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Old 01-19-2009, 01:43 AM   #1
Boba Rhett
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A Thread In Which We Commit Gamer Assisted Suicide (Confess Unpopular Gamer Opinions)

Do as the title says. List gaming views you have that you feel may be somewhat unpopular with most of the general gaming community.

Ground Rule: Feel more than free to comment on others views but keep it friendly or you're out of here. Seriously. They're just games, people.

I'll start this off.


Fallout 3: I love a lot about this game but the ending is unforgivable. Far worse than even Bioshock's ending. Someone really needs to start writing game scripts for Bethesda.

Mass Effect:, A fun game but how is it that Bioware took steps backward in almost every aspect when you compare this to what they accomplished in KotOR? Dialogue chains that pale in comparison to what we got in earlier stuff, boring weaponry (How many different guns does Mass Effect have? Four? And the upgrades are no fun at all.), and a lot of other aspects of this game just struck me as generic. Oh and, holy crap, I almost forgot to mention the Mako's driving around levels. I hope someone lost their job for that idea. Surprisingly, I didn't mind the fifty million elevators.

Super Smash Brothers (Any): Not fun. Very Annoying. Kill me now. Just do it.

Mario Kart (After the SNES version): Fun for a while until your rage manifests into a boiling pitch like substance which begins to seep out of your ears, coalescing on the floor into a small being with rudimentary motor skills which proceeds to scurry out the room to begin what surely must be an unholy work.

Oblivion: If played for the main quest and without any mods installed, this is one of the most boring games ever dreamed up by mankind.

Grand Theft Auto: I've tried to love this series. I've really tried but the only one of them I've had anything resembling "fun" in was III.

Halo 2 and 3: Meh. Hell, I haven't even finished Halo 3. Does that tell you enough?

The Force Unleashed: Sadly, this was one of the most fun games to come out in 2008. Despite it even heavily featuring Quick Time Events, which I believe to be a pox on game-kind.

Portal: This game surely must have been devised by some sort of cabal of Wizards. I still loves me some Portal.

Assassin's Creed: Is one of the more finely crafted games of the last decade.

Over-the-Side-Shoulder Camera Views: Ones like in the Gears of War games, Dead Space, etc. Yeah. Borderline unplayable. They're just god-awful. I cannot wait until games stop using them.

The Duke (Original Xbox Controller): Was and shall forever be the greatest game controller until neural and/or crotch interfaces are perfected.

Super Mario Bros. The Movie: I like it. I love it. I want some more of it.
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Old 01-19-2009, 02:14 AM   #2
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Clive Barker's Undying: Scariest game ever.

Star Wars: Episode I The Phantom Menace: The one game that got me into Star Wars. Pretty great action, a whole lot of fun, loved the manual blaster deflection that was missing in JK. I don't know why so many people hate it.

Dungeon Siege's Main Menu Theme: One of the best I've heard, game had some fantastic graphics/sound.

Rome: Total War: Totally overrated. It's great and innovative, but gets repetitive after 20-30 battles. Also lacks polish and had some terrible AI issues.

Indigo Prophecy: For all the frustration, the game is well worth its story, narratives, characters and plain out presentation.

Half-Life 2: Overrated. It's a great game alright and has brilliant art, but it's WAY easier than Half-Life. The AI is actually stupider than the older game and for all its worth, some of the art/sound aesthetic isn't really very satisfying. And sheesh, the gravity gun isn't really all that. It was fun for the first level, and then just gets annoying and practically unusable in combat.

Far Cry: An awesome game, but not as original as it is made out to be. The "instinct-based" gameplay was largely ripped off of Operation Flashpoint. Goddamn that is an awesome game.

Portal: One of the few perfect games in the world.



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Old 01-19-2009, 02:19 AM   #3
Boba Rhett
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Quote:
Originally Posted by Sabretooth View Post
Clive Barker's Undying: Scariest game ever.
Preach it, brother. I mean, come on, the first level even had a dead Mr. T out front of the house. Awesome.


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Old 01-19-2009, 02:23 AM   #4
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Half-Life Series: Sorry guys, just don't get the fascination with it. It's... mediocre, IMO.

Halo Series: See above. I think i'm the only 360 owner who didn't buy it for Halo 3.

Gears of War: See above.

Mass Effect: Can't get enough of it - one of my all time favourite games.






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Old 01-19-2009, 02:31 AM   #5
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I LOVED FORCE COMMANDER. Then EAW came along and i was in heaven (until my computer blew up)


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Old 01-19-2009, 02:48 AM   #6
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Quote:
Originally Posted by Boba Rhett View Post
Assassin's Creed: Is one of the more finely crafted games of the last decade.
This is true.

Quote:
Originally Posted by Astor_Kaine View Post
Halo Series: [Sorry guys, just don't get the fascination with it. It's... mediocre, IMO.]
Also true. In the (short) time that I had an XBox, Halo was one of the games I played least, if at all, really.

Metal Gear Solid Series: I found this completely, utterly awful. Just my own opinion, I can't really explain why. Some of the games had interesting features to them, but I never got into it at all.


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Old 01-19-2009, 02:57 AM   #7
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Quote:
Originally Posted by Boba Rhett View Post
Mass Effect:, A fun game but how is it that Bioware took steps backward in almost every aspect when you compare this to what they accomplished in KotOR? Dialogue chains that pale in comparison to what we got in earlier stuff, boring weaponry (How many different guns does Mass Effect have? Four? And the upgrades are no fun at all.), and a lot of other aspects of this game just struck me as generic. Oh and, holy crap, I almost forgot to mention the Mako's driving around levels. I hope someone lost their job for that idea. Surprisingly, I didn't mind the fifty million elevators.
this plus the armors were atrocious and the only decent armor model was on the hk shadow spectre armor which wasn't great defense-wise and the skin was kind of ugly. but apparently resources are scarce in the future and everyone has to wear skintight clothing and armor.



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Old 01-19-2009, 04:10 AM   #8
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Blood Rayne2: Who cares that everything else suck when the gampeplay is fantastic.

Mass Effect: a small step forward for gameplay in RPG's, a huge leap backwards when it comes to story (then again, 'tis Bioware, so the leap isn't all that bif)

Jedi Academy: Fun with the force, at least until the force unleashed came out

Prince of Persia 3: Best game in the series

GTA4: new generation should mean lfreedom to rampage through cities even more awesomely, instead it became a "realistic" wannabe RPG, sure it's still fun, however...

Mercenaries 2: This game made my disapointment with GTA4 even bigger. Few things beat the freedom to rampage through a sinking oil rig in a tank.

Quote:
Dungeon Siege's Main Menu Theme: One of the best I've heard, game had some fantastic graphics/sound.
Agreed, too bad the rest of the game wasn't much to cheer about.
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Old 01-19-2009, 04:13 AM   #9
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Quote:
Originally Posted by Boba Rhett View Post
Mass Effect:, A fun game but how is it that Bioware took steps backward in almost every aspect when you compare this to what they accomplished in KotOR? Dialogue chains that pale in comparison to what we got in earlier stuff, boring weaponry (How many different guns does Mass Effect have? Four? And the upgrades are no fun at all.), and a lot of other aspects of this game just struck me as generic. Oh and, holy crap, I almost forgot to mention the Mako's driving around levels. I hope someone lost their job for that idea. Surprisingly, I didn't mind the fifty million elevators.
I thought you wrote keep it friendly. Yet, you made me cry.
Quote:
Originally Posted by Boba Rhett View Post
Assassin's Creed: Is one of the more finely crafted games of the last decade.
I agree, yet I hated the repetitive nature of this game with a passion. Never finished it and that is saying something considering I finished Mercenaries 2.
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Old 01-19-2009, 04:26 AM   #10
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IMO...

...The only Prince of Persia worth playing came out in 1990.

...NWN1 is dull, dull, dull, dull, dull.

...DEFCON is the finest RTS since RA2 came out.

...The only decent adventure game was the HitchHiker's Guide one co-written by Douglas Adams.

...BioShock is not extraordinarily written, but it does have a use of imagery unparalleled in terms of games.

...EVE Online is not a game, but a kind of mass obsessive/compulsive disorder.

...Sins of a Solar Empire just takes too damn long. Who has four days to spare to play one match?

...System Shock (1) suffers from crap area layout and has not aged at all well.

Is that suicidal enough?



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Old 01-19-2009, 04:47 AM   #11
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OK. OLD SCHOOL: CASTLEVANIA 2: SIMON'S QUEST for the NES.
That game is AWESOME. I have *mastered* it and I know all the little secrets of gameplay of how to level up COMPLETELY, AND *not* use up a whole lot on the game timer so you get whatever ending you want--even if took you 8 hours to complete in reality!, PLUS I know a good bit of the secret glitches.

Its music is badass. Youtube "Bloody Tears 8-bit"--inspired many spinoffs and is *still* cool to this day nearly 21 years later.

It's game formula was experimental? Hey, somewhere had to be the starting point so future games could kick lots of ass.

It was weak compaed to CV1 and CV3. Yeah? So ****ing WHAT if it don't *quite* compare to its counterparts for its era? It still isn't the worst game.

So what if it has deception intentionally built into the game? Clever IMO.

Too easy? Not if you are doing it right and striving for the best ending. Consider, most of his monsters were killed and the survivors were weakened from the thrashing they all got in CV1. They're doing all they can and have secured havens (mansions) to respawn in, no matter hoow weak they start off. The only castle (Castlevania) around got crumbled at Dracula's demise 8 years ago so hell houses will have to do. Bosses are optional, yes, but might as well fight them. If you're healthy, no big deal, if not, well, extra challenge.

Endings suck? Depends on how you look at it. Could have been better? Sure. Graphically speaking and in an overall sense...AVGN's youtube interpretation was a bit too subjective and negative. Horror buffs and those not wanting Hollywood endings would be delighted!

So what if the hints are SO intentionally, anti-intuitively cryptic that it requires some kind of cheat guide to complete? Hard is not impossible! A little research never hurt anyone! I even have a formula of my own FULL of CV2 WIN status if anyone cares. (Cheat guide *requirement* is something I will rectify in my redone and improved version in a ROMhack so that you need only be clever--then I shall find a broken CV2 cartridge to fix and reprogram with the new CV2 ROM image to play on my NES! T.Y.V.M.!!!)

Oh, it's not this amazing plot? A good enduring series has to have its peaks and valleys. This CV is no exception!!!

What do you expect dracula to be able to do in 8 years when it normally takes him 100 years for his evil to regenerate enough to take over transylvania again? I mean, cursing Simon Belmont just before receiving the deathblow in CV1 is rather ingenious considering:
1) Simon will have restless painful nights as the wouds D inflicted will worsen until they kill him (thus necessitating that he revive D someday in order to break the curse at which point D will give him another run for his money and fight like hell)
2) It'll cause a real bit of agony to Simon searching for the remains of Drac which exploded all over Transylvania, and his minions protecting them will be waiting for Simon.
*That* kind of cunning and evil you don't come across every day. Besides, even if he loses, he'll just come back again a century later!

Dracula is easy to kill? Just let him have one opening and that's it, you're DONE for--almost for sure. Also, just *try* fighting him without being fully leveled up. He'll kick your ass! (Another thing I plan to fix!!!)

Dracula doesn't look all that good, or vampire esque? Well, you wouldn't look all that good either if you repeatedly took a morning star to the dome until your body exploded and most of it was destroyed until all that was left was 5 parts! (plus some gray cloak thingie singed to each part).

BTW: there are a few things in this game that, while back then didn't seem all that cool, right here and now could be construed as truly Star Wars esque if spun the right way. These would be:
spoiler:

1) Simon's whip leveled up to the maximum was the "Fire Whip". Its characteristic power and appearance is a LOT like a lightsaber, or more appropriately a lightwhip.
2) It was a chosen belmont's date with destiny and a second showdown with the Dracula, the dark lord revived. Very much like Jedi vs Sith.
3) Dracula fought like this and I am not exaggerating one bit: He moved "so fast" that he "appeared to be everywhere at once"--Juyo form; AND Scythe blades are coming at you from all directions by themselves, Telekinetic combat like Darth Traya.
4) His rather cloaked reaper-ish appearance and abominable form look similar to a certain dark lord in K2. I'll give you 1 wild guess who that could be...


So actually, the force is with CV2.

Praises to those that would wish it well (or neutral), and those who refuse, can go...where it's fair and warmer.


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Old 01-19-2009, 05:00 AM   #12
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Originally Posted by Darth InSidious View Post
...NWN1 is dull, dull, dull, dull, dull.
Agreed, the first time I played it, I quit it in the second chapter. I still gave it a second go, thinking that surely, I must have missed something and the game had a kinda delectable interface.

This time I quit before I could all the four animals, it was that banal.

Quote:
Originally Posted by Darth InSidious View Post
...DEFCON is the finest RTS since RA2 came out.
While I disagree with that presumptuous statement, I'll say that DEFCON is one hell of a quality game. Introversion's best and one of the finest indie game titles ever.


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Old 01-19-2009, 05:46 AM   #13
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IMO...

Halo 1, 2, and 3 are all examples of the greatest, and absolute worst parts of modern first person shooters. Mostly worst.

NWN2's control and combat system is clumsy, poorly scripted, and overall more of a hassle than its worth, along with the same dialogue system that blighted TSL.

Farcry 2 is the prettiest mistake to come around in awhile.

Mirror's Edge is a great example of a concept being destroyed by gunfights. Freerunning got everyone's hopes up until you realized you spent most of the game inside vents shooting people.

Tomb Raider is a -perfect- example of a game series that has been ruined by gunfights. First one has been, and always will be one of the great masterpieces of the gaming world. Every single one since, with the mild exception of Anniversary, has been a blight upon the originals title.

Half-Life 1 is the most influential shooter ever made, and the community created by it and its mods is still the largest in the world outside of MMORPGs for good reason. Everything since has been a pathetic attempt at the same scope Half-life 1 was, and still is.

Half-life 2 was an OK game, but the engine, SDK, and flexibility of the game puts it second only to Half-life 1 in community size for as good a reason as its former.

GTA4 was the biggest let down in a long time.

Saints Row 2 was the most unexpected treat in a long time.

Mass Effect was a very pretty and immersible experience until you had to do anything other than walking around and talking.

Final Fantasy 7 has been hyped so hard for so long that I have promised myself that I will never, ever play the game. It cannot ever in anyone's dreams live up to what has been said, and will end up being the biggest letdown in my gaming experience. Thanks everyone.

Final Fantasy 10 is still one of my favorite RPG experiences. The voice acting was terrible. The story was interesting, but stretched out to the point of breaking. But I loved every single one of the characters enough to make up for the fact that the game was frustrating and boring as hell.

Portal is one of the masterpieces of the modern gaming world. A simple, intuitive, and imaginative wonderland that brings back fond memories of simpler times.

Team Fortress 2 defines what a multilayer shooter experience should be and look. Watch and learn.

Call of Duty has done WW2 games longer than the actual war was long. They hit a good tone with Modern Warfare, but then decided to once again take a step backwards and make another ****ing WW2 game. Hey, at least it had Zombies in it.

Dead Space, Resident Evil 4&5 are examples of the horrible excuses for games we now call Horror. I have not played a genuine horror survival game in almost 10 years because American and European game makers no longer know how to make Horror. The over the shoulder, tripping over ammo system we got going to appease bad gamers has ruined the horror genre for years to come.

Resident Evil is, like Tomb Raider, one of those franchises where I stand back and say "What the **** happened to you dude?"

Fallout 3 was a fun RPG until you had to follow the main storyline, which proved once again that Bethesda should not be allowed to write their own games. Also, will someone get them a damn human 3d modeler? Their human models have been horrific as far as I can remember.

No More Heroes was brilliant. Nuff said.

Prince of Persia series needs to find a new name, because they have not resembled the original or the first ps2 game in awhile. This final fantasy thing they got going on has nothing to do with the series.

Left 4 Dead proved that good Zombie games can still be made.

Dead Rising was fun except for the game breaking save system, broken boss fights, and incredibly cruel main storyline. Felt very much like an older game, but took that step a little too far.

Spore proved that casual gamers are slowly beating the entertainment value out of games, as well as anything intuitive that may actually require you to think for a second.

Super Smash Bros. Brawl can go die in a fire.

God of War proved that even a mindless mash em up can be saved by an intriguing story and a -lot- of blood and boobs.

Gears of War defies logic by being a game that has no storyline, background, or point to speak of other than to cut things in half with a chainsaw rifle, yet still being rated overall one of the best 360 games. It would make me shed a tear for video games if it wasn't so ****ing awesome.

Turok is another one of those games that was killed by the inclusion of primarily human enemies. I want to fight Dinosaurs, not a thousand guys with guns!

The Witcher is a great RPG for the simple fact that it did something astonishing: advertised and pandered itself to older players. About time.

American McGee's Alice is by far my favorite game premise of all time. While the game itself is pretty straight forward and simple, the story, characters, and style of the game make it a unique, refreshing reminder that there are those out there that believe that a fantastic story and setting can be made into a game, and not the other way around.

Playstation 3 is an embarrassment to business, gaming, and to its amazing formers.

Xbox 360 is an embarrassment for how fragile the damn thing is compared to the tank like Xbox 1, Ps1, Ps2, and N64. Those 4 systems have taken enough beatings between them to kill 1000 360's, yet all of them still work. My PS2 is being held together with ducktape.

Wii is behind a generation in power, graphics, and ability while failing to take full control over its amazing concept. People on youtube have done things with the wii-mote that put Nintendo to shame. Hopefully the next one will live up to its name.

Edios would do fine if they would just make Tomb Raider a respectable game series once again and not boobs&a** the video game. Drop her chest size down to a b or low c, tone her muscle up some, and put some ****ing pants on her and maybe you would get more sales. Also, again, take out the damn humans.

Valve is the best game developer out there right now. If I have to explain why, then there is no convincing you or you've been living under a rock for like 10 years.

EA has more hate on it than it deserves. Most companies just use it for distribution anyway.

Pong still rules you.

Last edited by True_Avery; 01-19-2009 at 03:31 PM.
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Old 01-19-2009, 09:24 AM   #14
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The Good
TRON 2.0 is the best game based on a movie franchise. No, seriously, Monolith perfectly captured the essence of the 1982 film into a FPS/RPG. The graphics were utterly beautiful, with bright colors that literally glowed. The sound effects are straight from the film, along with music that contained similar motifs from the film's original electronica soundtrack. Additionally, the weapons were unique and innovative, the light cycle races were fun as hell, and voice acting was beyond par.

Riven is greatest game ever made. Period. The first and true sequel to Myst, it completely surpasses its predecessor in every department, featuring an enormous and utterly beautiful world full of life. The FMV cutscenes were the best that I've ever seen, especially the actor for Gehn. Ultimately, this is the game you want to play before you die, and simply put, developers need to create a world as immersive and beautifully crafted as Riven.

Starship Titanic was designed by Douglas Adams. 'nuff said.

Team Fortress 2 had average gameplay, but art design was brilliant. Learn from it.

Descent was essentially a first-person, free-roaming version of StarFox, and was one of the first games to have a fully 3D engine.

TIE Fighter was the greatest combat flight simulator ever. Screw X-Wing; this game let you play as the Empire, dammit! The way of fusing narrative and gameplay was at its best here, and I always get that rush of adrenaline when closing in on a enemy at high speeds, turning my joystick, trying to get the target within my cross hair.

The Bad
Roller Coaster Tycoon 3 was a fair game, but oddly enough, the 3D perspective ruined it. It just didn't truly feel like RCT. Proves that not everything can translate form 2D into 3D.

Gears of War is mind-numbing, to the point of of complete boredom. The most overrated game ever, IMO.

The Force Unleashed was a disaster, thanks to you being an uber-Jedi, completely distorting the fun factor by giving you omnipotent powers. By this, I mean, all you have to do is throw people around and you win. Barely any puzzles as in Jedi Knight, it is the complete antithesis of a Jedi.

The Wii is a great system, IMO, and has loads of potential. The only reason why it isn't being accepted as this by the hardcore crowd, is that developers insist on developing more adult titles for 360ers and PS3ers. That's okay, but when those same developers are forced to create shovelware instead of good games by their publishers. That might change with MadWorld, which is the most violent game that I've ever seen, but ultimately, it's like there's an aversion to "casual" oriented titles. Dammit, Wii Fit did a fine job of showing off the Balance Board, which is the best thing for gaming since the Wiimote, and Wii Music was actually a great game, unlike what others might tell you.

RPGs Quit making RPGs set in a medieval high fantasy setting; it's far too redundant. There have been countless RPGs set in a realm of magicians and dragons and knights and all that jazz. Think of something different; there are many different realms which haven't been explored yet, hell, make an RPG set in classical Egypt.
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Old 01-19-2009, 11:22 AM   #15
EnderWiggin
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Dammit, Wii Fit did a fine job of showing off the Balance Board, which is the best thing for gaming since the Wiimote, and Wii Music was actually a great game, unlike what others might tell you.
Disagree. To the utmost.

While Wii is a good technology, it's being squandered (imo) by only producing games for casual gamers. While that does tap into a market that previously wasn't buying games, it thumbs its nose at the actual supporters that Nintendo has had for 20+ years (since the NES).

I think that the wiimote has potential, but again it's not being used as it should be.

And I've played WiiMusic. It's mindless movement that takes no skill at all. In fact, I don't even really consider it to be a video game. I'm not sure how it could be a great game.

_EW_



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Old 01-19-2009, 11:45 AM   #16
Rtas Vadum
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Halo Series - Hey, i liked all three. As it is, i don't really have any problems with the changes made between H1-H2 or H2-H3. As to the shield changes, that doesn't bother be either(Better then having to look for a medkit while trying not to get killed).

Enter the Matrix - As it is, i don't think it was a bad game. The fighting i had no problem in getting the hang of, and being able to use the Bullet time moves only makes it better.

Good
Bullet Time moves
Dodge bullets by using focus
Large selection of weapons(On most levels)
Very nice plot-line and story(which follows and precedes the movies
Good character designs & outfits

Bad
Driving levels are poorly done, and the cars can fly up in the air way to easily. And it doesn't help the last level, which you have to fly a hovercraft in a first person view.
Agents are impossible to kill unlike the movies
Smith's "grab and throw down" is annoying, namely when there is three of them close to you, and your up against a wall

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Old 01-19-2009, 11:49 AM   #17
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Originally Posted by mur'phon View Post
Mass Effect: a small step forward for gameplay in RPG's, a huge leap backwards when it comes to story (then again, 'tis Bioware, so the leap isn't all that bif)
Bioware's storylines have never been stellar, to be perfectly honest. The first KotOR's story was shallow, simplistic, and pitiful, something that Obsidian worked against and did so in troves, imo. K2 took Bioware's mediocre storyline, and gave it depth, complexity, and philosophical meanings that lead you to come to your own conclusions about the final fate of the galaxy.

Xbox Live: Everyone seems to praise this like the end all, be all source for gaming. Frankly, I think it should burn. I love what it does, and I absolutely adore the concept of multiplayer gaming on such a scale in your very own home, but the morons of the world ruined it. And I mean absolutely ruined it.

Halo: Eh, it stopped being interesting, creative, or exciting after the first game. And even then, it wasn't that interesting.

Katamari Damacy: What the ****.

WWII games: I don't care how you think you're doing it any ****ing differently from anyone else, you're not, the concept is old, beaten, and tired, like a redheaded stepchild in a house of conservatives. Any new WWII game that is out, or is in the process of being made, sucks. Period. This is a blanket statement, and I don't care, stop ****ing making them.

GTA IV: I feel that, while what a lot of you saying about it being a let down is correct, it's a step in the right direction for the franchise. At least this time around, they attempted to add depth, complexity, emotional qualities to the game, rather than just make a mindless run-and-gun. They need to retool their efforts, and work on it for the next go, but if they can achieve that, then I'm confident it'll be one hell of a good game.

IF they can achieve it. IF.

Sony and Nintendo are dying. Hardcore loyalists, get over it. Buy a 360, or start gaming on your PCs, because, sorry, they've sunk themselves in with Sony's overpricing, and Nintendo's stupid ploy to get non-gamers to play with their console. Unless they make big changes to their current tactics, they're done, finished, oh well. I'm sick of hearing how they'll make it through, or how awesome Resistance is. IT'S ONE ****ING GAME.

Microsoft needs to stop making pansy consoles. Red rings of death? Hardware failures? Drives that just STOP WORKING? I want a console I can drop from a two-story building in a life-induced rage, go down, pick up, and play some K2 on for an hour to calm down. Thus far, I have had one repair, and two brand new 360s altogether. I'm sick of spending all my money like a gaming junkie desperate to get his next fix. Make your consoles less fragile.

Pong > all.



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Old 01-19-2009, 01:05 PM   #18
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Jedi Academy: While not as plot intensive as the Dark Forces\Jedi Knight games. I think that the games gives a good story for what you are playing. A Jedi Student.

NWN:I thought that the overall story for the Original Campaign was good. I will admit that the fetch four items for each of the first three chapters can get boring for some.

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The Witcher is a great RPG for the simple fact that it did something astonishing: advertised and pandered itself to older players. About time.

American McGee's Alice is by far my favorite game premise of all time. While the game itself is pretty straight forward and simple, the story, characters, and style of the game make it a unique, refreshing reminder that there are those out there that believe that a fantastic story and setting can be made into a game, and not the other way around.

EA has more hate on it than it deserves. Most companies just use it for distribution anyway.
I wish game developers/publishers would make more gamers like The Witcher & American McGee's Alice. Unfortunately they would prefer to pander to The Button Mashing ADHD Generation of Console Kiddies. Consolfication has killed the original Interplay, Surreal, and ION Storm. Too bad it can't kill Ubisoft. Whom I hate with a passion after what they did to Red Storm Entertainment and the Ghost Recon/Rainbow 6 series. I refuse too buy anymore games published by them unless it is a simulation made by 1C/Maddox.

~ A year ago I would have would have disagreed with you about EA. Now all my hatred is focused on Ubisoft.


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Old 01-19-2009, 01:10 PM   #19
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TIE Fighter > KOTOR II > Dark Forces > KOTOR I


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"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

"Apathy is death." -Kreia
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Old 01-19-2009, 03:44 PM   #20
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Quick-Time-Events: I love them, don't understand all the hate for it. Ever since i played Fahrenheit aka Indigo Prophecy i have loved Quick-Time-Events. But this is only if they are well performed, like on Fahrenheit or TFU where the characthers do some nice/over the top moves, QTE like the one in Mass Effect where you need to open locks i don't find good or amusing.
Anyone wanna share why they dislike QTE ?
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Old 01-19-2009, 03:56 PM   #21
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When done poorly (aka 99% of the time), QTE's ruins imersion, because it removes controll of your character, and often end up being frustrating as hell when the one ting you are bad at happen to be QTE's. Heck, the only game I have played that managed to get QTE's right was Fahrenheit.
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Old 01-19-2009, 03:58 PM   #22
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TFU - So overhyped it hurts. Basically a glorified version of the RotS game. Looks pretty, but pretty shallow gameplay. And dumping on pre-existing canon doesn't help (Prime's geek cred +10 points).

ROTS game - An underrated game. A fun hack and slash with a fun duel mode.

JO - I will loathe RPers until the end of time. Let the MP gods chat kill the "GF" bowing lot of you. Honourz rules killed a great game. 1.02 4 life!

X-Wing series - An awesome series, with Tie Fighter arguable the best. To me, this series shows just how far most games have fallen in terms of depth. Gone are the days of actual simulators where proper management of shields and weapon power played a critical role. *sigh*

NWN - A fun game in terms of dungeon crawls, but completely overrated story that sorely lacks from lame "party" NPC interaction. The predecessor Baldur's Gate is superior. Ironically I am playing NWN these days, only because I can't find my BG disks.

SW Battlefront - Why oh why is this game so popular? Completely repetitive gameplay. Are the space battles always just about invading the other ship? Over and over again. Seriously? I swear I must me missing something...

TSL - Really fun game and an improvement techincally, but inferior to KOTOR due to extensive emo-ness from everybody. I like how NPCs can be trained as Jedi in 2 seconds and then never have anything to say to you again. But I guess that goes well with the motif of the final stretch where you just fight wave after wave of the same enemy with no story whatsoever. I'm glad that Revan failed in the Unknown Regions though...

Halo - Overrated franchise based on the original views of pure console players who didn't realize that PC games had as good or better shooters for years.

Lego SW - One of the funnest SW games there is, bar none. Once you get over the fact that it is Lego and that your internet manhood can't take it, you'll realize what rich games these are with loads of features and options that rival and in many cases surpass other SW games.

NFS: Hot Pursuit - First game I played where you tried to escape from the cops. Breathed life into a genre I tend to completely disregard.

GTA - Probably the only game I know where not playing the game properly was way more fun that following the script. I'd much rather play drinking games with my friends when seeing how high I can get my threat meter or whatever before I get taken down by the cops.

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Old 01-19-2009, 04:01 PM   #23
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Just reiterating on what's been said about QTEs. They suddenly pop you out of the game and might as well display a message along the lines of, "Press X B Y Y to watch a movie of me playing the game for you!"
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Old 01-19-2009, 04:08 PM   #24
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Enter the Matrix - As it is, i don't think it was a bad game. The fighting i had no problem in getting the hang of, and being able to use the Bullet time moves only makes it better.
Enter the Matrix is the prime example why games based on movies shouldn't be created. For one it was very, very rushed and very dull

First off the length was very short. I beat the entire game in under three hours and felt VERY disappointed. Second it's difficulty was very easy. When you fight agents all you needed were explosives to kill them. Then all you need to do is pick up their desert eagle and one hit kill every single NPC you see.

The gameplay was the only redeeming quality of this game. It was exceptionally fun to run around the post office and just randomly kick NPCs


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Old 01-19-2009, 04:10 PM   #25
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Sport games. A waste of computing power.

Every single one of them.


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Old 01-19-2009, 04:14 PM   #26
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Consoles suck, PCs truck.


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Old 01-19-2009, 04:17 PM   #27
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Sport games. A waste of computing power.

Every single one of them.
QFT.
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Old 01-19-2009, 04:39 PM   #28
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Temple of Elemental Evil - Some developers at Atari (I think), had wet dreams about how much they could milk DnD nerds for if they copied the Baldur's Gate and Icewind Dale series. Only they failed miserably at pretty much everything in the game, except the art. I remember it being pretty. But everything else was headdesk-worthy. Getting into buildings and opening things were annoying cause you had to click on a tiny symbol, movement was clunky and the UI was a joke.

In the voice of the Comicbook Guy from Simpsons: "Worst. Game. Ever."

Zork: How do I turn on the graphical version? I want to see the grue!! hehe
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Old 01-19-2009, 04:44 PM   #29
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Quote:
Originally Posted by Prime View Post
TFU - So overhyped it hurts. Basically a glorified version of the RotS game. Looks pretty, but pretty shallow gameplay. And dumping on pre-existing canon doesn't help (Prime's geek cred +10 points).

ROTS game - An underrated game. A fun hack and slash with a fun duel mode.
I've always considered the ROTS game to be the spiritual successor to Jedi Power Battles, and the concept of TFU in turn being a spiritual successor to that has come up only recently. While I can't speak for TFU, I have to say that I had a lot more fun playing JPB than ROTS, primarily because of the much higher difficulty and the inclusion of a co-op mode that was actually worth playing.


"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill

"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

"Apathy is death." -Kreia
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Old 01-19-2009, 04:58 PM   #30
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Enter the Matrix is the prime example why games based on movies shouldn't be created. For one it was very, very rushed and very dull

First off the length was very short. I beat the entire game in under three hours and felt VERY disappointed. Second it's difficulty was very easy. When you fight agents all you needed were explosives to kill them. Then all you need to do is pick up their desert eagle and one hit kill every single NPC you see.

The gameplay was the only redeeming quality of this game. It was exceptionally fun to run around the post office and just randomly kick NPCs
The main reason people hated Enter the Matrix was the fact is had broken files within the disk (or something, I forget the details) that would occasionally wipe, or even kill a memory card. The game has also been associated with the deaths of a few PS2s. Its too bad I didn't know this sooner, because I lost hundreds of hours of gametime when it wiped my first memory card, which died soon after.

The game itself is not all that bad. But the fact it was a store bought virus earned it the title of one of the worst games ever made by multiple gaming magazines.
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Old 01-19-2009, 04:59 PM   #31
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Quote:
Originally Posted by Sabretooth
Star Wars: Episode I The Phantom Menace: The one game that got me into Star Wars. Pretty great action, a whole lot of fun, loved the manual blaster deflection that was missing in JK. I don't know why so many people hate it.
Same here, people complain about the camera angles but I didn't have a problem with them while I was playing it and I put a ton of hours into this game when it came out. I really enjoyed how you actually had dialog and NPC interaction in the game instead of just being a regular action game like RotS or TFU was.

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Mirror's Edge is a great example of a concept being destroyed by gunfights. Freerunning got everyone's hopes up until you realized you spent most of the game inside vents shooting people.
I didn't fire a single shot at anyone the whole game, much more fun (and at the same time frustrating) that way. I think it makes much more sense with how they established your character.

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Dead Space, Resident Evil 4&5 are examples of the horrible excuses for games we now call Horror. I have not played a genuine horror survival game in almost 10 years because American and European game makers no longer know how to make Horror. The over the shoulder, tripping over ammo system we got going to appease bad gamers has ruined the horror genre for years to come.
Good thing Resident Evil is developed by a Japanese company.

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Prince of Persia series needs to find a new name, because they have not resembled the original or the first ps2 game in awhile. This final fantasy thing they got going on has nothing to do with the series.
Well, the newest game is a reboot of the franchise, so it makes sense that it has nothing to do with the previous games.

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TFU - So overhyped it hurts. Basically a glorified version of the RotS game. Looks pretty, but pretty shallow gameplay. And dumping on pre-existing canon doesn't help (Prime's geek cred +10 points).
I thought the Wii version was pretty bad but I think the 360 version is actually pretty fun. Definitely still incredibly overhyped though.

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ROTS game - An underrated game. A fun hack and slash with a fun duel mode.
I agree here, that is a game I played long after it's release because of the duel mode.

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NWN - A fun game in terms of dungeon crawls, but completely overrated story that sorely lacks from lame "party" NPC interaction. The predecessor Baldur's Gate is superior. Ironically I am playing NWN these days, only because I can't find my BG disks.
Definitely agree here too. I enjoyed NWN, but to me the original Baldur's Gate is still the best D&D RPG out there today. Probably one of the games I have put the most total hours into.

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SW Battlefront - Why oh why is this game so popular? Completely repetitive gameplay. Are the space battles always just about invading the other ship? Over and over again. Seriously? I swear I must me missing something...
I could go on all day about what I don't like about the Battlefront series. I have mostly played 2, and I just don't get it. I suppose it is fun once in a while, but so much in the game bugs me there is no way I could play it frequently. Most of this is very little but it really detracts from it I think.
- Jumping. I do not think the apprentice could even jump as high as the Jedi can jump in BF, and it's ridiculous for clone troopers to be able to jump better than an NBA player. Even droids can jump that high!
- Music. Sometimes it plays appropriate tracks but I think the one that bugs me the most is in the Mos Eisley map, it plays the Cantina theme which sounds ridiculous during a battle.
- Heroes battle. I do not like that you can have Anakin Skywalker and Darth Vader in the same battle. Or any characters that do not make sense being together.
- Space battles. Overall I'm sure the space combat is alright, but again little things bug me, like how you can pilot a droid starfighter, when the ship itself is a droid, there is no pilot.

I could go on and on about this stuff but these are the ones that bug me the most.


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Old 01-19-2009, 05:05 PM   #32
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Just reiterating on what's been said about QTEs. They suddenly pop you out of the game and might as well display a message along the lines of, "Press X B Y Y to watch a movie of me playing the game for you!"
Now i will take TFU as a example. Most of the QTE are when you already defeated the boss, and to finish him you need to do a QTE, it effectively replace a cutscene where you have no controll whatsoever over whats happening.

And with that logic you woulden't want cutscense either, since you not playing them. But then i understand that it could be annoying when they pop-up suddently.

I like the way QTE (Atleast when they are used in the good way) replace cutscense where you usally just could watch, now you have a part of it. And personaly i think it's so most better that you end a boss fight with some special move instead of just killing him with one of the normal attacks
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Old 01-19-2009, 05:08 PM   #33
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Good thing Resident Evil is developed by a Japanese company.
Miss-spoke here.

What I meant to say is, the American audience has ruined horror. As in, the Japanese are trying to adopt American game styling (lots of shooting) into their own games and are thus ruining them. Silent Hill Homecoming and the new Resident Evils are good examples of this.

Where has survival horror disappeared to?

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I didn't fire a single shot at anyone the whole game, much more fun (and at the same time frustrating) that way. I think it makes much more sense with how they established your character.
I still stand by the fact you spend most of the game in cramped spots that in no way took advantage of the system they had created.

And I know you could get through without fighting, but the fact you could ruined the feeling. Why did there need to be a combat system ready? Why give us access to guns? Why send heavy swat teams at us?

In context of the story it sort of made sense, but in the end it still failed to live up to its promise of a free runner game by turning it into a bland, frustrating shooter.

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Well, the newest game is a reboot of the franchise, so it makes sense that it has nothing to do with the previous games.
A reboot is when Lara Croft gets a face lift, and so does the rest of the game.

A reboot is not creating an entirely new setting, character, story, etc and tacking on the same name for sales.

The fact you were the prince was almost entirely irrelevant throughout the game.
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Old 01-19-2009, 05:38 PM   #34
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The QTEs in TFU are trying to make up for poor hack-n-slash game play and at the heart of the matter, that's really what bothers me about QTEs. If the battles are satisfying and I don't feel like I'm just furiously trying to wave a saber at a rancor, sure, throw in a QTE instead of a cutscene.
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Old 01-19-2009, 05:53 PM   #35
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While Wii is a good technology, it's being squandered (imo) by only producing games for casual gamers. While that does tap into a market that previously wasn't buying games, it thumbs its nose at the actual supporters that Nintendo has had for 20+ years (since the NES).
I agree with that, there has been more overall casual games on the Wii. Nintendo should take part of the blame, but I also believe that third-party publishers are also churning out shovelware to cash into the casual market by copying Nintendo's attempts.
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I think that the wiimote has potential, but again it's not being used as it should be.
Agreed.
Quote:
And I've played WiiMusic. It's mindless movement that takes no skill at all. In fact, I don't even really consider it to be a video game. I'm not sure how it could be a great game.
I don't really think of it as a game in the traditional sense, it's more or less of a utility. I'm not saying that it wasn't bad, but it was fairly different than other music games. Now, don't get me wrong, there were several faults, but the overall concept was its strength.


Addendum:
Horror games, especially ones involving zombies, need to die. That genre is so redundant to the point of it being a bore. I have good faith that Resident Evil 5 will be just the same at its core as Resident Evil 4, 3, 2, and 1. The same thing goes for Silent Hill and Alone in the Dark; I haven't played Left 4 Dead yet, so I'll reserve judgment. Please, stop having games where you hack through an undead horde through a building. That's not scary, that's mind-numbing boredom. The only good recent example of horror done well was Dementium: The Ward for the DS. See, that game was scary, and it wasn't all about killing meatbags, it was about exploring the setting that you were in. Another thing, it's all about the scenery. Dementium had blood on the cracking wall, a piano playing in the background, with shrieks of unknown children. Now, that's the element of horror, not shooting things; it's about being scared.

KotOR II is what RPG developers should emulate in terms of dialogue quality and overall story. Unlike KotOR I's ending, which was completely predictable from the start, K2's was disarmingly unexpected, IMO. We all knew that Kreia definitely had a dark side, but seeing her as the antagonist behind all things, while she also being your closest ally, was brilliant. Bethesda and BioWare: follow Obsidian's example; create something inventive for once.

Last edited by jrrtoken; 01-19-2009 at 06:10 PM.
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Old 01-19-2009, 06:28 PM   #36
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Here's another one that I just remembered: KOTOR I has no ending.


"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill

"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

"Apathy is death." -Kreia
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Old 01-19-2009, 06:49 PM   #37
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Wii: One of the greatest devices ever for entertaining anyone and having at parties. Have company with small children or anyone else you dont want to go near? Turn on the wii and then go enjoy the rest of the day. Too drunk to play a game that requires aim or skill or really anything? Play bowling or something but make sure theres a somewhat sober person to make sure you use the wrist strap thing

Age of Empires 3: What the hell, wouldn't you expect a strategy to at least keep the formations it had in the 90s? And limited towers and castles? Max of 2 teams and teams locked? How am I supposed to betray me AI teammates when I get bored?

The Suffering: You are all wrong about undying, the suffering is the scariest game ever

Lego SW: This could have been one of my favorite games had the controls and camera not made me want to rip off my hair piece by piece in frustration

SW Battlefront: After wasting a lot of time playing it, Ive come to realize that really the only reasons I liked it were the mod maps and the people I played with. Now that the first reason is declining and the second is gone completely, I find very little entertainment from the games. I dont care about the cannon stuff that other people mentioned, I just find it low quality work, the clipping is absolutely horrible, multiplayer is a lagfest for everyone, the game is extremely poorly optomized, its filled with bugs and glitches, heroes dominate despite it being an infantry focused game, space combat gets extremely boring after a couple of rounds and some of the maps are nothing more than mad dashes to grab command posts that last 10 or so minutes

Halos: Most over hyped game, theyre fun to a point, but so are most other video games in existence.

Sins of a Solar Empire: if your gonna bother to make up a backstory at least create a small campaign for the people who enjoy single player or dont want to spend an entire month of afternoons playing the exact same battle.



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Old 01-19-2009, 07:14 PM   #38
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Here's another one that I just remembered: KOTOR I has no ending.
i seem to remember it ending.



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Old 01-19-2009, 07:40 PM   #39
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i seem to remember it ending.
It is true that by definition it has an ending, but in spirit, it does not.


"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill

"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

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Old 01-19-2009, 07:42 PM   #40
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It is true that by definition it has an ending, but in spirit, it does not.
I remember a rather spirited ending to both games, if you played them right. Especially KotOR II.

Last edited by The Doctor; 01-19-2009 at 11:54 PM.
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