Outcast 2 interview
I know many of you in here are fans of Outcast. Here is the interview for Outcast 2....
Interview mit Carlo Fabricatore über Outcast 2
1/ Outcast 2 is based on the Himalaya Engine, but what are the features of the Himalaya Engine ?
The major change is definitely the swap from voxels to polygons, supporting nice features such as skinning, hardware accelerated transform & lighting (on the PC version), and some other nice things.
2/ Can we interact with objects in Outcast 2?
Yes and no. The world of Outcast 2 will not be fully interactive, and interactive objects will be carefully designed in order to offer a rich but yet well focused gaming experience.
3/ Can we destroy everything, or better can we change the surface of the world, with an explosion, like in Red Faction ?
No. Our engine does not support those features, since the way the game is designed doesn't require them. However, don't you think that in Red Faction they could have made a better use of those nice features?
4/ Uses the Himalaya Engine in some parts Voxel and Polygons like Delta Force 2 or is it only based on Polygons?
5/ How far can we see with the Himalaya Engine?
It's pretty hard to say... In fact, in terms of technology there is always a trade off between the distance and the amount of visible object, so there is not a unique answer to your question. However, I can tell you that in O2 the player will always be able to see as far as needed, since the landscapes are all designed in order to offer a very good level of detail from any accessible distance.
6/ Which 3D Accelerator uses Himalya?
The PS2 is, well, the PS2! And the PC version is DirectX based (so, all the DirectX compliant hardware will be exploited).
7/ Does it support Dual Processors?
The game is not specifically designed to support that feature.
8/ Has the Engine T&L or Lighting Shading?
We do have T&L.
9/ Do we play Cutter Slade again?
10/ There were some rumors that OC2 will be out around the 1. Quarter 2002, is that true?
That information is managed by the publisher. I cannot provide any detail
regarding such topic.
11/ What can you tell us about the story?
We will publish information regarding this on our official site (www.appeal.be), in the frame of a campaign of gradual divulgation of Outcast 2 material. For the moment I cannot anticipate anything about this. I hope you'll be pacient...
12/ Will Infogrames be the publisher again?
Infogrames is currently Outcast 2's publisher.
13/ Does Outcast 2 plays again on Adelpha?
Yes. However, it is a different part of the planet, which means that you might fight many new surprises...
14/ Will it have multiplayer?
The force will betray you to me.