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Tutorial: Skin wrapping a character for Jedi Academy
Sup guys?
Man it's been a while since i started a new thread here! just to let you know that i put together a simple tutorial for quickly rigging a character without extensive knowledge of max. Skin wrapping is essentially taking the information of a previously rigged character and transfering the skinweights to your new mesh.
For this you need:
-3D max 7 or 8 (or previous versions that have the modifier)
-A previously rigged character (provided for the tutorial)
-GLM importer
if you plan on doing a character with body parts taken from different characters.
-->Skinwrap Tutorial<--
Happy modding 
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