Question about shaders and armors
Ok, I've used the search tool, and I've come up with too many hits, and yet I still can't answer my problem. What I'm doing is, I've created a new armor and called it PFBC43.tga which I want to have a lot of baremetal shine.
I've already got the right amount of grey on my alpha channel. I created a PFBC.txi (envmaptexture CM_Baremetal) and put it in my override directory. What I get is a bit of a glow, because it defaults to what is embedded in the PFBC.mdl (which is CM_Bright). When I name it PFBC43.txi I get the same glowy result.
When I re-name it to PFBC01.txi, I get the desired shiny metal, but now the PFBC07.tga (K1 "Light Exoskeleton" - TSL "Electromesh Suit") is also giving a shiny metal instead of the CM_Bright that it is supposed to have.
Is there any way to apply a CM_Baremetal to my new PFBC43.tga while retaining the CM_Bright on the existing PFBC07.tga?
BTW, I'm tring to do this for both K1 & TSL
Last edited by redrob41; 03-13-2009 at 12:20 AM.
Reason: listed both games