Perhaps. I just felt that black hair would be too cliche, so I went with red hair to match his red armour. In the end tho, I did darken it quite a bit. At least he has black hair when he goes dark side.
True, but I think Rivers Cuomo put it best when he said that he likes to use Cliches because of how easy they are to relate to. And the greying black hair in that style has hardcore, high-ranking military written all over it XD
However, you still did an awesome job on him.
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
Next up is a new male head that I think would make for a good looking Uldir Tanik:
The in-game shot is a little more refined than the gmax shot, but the gmax shot also shows my proposed dark side transitions. It's getting hard to make these characters look distinct from one another , especially the DS transitions. I'm trying to avoid tattoos, yet retain the TSL standard "zombie" look. All I've got left to play with is facial hair.
Logan, let me know what you think for "Uldir". I don't think that the head you're using right now has mask or goggle hooks.
Interesting . . . I volunteer to help with the dialogue if needed. It would seem like a great way to get involved and such. (Always wanted to dialogue a Jedi philosophy lecture ^^)
Grand Admiral of the Imperial Remnant.
"This one is constantly thinking, analyzing, strategizing. He showed no fear, but was curious, studying me in turn."
―Emperor Palpatine
"All thoughts are worth listening to, whether later judged to be of value or not."
―Thrawn
"I have no qualms about accepting a useful idea merely because it wasn't my own."
―Thrawn
"But… it was so artistically done."
―Thrawn's last words
-Master Tactician
Production is going well, I have slowed down the speed of my module building since I'm looking for a new job.
I wish you lots of success for your search.
In the meantime, I'm still plugging away at characters. I'll probably be slowing down soon too, to concentrate on my upcoming wedding.
For the mo-ment, I have some new screeeen-shots
First up, Corellian soldiers and officers, now with 3 different ranks each. I've also darkened the officer jacket, since the green was too saturated.
Next, I've been secretly working on some Mandalorian armour. I'm not going to identify them right now (I'll leave that up to Logan23, since he's in charge of the surprises in the script). I will say that the one on the far left is made for yours truely (note the logo on his shoulder pauldron) since there isn't any story for him yet.
I've been playing around with the models as well, so that they will have unique looks. Mostly I've changed the helmets and shoulder pauldrons (the only standard model is the crimson one).
This force field will be part of a side quest where you can capture certain creatures and bring them back to Vogga to add to his pets like the rancor.
This will be where they will be stored on your ship. http://img3.imageshack.us/my.php?ima...background.jpg
this looks like its turning out to be even better than i expected. i really like the idea with the force fields. very original. i cannot wait for this to come out and i know that it will come out and i know it will be an amazing experience. good luck and take as long as you need. thanks again for all of the help youre giving me with TEoaE
There is no Palpatine. No Empire. No Jedi. There is no Light. No Dark... Just you, and I, here, now.
Wow... I don't pop in for a few months and this happens!!!
Redrob: Those skins are pretty damn impressive! Kelbourne was well-done along with everybody else you did. I'm especially fond of the new uniform for Carth, the original Admiral's uniform just didn't look right!
Logan: Looks like Malachor is going to be a lot like in TSL: Hack and Slash! I take it that you're going to be fighting more than your fair share of "Fallen Jedi" in the academy? And what's this about Kreia... I'm probably forgetting something, but isn't she, you know, kinda dead? (Yeah, I'm betting I forgot something here)
Holocrons with building your lightsabers? Hmmm... [bad_german_accent]Interestingk, bery interestingk[/bad_german_accent] This promises to be pretty good! I hope that you go more in depth with this in-game.
Bounties on the Ebon Hawk whatever your ship name is? Yes!!! This is getting better and better! Though, you know, I'd swear I've seen that swoop bike before...
Great idea with the remote for going to planets! Not only does it eliminate the planet limit, it also eliminates the need to create the icons and animations (selection animations, not landing scenes) for the planets!
Glad to see the progress has been continuing implacably! Next, I've got to get around to seeing that trailer you made...
Yes, there will be plenty of storm beasts and some fallen Jedi. There are also some surprises along the way. Kreia returns as a Force ghost but not like Obi-wan or other Jedi. It would be better to say she is bounded to Malachor V. Think of the Valley of the Jedi where the dead Jedi souls are forever connected to the wounded planet, or what's left of it.
In the coming weeks I will have an update which will explain the holocrons in the game in more detail.
I will have a few bounty hunting missions in the release of ACT I.
Later when the full version of RoR is released there will be more.
When RoR is fully released you have about 10 planets and Vogga's ship to explore in the game. In Act I you will have about 4-5 planets plus Vogga's ship.
ACT I is looking like it will contain around 40 modules plus a few stunt/cutscene modules. I'm building the last two planets and then I will be going back and adding in some extra content.
I will have some pics soon for you guys, I have been doing a lot of building in the back end.
Next Update i will start to reveal some of the party members' side quests and which ones will make it into Act I's release.
MORE TO COME....
I've been slowly working on a few characters. Here is some eye candy for the ladies, namely Uldir's and Dustil's underwear & Kelborn's standard clothes:
I've also made another Mandalorian armour. A while ago, I made some logos for Bendak Starkiller, which I sent to LordRevan999 to use. Here, I've made my own version of Bendak's armour; a battle damaged one, and a shiny new version:
And lastly, a surprise. One of the earliest sketches for this project was a Mirialan named Aria Feara. I've made a head and body for her, which is much closer the original sketch. The main addition is the non-mirrored facial tattoos, and the robe which is similar to Barriss Offee's:
As always, critiques are welcome. Logan, if there is anything I can add to Aria, let me know, since I couldn't tell if I got everything from the thumbnail sketch. I've only got two more Mando armours to do, including one for you Logan. Once they're done, I'll be able to send all the Mando & Kelborn files to you.
redrob41, those skins are really fantastic. It's not just your skinning skills that make your work fantastic, but you've also got a real eye for color combination, designs, art etc.
WOW. I love that Aria skin, it's just so well done, I had trouble recognizing that it was Kreia's model. Everything else is great too, I just can't get over the Aria skin... wow...
Redrob: Those skins are pretty damn impressive! Kelbourne was well-done along with everybody else you did. I'm especially fond of the new uniform for Carth, the original Admiral's uniform just didn't look right!
There have been a few other good Admiral mods lately. What I tried to do was make the collar a little more believable than the "wide neck" the in-game model has.
Quote:
Originally Posted by Malpense
redrob41, those skins are really fantastic. It's not just your skinning skills that make your work fantastic, but you've also got a real eye for color combination, designs, art etc.
My hat's off to you sir
It's good to know that my two years of Fine Art at MacEwan College haven't completely gone to waste
Quote:
Originally Posted by Exile007
WOW. I love that Aria skin, it's just so well done, I had trouble recognizing that it was Kreia's model. Everything else is great too, I just can't get over the Aria skin... wow...
Good eye . Yeah, I modified Kreia's model to remove her head (hidden actually), and lift the brim of the hood. I wanted the colours to hint at being similar to Barriss, but I didn't want to make the robes too fancy. Aria is supposed to be a lost Jedi, in exile, so she wouldn't want to attract too much attention.
I have to admit, when I first read the beginning post, I had major doubts that ANYONE could pull this off. But after reading all the posts, I know that only you can pull it off, with help from the community, of course.
I'd be willing to help if you need it. I'm an experienced KOTOR II modder and I'm great at writing dialog because I am a writer. If you're interested in my help, please send me an email at {Snip, PM Me Please Instead}
PS. Looks amazing so far!
I've got a question. Are those skins and armors gonna be mod exclusive or will some of them be released seperatley too?
If I release any (of the ones I've made) separately, it'll be after the Revenge of Revan is out. I'd rather have it that people's first full exposure to them is in the proper context of this mod. After all, that's what all this hard work is for: telling a fantastic story.
I want to start by saying I'm blown away by the skins you created, Redrob41
Aria Feara looks amazing!
@DarthDementous - Right now i'm good for dialogue, but i will email you later if i need any help, thank you.
I'm building the last 2 planets before I place the rest of the content into the mod. I'm hoping to have all the planets put together in the next 2 weeks. The party member dialogues are already being built as I type this.
Revenge of Revan Act I will be basically a large Demo of Revenge of Revan with about 40-50 percent of the game. I don't know how long it will take to play through but I estimate it could be around 6-10 hours, depends on how many side quests are in the Demo.
Malachor looks great with all those disciples, but how the temple stayed intact when MSG was activated (or was it?)
Corelia is... well, too Onderon-like for me. I think altering the skybox would make a nice difference and wouldn't be too time consuming...
Can't wait to play the Demo!
The game play seems pretty cool, Logan. But I must admit, there are several grammatical errors within the text. I would recommend giving the dialog a huge grammar overhaul if you didn't notice the errors before. Something that helps me in writing my dialog is writing in MS Word or similar programs. After I have the dialog refined and all that good stuff, I copy and paste it into dialog editor. Just my two cents.
That really makes a lot of sense... I'll have to start doing that...
Otherwise, Redrob: Your skins continue to amaze me... I remember seeing the Bendak armor, nice to see that at least part of it didn't die/get forgotten by me. Otherwise, the Aria skins look pretty good as well as Kelbourne's regular clothes... everything looks pretty good!