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Thread: A Thread In Which We Commit Gamer Assisted Suicide (Confess Unpopular Gamer Opinions)
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Old 01-20-2009, 09:45 PM   #41
DarthAve
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Once you get to a high level of Viva Pinata, I found it unfortuniate that all my animals would not stop killing one another no matter how much I tried to intervine, until I ended up with a hazlenut tree, a whirlm, and Seedos running around barefoot.

&Rhett, trufax on the Mako in Mass Effect. I ran that thing into a ditch like, 12 times and I have pretty much been on 2 planets. =/
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Old 01-20-2009, 10:56 PM   #42
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Once you get to a high level of Viva Pinata, I found it unfortuniate that all my animals would not stop killing one another no matter how much I tried to intervine, until I ended up with a hazlenut tree, a whirlm, and Seedos running around barefoot.
How much acid do you take on a regular basis?


(actually, i hadnt a clue what in gods name you were talking about since i didnt read "viva pinata")


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Old 01-21-2009, 04:32 AM   #43
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DLC's piss me off, especially those released only a couple of months after the retail release. No reason they couldn't be included in the original game if they are made that close to the release date. It's just another way to rip people off. I was very dissapointed with the "Bring Down the Sky" and "Knothole Island" DLC's. Both provided only a couple of hours of game play, and were definately not worth the money. Especially annoying and just plain wrong, is exclusive DLC on a particular platform for a multi-platform game. One of the reasons Tomb Raider Underworld didn't sell well was because of the exclusive DLC. Alot of people boycotted buying the game because the DLC will be 360 only, and they are right to do so. Big mistake.

WoW bashing. World of Warcraft is an absolutely awesome game. It sucks you in and doesn't let go, which is a testament to how brilliant it is. Yes it is addictive, and yes addiction is bad, but that is the problem of the individual. If people can't control the amount of time they play it, it's not the games fault. Noone is pointing a gun to their head. I was lucky enough to break myself away from it, but I miss it, badly. And by the way, I'm not fat, I don't eat tons of doritos, I don't have spots, I wash etc etc. I really hate everyone grouping WoW players into some kind of sub-human species. In general WoW players are quite normal, and indeed extremely intelligent. I'm telling you it takes alot of skill to play it to a high standard in a top guild.


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Old 01-21-2009, 11:47 AM   #44
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yeah......paying for dlc sucks.


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Old 01-21-2009, 01:26 PM   #45
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Quote:
Originally Posted by leXX View Post
WoW bashing. World of Warcraft is an absolutely awesome game. It sucks you in and doesn't let go, which is a testament to how brilliant it is. Yes it is addictive, and yes addiction is bad, but that is the problem of the individual. If people can't control the amount of time they play it, it's not the games fault. Noone is pointing a gun to their head. I was lucky enough to break myself away from it, but I miss it, badly. And by the way, I'm not fat, I don't eat tons of doritos, I don't have spots, I wash etc etc. I really hate everyone grouping WoW players into some kind of sub-human species. In general WoW players are quite normal, and indeed extremely intelligent. I'm telling you it takes alot of skill to play it to a high standard in a top guild.
QFE.


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Old 01-21-2009, 06:31 PM   #46
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bdts was free for pc



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Old 01-22-2009, 02:03 AM   #47
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Quote:
Originally Posted by leXX View Post
DLC's piss me off, especially those released only a couple of months after the retail release. No reason they couldn't be included in the original game if they are made that close to the release date. It's just another way to rip people off. I was very dissapointed with the "Bring Down the Sky" and "Knothole Island" DLC's. Both provided only a couple of hours of game play, and were definately not worth the money. Especially annoying and just plain wrong, is exclusive DLC on a particular platform for a multi-platform game. One of the reasons Tomb Raider Underworld didn't sell well was because of the exclusive DLC. Alot of people boycotted buying the game because the DLC will be 360 only, and they are right to do so. Big mistake.

WoW bashing. World of Warcraft is an absolutely awesome game. It sucks you in and doesn't let go, which is a testament to how brilliant it is. Yes it is addictive, and yes addiction is bad, but that is the problem of the individual. If people can't control the amount of time they play it, it's not the games fault. Noone is pointing a gun to their head. I was lucky enough to break myself away from it, but I miss it, badly. And by the way, I'm not fat, I don't eat tons of doritos, I don't have spots, I wash etc etc. I really hate everyone grouping WoW players into some kind of sub-human species. In general WoW players are quite normal, and indeed extremely intelligent. I'm telling you it takes alot of skill to play it to a high standard in a top guild.
Wow Rhett, started like my new favorite thread....I bow to thee?

leXX makes some valid points here, and I would like to expand on them if I may. DLC. I am not going to dump on that, because I don't think DLC is a bad idea. It depends only on the particular download content we are speaking of. Also, not all DLC has a price tag. Some of it is free, and some of it comes at a fee, and becomes free later. It's not really that different from PC games if you think about it. How many times did you buy a PC game thinking it was all that, and then a few years later, it becomes abandonware (I nab that term from my buddy acdcfanbill....thanks buddeh!) that you can download anywhere for nothing with nothing to worry about. In my personal opinion, DLC expands the life of a game. The biggest example is Halo 3. This game came out almost 2 years ago. I can't keep it in stock. Assassin's Creed came out a year ago, and it is THE MOST top traded in game in my store, because once you finish the game, and achieve all the points, there is absolutely no replay value to the game what so ever. At one point, my store had nearly 100 used copies for 360 alone. DLC seems to be a double edged sword. At one point DLC for Rainbow Six Vegas was free. And it expanded the life of that game so much that I played with my usual gang of idiots all the way up until the day that Rainbow Six Vegas 2 came out. NOW there has been absolutely no DLC for RSV2 other than some lame patches for the existing game. And many of us are disappointed. Now in regards to Rock Band 2, where is the problem? You have the choice to download songs that interest you to expand your library. And having already been a fan of music games such as Karaoke Revolution, Rock Band 2 owns them all in the form of DLC, because it expands on the DLC on top of the content that you could import from Rock Band 1. Brilliant!

Now my piece on MMOs. I can only say so much, because I have never been a part of an MMO. Why have I never been a part of one? I refuse to pay monthly fees for a game I already bought. I don't mind paying for DLC, because it is only one fee. YES, I do pay for xbox live, but I can play ALL my games on that service. Games like WoW, you buy the game, then you have to pay $15 a month to continue to play that game. LAME. For that reason, I never took part of Star Wars Galaxies. I really was excited about that game, but I refused to spend that money just to continue to play that game. In my opinion, that was absurd. Also, most of these games fail. Galaxies failed. Matrix online (another game that interested me) failed. Tabula Rossa failed. Shall I go on? Now. I understand why WoW is still so popular. You pay the server fees, and you have content that is always changing. It is cool to go online with your buddies and raid something, and then find something else to go and raid. I get it. I still refuse to be a part of it. WoW has a subscription bass of 10 million online. Ouch! I will not contest that. I have customers that enter my building first thing in the morning, and they are like drug addicts. Tapping the vein, "I need a WoW card?!" They are hooked. Will this really last? It has held out for almost 4 years now. A lot of people were addicted to Everquest for the same reason. WoW has captured that audience for the time being. They keep it by releasing expansions, and changing the servers. When you have an install bass that large, things like that are easy. I dunno. I am hearing about a Star Wars Knights of the old Republic type MMO. Good luck. It will still take a great deal to get my cheap ass to come into the fold.
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Old 01-22-2009, 07:06 PM   #48
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Why anyone would pick a controller over keyboard and mouse for a first-person game is beyond me. It's like trying to beat Super Mario Bros without thumbs.
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Old 01-22-2009, 07:15 PM   #49
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Old 01-22-2009, 08:20 PM   #50
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Wow Rhett, started like my new favorite thread....I bow to thee?

*Wall of text*
Guild Wars was special cause it didn't have a monthly subscription, which I liked. The game is a little old now, but I did enjoy that one.


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Old 01-22-2009, 08:31 PM   #51
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Guild Wars was special cause it didn't have a monthly subscription, which I liked. The game is a little old now, but I did enjoy that one.
Same here. It was more like glorified small-scale multiplayer, but hey, it worked. I really liked the travel aspect of it, and the environments were great. The only thing about Guild Wars was that, since I didn't like the pvp, once all the quests and the main adventure were over, it was over. But that's ok, because since there was no monthly fee, it was more than worth the money. I look forward to the next one.
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Old 01-22-2009, 10:01 PM   #52
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I have multiple friends that have put several thousand hours each into Guild Wars. Their level of commitment is ridiculous. While I will say that I enjoyed it, I can't get into any video game like that, even an MMO. I don't have anything against them, and for some people they're fine, but not me.



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Old 01-22-2009, 10:07 PM   #53
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mmos cost you everything...including your very soul....


Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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