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Old 12-17-2008, 11:35 PM   #1
redrob41
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Playable Rattataki

Download at FileFront

Alright everyone, I started this quite awhile ago, but then I joined the Revenge of Revan mod. Now, I've finally gotten back around to finishing this. Sort of.

In this first release, there are nine male Rattataki and four female playable characters. The males are all generic and nameless, as well as one of the females, BUT, included are Aurra Sing and two versions of Asajj Ventress. I made unique head models and textures to represent both the original vision of Asajj from the comics and 2D Clone Wars animation; as well as the new vision from the 3D Clone Wars. As for Aurra, her default clothes will be similar to her red jumpsuit and brown vest.



This release doesn't have any unique clothes or lightsabers for Asajj, but if I find the time to, I'll rectify that in a future update. For now, mjpb3's version of Asajj has some nice saber hilts in it. While we do use the same base head model and texture (PFHC05), I did all my own work (I did like the way mjpb3 did her eyes, so as inspiration I made mine similar in colour).

I submitted earlier tonight, and I am awaiting approval at FileFront. I'll post the link when it is ready. Edit: It's up and ready now.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -

Last edited by redrob41; 12-20-2008 at 02:04 AM. Reason: added link and screenshots of WIP underwear
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Old 12-17-2008, 11:45 PM   #2
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Very nice! I don't really like the male heads, but the female heads are awesome!


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Old 12-18-2008, 12:34 AM   #3
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Sweet. Now I can finally play as my favorite bounty hunter! Great work!
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Old 12-18-2008, 07:02 AM   #4
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Sweeet.

I've been looking forward to this.

Excellent work as always red.


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Old 12-18-2008, 07:45 PM   #5
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Seriously, these look perfect. Excellent job.
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Old 12-19-2008, 11:52 AM   #6
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Looks awesome.


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Old 12-19-2008, 09:19 PM   #7
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Old 12-20-2008, 01:19 AM   #8
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You've done it again; great work! I'm not really a fan of those black beards, but the rest looks great.

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Old 12-20-2008, 02:15 AM   #9
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Thanks J7
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Originally Posted by SpaceAlex View Post
You've done it again; great work! I'm not really a fan of those black beards, but the rest looks great.
Yeah, I was surprised to see that the males had beards when I bought the trade paperback comic where we actually see the planet Rattatak. Just to be safe though, I made a few that were beardless.
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Very nice! I don't really like the male heads, but the female heads are awesome!
I basically started this mod because I wanted to do the female heads. It was after getting into the Clone Wars comics that I decided to do the males as well.

The artist who drew the comics really played with the facial hair. Lots of handlebar moustaches



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Old 12-20-2008, 02:26 AM   #10
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Great work, once again sir. I will admit that it saddens me greatly that you do not (yet?) mod for TSL.
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Old 12-20-2008, 02:34 AM   #11
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Great work, once again sir. I will admit that it saddens me greatly that you do not (yet?) mod for TSL.
All of my work on TSL has been for the Revenge of Revan. When Logan23 is ready to release it, you'll see what I've been up to



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Old 12-20-2008, 05:02 PM   #12
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Smile Great ...

Thanks for the great job, a permanent playable character/s for my Override, starting a new game right now with Aurra Sing ... ah and those tattooed darkside transitions, awesome.

good modding!


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Old 01-02-2009, 07:13 PM   #13
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May i ask but would MDLOPS be able to port these to k2 like weapons


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Old 01-02-2009, 07:20 PM   #14
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May i ask but would MDLOPS be able to port these to k2 like weapons
Not unless the models are in TSL. And I haven't checked, but I don't think many, if any, are found in TSL. If you do put those models and make them work in game, then you committed porting, which is illegal, and not allowed to be mentioned here.
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Old 01-03-2009, 05:02 AM   #15
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Quote:
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May i ask but would MDLOPS be able to port these to k2 like weapons
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Not unless the models are in TSL. And I haven't checked, but I don't think many, if any, are found in TSL. If you do put those models and make them work in game, then you committed porting, which is illegal, and not allowed to be mentioned here.
You said it Trigger!

Only one of the heads (PMHB03) that I used for the KotOR version is completely unchanged in TSL. I was able to use Taina's replacer to modify the vertices & uvw map of the TSL versions using the already modified K1 ascii version, thus saving me some time.

The other male heads (PMHA05A & PMHC01A) are slightly different around the soul patch on thier chins, and so I had to re-do all the modelling and some of the skinning (some of the tga files exist in both games). Here is a screenshot of some (there are now 10 in total) of the heads that I've already done for the Revenge of Revan mod:

I have also done 4 female heads for RofR, but I haven't found any female heads that are easily made bald AND are identical in both games. I'll eventually have to make some female heads for Aurra Sing and Asajj Ventress, though. They will have to be done from skratch because I can't re-use any of the K1 versions (except for the bald skull that I painted myself).

Because I made these for another mod, I'm not going to release them as a separate mod untill after the Revenge of Revan is ready. I hope you can wait for it .



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- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
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Old 05-31-2009, 12:31 PM   #16
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Unhappy a problem

I'm pretty new to Kotor on the pc, I played it a numerous times on the xbox and decided I'd give it a go on the PC but i'm not starting a new game until I can play with the asajj skin. But something is going wrong, all the heads look fine except asajj and aurra sing ...

any idea what i'm doing wrong? am I the only one having trouble with this?

http://i299.photobucket.com/albums/m.../Aurrasing.jpg
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Old 05-31-2009, 02:26 PM   #17
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any idea what i'm doing wrong? am I the only one having trouble with this?
It looks like you haven't put the skin/textures in the Override folder.


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Old 05-31-2009, 05:41 PM   #18
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which are the skin files?

I just used the installation file that came with the download and hoped
that would do the job. When it didn't work I basically dragged everything from
the folders into my override folder .. and that didn't work.

It does just look like the mesh is there but the skin just isn't.. but why is it like
this on only aurra and asajj and not everyone else?
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Old 05-31-2009, 05:57 PM   #19
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which are the skin files?
The files with the .tga extension.

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Originally Posted by Jordan_Winter View Post
I just used the installation file that came with the download and hoped
that would do the job. When it didn't work I basically dragged everything from
the folders into my override folder .. and that didn't work.
Odd, the TSLPatcher should've installed it correctly.
And when a mod has the .exe file in it (the TSLPatcher), you don't drag files from the folder into your override.
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Old 05-31-2009, 06:15 PM   #20
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if its any help heres a link to my install log

http://www.fileshost.com/download.php?id=0CD433C61

I really don't understand what is going wrong
are there files that aren't being moved into the override folder?
thanks for your help btw guys
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Old 06-24-2009, 03:13 PM   #21
redrob41
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Sorry for the long wait, I've been on vacation. Now I'm moving, so I won't be checking in here very often for the next little while.

Quote:
Originally Posted by Jordan_Winter View Post
if its any help heres a link to my install log

http://www.fileshost.com/download.php?id=0CD433C61

I really don't understand what is going wrong
are there files that aren't being moved into the override folder?
thanks for your help btw guys
Your install log looks like the texture files went to the override directory properly.

It might be a problem with the 2da files. Do you have Kotor Tool? You'd be able to open the heads.2da file and look at the entries for RFHR04. For Aurra Sing it should have:
head=RFHR02
headtexvvve=RFHR02D
headtexvve=RFHR02D3
headtexve=RFHR02D2
headtexe=RFHR02D1

If you can post a screen shot of your 2da files, I'll look 'em over. I'll also try to post a screen shot of what they should look like, but later tonight.



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