyberdyne Offices*
Steel Mill*
Terminator 3: Rise of the Machines:
Future Battlefield 2*
The Graveyard*
CRS Labs (Present*)
CRS Hangars (Present)*
Crystal Peak
City Center (Future)
Other:
Skynet Complex
Terminator Assymbly
Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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12-09-2004, 10:15 AM
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#85
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Rookie
Join Date: Feb 2004
Location: South of Norway
Posts: 186
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omg, this is going to be an awesome experience when this is released
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12-10-2004, 04:02 AM
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#86
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Junior Member
Join Date: Feb 2004
Posts: 248
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hatrus we most are in love with the motorcycle is are you going to release it in the mod or soon just a public thing 
Life is a Frame
So Start Moving
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12-10-2004, 04:56 AM
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#87
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Nice gun! 
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12-12-2004, 01:43 AM
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#88
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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Here is one of the T-Models: This is the version with her extended plasma cannon (in the 40 watt range). The first version has her with both hands.I used the sof2 female model for parts of it but had to rebuild part of the head, legs and arm.
Oh and her plasma gun arm will have a liquid moving metal shader.

Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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12-12-2004, 02:44 AM
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#89
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Awesome job.
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12-15-2004, 10:35 AM
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#90
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Rookie
Join Date: Jul 2004
Posts: 127
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Ok first of all, for those who don't know Hatrus released
This
second, may I make a suggestion?
Mabye for the weapon fx, instead of adding smoke to the, for example, Bullets to the....I can't grasp the name, any machine gun, mabye just making it invisible, because in movies/ real life, bullets can't be seen, Kinda like what DOA mod does to the mini gun here
Anyway, awesome work!
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12-16-2004, 10:21 AM
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#92
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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this is just a teaser for the weapons. there will be adition weapon types besides the defult ones.
Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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12-21-2004, 08:54 AM
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#93
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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Here is and example gun pack that shows what is possible with .efx files, .shaders, and modeling. the guns eject shell casings and the fire real bullets.
http://pcgamemods.com/9232/http://pcgamemods.com/9232/
Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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12-22-2004, 09:00 AM
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#94
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Junior Member
Join Date: Feb 2004
Posts: 248
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when firing the handgun you hear a blaster and a gunshot at the same time
Life is a Frame
So Start Moving
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12-22-2004, 09:51 AM
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#95
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Rookie
Join Date: Jul 2004
Posts: 127
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The gun problem might be due to a double override,
Basically you might have another mod overriding the pistl so they mix the sound fx
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12-22-2004, 11:57 AM
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#96
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Join Date: Jun 2002
Posts: 408
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I'm pretty sure there's no such thing as a "double override," as pk3s are loaded alphabetically.
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12-22-2004, 07:00 PM
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#97
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Forumite
Join Date: Mar 2004
Location: Totally lost
Posts: 554
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In ForceMod 3 I have the handgun model, but the blast is like a blaster.
My sig is stupid.
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12-23-2004, 12:11 PM
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#98
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Rookie
Join Date: Jul 2004
Posts: 127
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Like I said, The hand gun and the blaster try to override eachother and you get a mixed sound...
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12-25-2004, 08:07 AM
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#99
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Junior Member
Join Date: Aug 2004
Location: Alabama
Posts: 259
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yes thrawn is correct pk3 are loaded alphabetically from z to a.
Lord Hatrus
...No officer, that was force speed. It slows you down while I remain going normal.
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01-09-2005, 03:22 PM
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#100
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Rookie
Join Date: Aug 2003
Posts: 97
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I remember seeing a picture of an Ar-Wing somewhere.... But now it seems to be gone. Any updates on that? Or maybe it was some other thread...
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01-10-2005, 01:32 AM
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#101
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Yea its in one of the older threads.
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01-12-2005, 01:06 AM
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#102
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Join Date: May 2002
Location: California
Posts: 471
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Arms a weeeeeeeee bit thin there maybe

Change sides? I don't recall saying I was on your's.
Solid Snake
Model Pack Creator
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01-12-2005, 09:34 PM
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#103
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Rookie
Join Date: Feb 2004
Location: France
Posts: 85
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You should thicken the arm gradually as it goes up from her hand.
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07-12-2005, 11:09 PM
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#104
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Lurker
Join Date: Jul 2005
Posts: 1
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I feel like a party crasher comin in late like this..no one's posted in months, I'll bet this thread is dead, but I've only seen the terminator weapons release from Hatrus so I'm assuming it's not finished, or else just wasn't released on PCGM.
On a side note, I'm not trying to rip off from Kain, I actually tried to make 3 variations similiar to my -=Apollyon=- name on PCGM and it said they were all taken, so I got fed up and figured I'd seperate myself from all the fakes that stole my name. 
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07-13-2005, 10:44 AM
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#105
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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He pretty much posts his new stuff over at PCGM forums, since he got fed up with some people over here. He has released his latest vehicles with Battle over Coruscant map/mod. I dont really know what he is planning next.
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07-14-2005, 04:13 PM
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#106
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Veteran
Join Date: Jan 2004
Posts: 955
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I can't wait, Hatrus! Everything here looks awsome!
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11-23-2008, 04:46 PM
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#107
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Rookie
Join Date: Nov 2008
Posts: 31
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I hope that this mod was finished 'cos wana give it a try!
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