Hello everyone! I posted this thread in KotOR and KotOR TSL forums as a mod request, and I have already posted it in TOR forums hoping someone takes this into consideration. I am a big fan of the first two games but there is one thing that keeps bothering me: during a fight, characters get sliced by light sabers over and over until health points are over. I believe that when someone gets hit by a light saber, that's it. Light sabers cut through flesh like a machete through a banana!
I think this can be easily corrected by changing combat animations during the fight, replacing the cutting through animations for light saber parrying and clashing animations. Only the final death blow will have the cutting-through-slicing-stabbing-impaling animation kind of thing. Health points can be deducted the same way, only the combat animation would be changed.
I know, some of you may say that there is no sense in loosing health points if you don't get hit. Well, what if we change the name of those points, from health points to stamina points. It is the same, but different. Stamina represents endurance, the more you have, the more you can go on on a fight. This would mean that during a fight, you first get tired (loose stamina) by parrying and avoiding the opponent light saber blows, and when all your stamina points are over, you can not defend yourself anymore, and you get killed by the next blow, just as if health points were over. The same principle applies when facing ranged attacks. Players can deflect laser bolts for as long as they have some remaining stamina, after that, you get killed by the next shot.
Furthermore, you can have both stamina and health points (which makes even more sense). You can loose health points by sickness, poisoning, or whatever, and this will also affect the stamina losing rate... less health means a fast stamina loosing rate, and so on...
If you wonder how this would affect using KotOR powers, I think it could be like this: Receiving wild power attacks would make you loose more stamina than a normal attack, Force Lightning would make you loose both health and stamina, Force Choke makes you loose only health, Flurry attack makes you loose stamina off course, Force Cure will restore your health and part of your stamina, and so on...
Anyway, you may completely dislike my idea of health and stamina points, but please consider my suggestion about combat animations. Seriously, even the strongest of Jedi would die after being cut through the chest by a light saber. Don't you think?
P.D. Does Bioware or Lucas Arts actually read this? Are our suggestions really taken into consideration? I am just curious...