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Old 02-16-2009, 10:47 AM   #1
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[TUT] Quanons Tips on Skinning/Texturing


In this thread I'll attempt to show you some tricks I use in Photoshop to create skins/textures for your weapon models and other 3D things from the Kotor game.

Allright, first tip.

Getting your UVW-map of your model into Photoshop.

For G-Max users this is very simple: Take a screenshot.

Start photoshop, create a new empty file and just paste (ctrl+V).
Use the Crop tool (C) and drag a box around the UVW-map.

Hit enter and all the garbage around it will be deleted, your file will also get resized automatically.

Now create another new file, set it to this size: 512x512 pixels or 256x256.

Then use the Movel Tool (V) to drag your UVW-map into the new file.

Now it will not fit good, to solve that hit Ctrl+T to activate the Transform tool.

You'll see these small squares at the edges, you can drag those around.
So use'em to make it fit, hit enter to confirm the changes and your done.

If you get a bit confused/ freak'n out on this tool hit Esc to exit it
Like that you won't get stuck

3Ds Max users:

First go the Edit window in the Unwrap UVW modifier.
There go to Tools => Render UVW Template.
Show spoiler

You'll get a new window. In there set the Height and width to 512x512 or 256x256 pixels. Down below hit Render UVW template.

Show spoiler

Again a window comes up showing you the render of the UVW. At the top left is a Disk icon. Hit that to save your UVW-map.

Show spoiler

In the browsing window set it to a location you'll like it to be saved and set the file type, if you choose JPEG, you get an extra window again
In there its just to set the quality.
Show spoiler

Thats it, you now have your UVW-map ready to be used in Photoshop/Gimp or Windows paint if you insist

Second tip:

With this tip I want to show you how I do razor sharp nasty cutting blades xD

In this example I used a one of my own modelled weapons, which has this spinning blade, lovely.

Ofcourse I made a nice UVW-map using the steps from above.

Now start photoshop, go to File=> Open. Look up the UVW-map.
When that is open I go to the Layers palette. I grab and drag the Background layer, to the NEW icon, just next to the trashcan icon.
Like so you get an instant copy of that layer.

Show spoiler

Now alter the modus of this copied layer to Screen. You'll find that at the top of the palette.

Show spoiler

Good, to make our blade look like steel/ metal I downloaded a plain photo of... metal

This is a good site for such things: CLICKY


Last edited by Quanon; 02-16-2009 at 11:08 AM.
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