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Old 12-07-2005, 03:36 PM   #281
Kurgan
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Hells yeah! I wish I had more time, but honestly I've been swamped. I want your mod to end up the best it can be 'cause Endor Siege in the classic style would kick major a$$!

Don't give up and release it half finished, trust me I will help, when I get the time... it just can't be before Wed night!


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Old 12-13-2005, 02:05 AM   #282
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Quote:
Originally Posted by monsoontide
Any feedback?
Any at all....
Quote:
Originally Posted by monsoontide
The problem is of course, the trees.
To get it to look like a forest you need a **** load of these - otherwise it looks like really sparse and not like endor at all.
Hence, the comping time is just phenominal at the moment.

Really, I have to get the enthusiasm to go back through and rework the positions and sizes of all the trees.

Trying to make stuff look like a forest in the Quake engine is a nightmare.

If I could've had a little word to Id/Raven about the way the maps blend into the skybox!!!

So currently it looks like a forest - but I can't be arsed waiting four days for it to comp. (And there's three separate maps now!)
That's funny and a little ironic. Many moons ago when I posted I had lots of ENDOR files for people to use no one wanted them. I think I gave them away to Lindsey...maybe. I had 80% of a Siege map finished. I had ground with tons of plants and MANY low poly trees. I had it to the point where it looked like the Endor forest while still maintaining good framerates. Again, WITH screenshots, no one was interested. So while I lost my original files I think some mapper here has them. But since no one is interested in how I maintained good frames I'll leave that here to die.


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Old 12-13-2005, 03:59 AM   #283
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Don't feel bad. Mappers are very, very rare in this community.


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Old 12-13-2005, 02:48 PM   #284
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Thumbs up

Sounds like you guys should compare notes!

Anyway, I'm about to update the downloads page, so that it reflects the current version of Endor Siege AND OJP basic.

PS: Monsoontide, you misspelled a word in the PCgamemods.com description:

Quote:
SIEGE Batlle Of Endor - Ewok Village, Imperial Bunker & Shield Generator Complex
Oops! Btw, that one on this page is the most current release, right? 'Cause that's the one I'm uploading atm...


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Old 12-14-2005, 04:39 AM   #285
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Hmmm, this is going to take some research. The way the siege objectives are triggered/completed is foiling my bots. The problem is that the game stores completed/uncompleted flags for objectives on both the rebel/imperial sides, but doesn't update them properly on maps where objectives are shared between teams. As such, when the TABBots are on a map where the objectives are seperate, it really screws them up.


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Old 01-01-2006, 05:47 PM   #286
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Been awhile, so I was curious... any progress? Razor? Monsoontide?

I've been having a great holiday but I'm away from my home pc so I haven't kept up...


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Old 01-01-2006, 06:54 PM   #287
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Well, I think there's a way to do it but I'm not sure it's worth the hassle since this appears to be the only siege map that has seperate objectives for each team. What do you think, Kurgan?


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Old 01-02-2006, 01:09 PM   #288
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I think it's worth it. Let's face it, a lot of people will want to try it out, and without working bots, that's much harder to do.

'Sides, it would be useful for any future projects that have objectives for both teams. When Siege first was introduced a lot of folks thought it was "too simplified."


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Old 01-02-2006, 05:48 PM   #289
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True, but I've only seen split objectives on this map. I supposed I should get around to fixing it eventually.


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Old 01-05-2006, 05:55 AM   #290
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Each objective is a separate objective and work as per usual BUT when one is activated - a SIEGE_DECOMPLETE is also activated which turns of that objective for the opposing team. Don't know if that helps any.


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Old 01-05-2006, 05:42 PM   #291
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Unfortunately, most of the maps, including the basejka ones, the games really care if the objective has been completed for both teams or not. As such, the objectives menu and the bots treat an objective as completed as soon as it's finished for one team.

I beleive I could fix it by making the system by default toggle every objective for both teams at the same time and have a new .siege file attribute that makes an objective be toggled individually. Any suggestions on what to call that attribute?


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Old 01-19-2006, 03:02 PM   #292
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I don't have any suggestions, but I was checking to see if any progress had been made... Good luck guys!


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Old 01-29-2006, 11:13 PM   #293
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Unhappy

What are we waiting for? What happened to this project?


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Old 02-13-2006, 05:17 AM   #294
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Thumbs up is Final version coming soon?

I hope so and I want to play off line with ojp Bot too ... thank you
some shot
also I hope use my screenshot for pro too ..



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Old 02-21-2006, 02:42 PM   #295
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Unhappy

Hmm, maybe he's on vacation. He didn't reply to my PM either...


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Old 02-21-2006, 02:54 PM   #296
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The lastest version of OJP might work with this map, but I never added a true solution for this map's unique objective triggering.


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Old 03-03-2006, 01:29 AM   #297
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Maybe I can give it a try over my (brief) spring break...


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Old 03-05-2006, 11:58 PM   #298
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this map looks cool too....
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Old 03-09-2006, 08:49 PM   #299
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Well not tonight I guess, storm knocked out the power (library computer lab closing soon).

Bummer, I guess this guy went on vacation too... hopefully the project isn't dead, it had such promise!


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Old 03-17-2006, 05:20 PM   #300
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DEAD

However, if anyone wants the RADIANT map files to work from... feel free to PM me


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Old 03-17-2006, 10:49 PM   #301
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Bummer. How come (if you don't mind)... lack of time?

How much work was done but unreleased? My suggestion would be to release everything you have so far in a pack, sort of like a resource for others to use. My suggestion anyway if you don't plan to come back to it...


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Old 03-22-2006, 06:16 AM   #302
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Yeah, that's what I was planning to do... tried to upload the maps to pcgamemods a couple of times but they haven't gone through yet.
I'm just really busy at work now and I just have lots of other things that have higher priorities now.


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Old 03-22-2006, 11:31 AM   #303
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Really a shame! ... will you include like *all* the maps you have showcased recently?
And I guess PCG's HDD is still not fully intact.


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Old 03-23-2006, 02:27 AM   #304
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If you submitted your material to LucasFiles.com I'd make sure it was posted in a timely fashion...


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Old 04-03-2007, 04:13 AM   #305
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Whatever happened to this project?


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Old 04-05-2007, 11:26 AM   #306
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http://jediknight2.filefront.com/fil..._Mappack;52320

I think he called it done.


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Old 03-22-2009, 07:08 AM   #307
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Ah, missed that, I'll have to check it out one of these days! Maybe this summer?


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Old 03-31-2009, 11:30 AM   #308
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so there is away to still get files from FF eh. lol
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