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Old 03-29-2009, 11:55 AM   #481
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Hey everyone!

I'm glad you guys liked the video, I plan to release more videos in the future.

I will be going over these dlg for grammer and spelling. The newer dialogue i have been adding, I used Microsoft Word so there should be fewer of these.

@Drunkside, yes there will be more re-skinning of the Corellia module. The modules for Corellia's city is about 50 percent re-skinned. One big problem is the sun color is so strong its hard to judge a good skin for that module.

@Darth Novotnus, I will play with the skybox for the module but the major issue is the sun yellow light which will be there even if I change the skybox.

If anyone knows how to tone down the sun's light in this module, PM me.

Malachor V will be basically the same skins, except for the dock area.

I will be continue playing around with the modules' skins as the progress continues, I plan to even keep working on them even when Beta-testing is going on.

Keep the questions coming

MORE TO COME.....

Logan

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Old 03-29-2009, 03:22 PM   #482
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Hey Logan, things look like they are coming together quite nicely in the video

So, if Aria's tattoos look right, I'll finalize all her mdls and tgas. Say, did I ever send you the 10 new Duros skins I made?



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Old 03-29-2009, 04:19 PM   #483
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Originally Posted by redrob41 View Post
The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics! [stan] I can't really find the words how great reskin/modelling job it is! Awesome RedRob! My second favourite would be the one on the right.


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Old 03-29-2009, 04:35 PM   #484
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The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics!
Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue



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Old 03-29-2009, 06:02 PM   #485
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Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue
I see the robin now, before it looked like a bullet hole, but I looked carefully.

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Old 04-01-2009, 02:18 PM   #486
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It looks nice, the only thing is, Coreelia still looks like Onderon and it looks like nothing happened on malachor.

Main part that messed with my head is the music is the same. Mabey switching around the music for each modual would give it a better feel of an enirely different game.

If you can fin a way to import different soundtracks that could give it an entirely new feel like when someone goes from knights 1 to knights 2


Redrob, Those skins are sick! Great work! I can't wait to check it out


Mabey if someone could change the head selection so they arn't the same heads it'll give a better feel

Throwning my cash in the pot =RiotRazer=


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like upgrading our flag.......
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Old 04-03-2009, 11:48 PM   #487
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Hey everyone!

I have a few things to announce,

One is that I will have a new forum with threads thanks to DeadlyStream's crew, where you can drop off ideas, feedback, sidequest, character suggestions.

http://www.deadlystream.com/forumdisplay.php?f=119

This forum will expand with more treads as we get closer to the release of Revenge of Revan Demo.

I also have another quick video peek into the production of Revenge of Revan. This one will be a Corellian Hotel.

http://www.youtube.com/watch?v=aDOa0...e=channel_page

@Riot Razer, Now that you mention it I will play around with the music for certain modules. I don't know if I can use outside music do to copyrights. This will be something I can look into and test in post production.

I hope to release a list of what will be in the Demo in the next 3-4 weeks.

MORE TO COME.....

Logan

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Old 04-04-2009, 01:43 AM   #488
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Will you be re-skinning any of these modules? The video doesn't seem to show any change except for new character placements.




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Old 04-04-2009, 07:33 AM   #489
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Redrob41 wow those new armours are fantastic; I especially like the slight changes in helmet shape. There more like a helmet now rather than a hood.


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Old 04-04-2009, 09:52 AM   #490
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I really like the video Logan! The project seems more and more intriguing all the time!


Saivo´s New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
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Old 04-05-2009, 12:59 AM   #491
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Redrob41 wow those new armours are fantastic; I especially like the slight changes in helmet shape. There more like a helmet now rather than a hood.
Thanks. Yeah, those original ones looked like a coloured paper bag with a cardboard face plate.

On that note, here is a screenshot of some in-game Mando gang:
Show spoiler

from left to right: RedRob41, Logan23, Kyvios



- Major character artist for the Revenge of Revan mod. -
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Last edited by redrob41; 04-05-2009 at 03:33 AM. Reason: added even more screenshots
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Old 04-05-2009, 04:29 AM   #492
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Originally Posted by redrob41 View Post
On that note, here is a screenshot of some in-game Mando gang:
Show spoiler

from left to right: RedRob41, Logan23, Kyvios
Those look awesome.

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Old 04-05-2009, 05:49 AM   #493
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the third one looks too colourful
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Old 04-05-2009, 07:39 PM   #494
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Nice job on the skins, very nice.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow
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Old 04-05-2009, 08:02 PM   #495
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Nice job on the skins, very nice.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow
Thanks for the high praise . I'll try to help out with area re-skins as well, it'll just have to wait until next fall or winter (I'll be busy all summer). Logan plans to concentrate on skinning after the main story runs smoothly, and all the NPCs, scripts, side quests and everything else are in place and working. For now, I think he's just altering the colour slightly, just enough to be different, but not enough to take time away from everything else.

Logan is doing a lot of jobs, and I'm always impressed with just how much effort he's putting into his mod.



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Old 04-06-2009, 09:18 AM   #496
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Will you release the armors seperatly?


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Old 04-06-2009, 12:12 PM   #497
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Is there are any chance you'll have brand new areas/rooms modeled in there such as Quanon's work for Silveredge9?




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Old 04-06-2009, 02:02 PM   #498
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Hey everyone!

Quote:
My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow
Redrob41's reskins are amazing, I think the only way to reach that level with the modules is to create new modules for the game. In post production I will be messing around with the module's skins a lot. Even the people who get involve with the beta testing will not be seeing the final skins since i will still be playing around with them.

Which leads too...
Quote:
Is there are any chance you'll have brand new areas/rooms modeled in there such as Quanon's work for Silveredge9?
I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.


MORE TO COME....


Logan

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Old 04-06-2009, 02:45 PM   #499
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Thanks. Yeah, those original ones looked like a coloured paper bag with a cardboard face plate.

On that note, here is a screenshot of some in-game Mando gang:
Show spoiler

from left to right: RedRob41, Logan23, Kyvios
Holy ****!!!!!!!!
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Old 04-10-2009, 02:57 PM   #500
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I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible.

I agree that with your expertise, you could do some great area retexturing. I can't wait to see results of that, and of more of your reskinning work.

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.


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Old 04-10-2009, 08:33 PM   #501
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Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems.
Its almost too good to be true eh?
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Old 04-13-2009, 04:42 PM   #502
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Hey everyone!


Quote:
Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.
Thanks for the support

This will be quick update.


I am done with building the planets and placing main/secondary as well as most minor npcs.

I'm well into the Next Phase which is the Quest Content and Side Quest Phase. This is where I make the game work/playable. This includes party member dialogues, Scripting, Journal entries, Global datapads, Merchants, Light Saber Creation System, basically the Mod is brought to Life. This Phase will take 2-3 weeks.

Post Production
Once that Phase is complete, the Next Phase will be making sure all dialogues are in game as well as fine tuning them, adding alien VOs, lips, Bink movies finished, and the beginning of prep for Human VOs.

The Balancing Phase will be were I remove and add containers with items, test out game play and flow, balance the Light saber Creation System, fine tune game play.

I don't have the video uploaded, but here is a screen shot....from a future bink video. This is a shot from one of the wrecked ships that float around Malachor V (vr1- one piece; vr2 -planet broken up into many)
http://img504.imageshack.us/my.php?image=malfarfull.jpg

MORE TO COME.....

Logan

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Old 04-13-2009, 05:13 PM   #503
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Glad to hear that progress is moving along. But tell me...what is this Lightsaber Creation System? Are you going to have unique hilts like USM but well incorporated into the game and not having two hundred spelling errors?


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

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Old 04-13-2009, 05:51 PM   #504
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Glad to hear that progress is moving along. But tell me...what is this Lightsaber Creation System?
There's plenty of info in posts 398 & 405. Happy reading

Quote:
Originally Posted by Miltiades View Post
I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible.
It just takes lots of time & practice. Everyone has room to improve, even me

Quote:
Originally Posted by Miltiades View Post
Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems.
Yeah, I'd been burned a couple of times before when I helped out with artwork and a team let their mod die. Oh well, successful mods are harder to finish than it seems.
When I was asked to provide just one character for RoR, I read every post, and had a much better feeling that this one would be followed through on. Logan puts in so much work, that I was inspired to just keep adding more characters .



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Old 04-13-2009, 06:19 PM   #505
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I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.
Well just like Miltiades I was in doubt a mod project as this would fly so far.

That's why if you asked somewhere in the beginning, when this started if I would wanted to join: I would had to say no.

But it looks like I was wrong, dead wrong.
I check the thread now and then, pleased to see your team
is doing a great job.

Very organized


Anyway, if you think you need a new module or some special area, drop me PM later on.
Can't really help right now, caught up in my own modding and school work

Plus my contribution to BoS:SR was just 4 areas, none to big, certainly not a full new planet.


TIQUILAAAAAAAA
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Old 04-14-2009, 10:22 PM   #506
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DAYMN! CAN't WAIT! this could be badass! and since kelborn is one of the party member, its 2x badass! master drayen is already my fav. he's like obi-wan with tattoo. but im curious wether you can train other non-jedi (save dustil) in the way of the force?
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Old 04-15-2009, 06:55 AM   #507
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Redrob i love you mandalorians are by far my favorite star wars group and you just made them better tenfold


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Old 04-18-2009, 02:43 PM   #508
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I wish you lots of success for your search.

In the meantime, I'm still plugging away at characters. I'll probably be slowing down soon too, to concentrate on my upcoming wedding.

For the mo-ment, I have some new screeeen-shots

First up, Corellian soldiers and officers, now with 3 different ranks each. I've also darkened the officer jacket, since the green was too saturated.


Next, I've been secretly working on some Mandalorian armour. I'm not going to identify them right now (I'll leave that up to Logan23, since he's in charge of the surprises in the script). I will say that the one on the far left is made for yours truely (note the logo on his shoulder pauldron) since there isn't any story for him yet.

I've been playing around with the models as well, so that they will have unique looks. Mostly I've changed the helmets and shoulder pauldrons (the only standard model is the crimson one).

Well, I hope that keeps your intrest for a bit

Oh wow! Those armors look perfect!



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"My eyes have never seen such a pretty woman! But i'm a skeleton so my eyes don't see much."
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Old 04-21-2009, 02:20 AM   #509
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Hey redrob41... I would kill to get those armors elsewhere (okay, I wouldn't kill). But I might do serious damage to my surroundings. I'd build a barn to get my hands on that mod. Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Old 04-21-2009, 10:46 AM   #510
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Will you release the armors seperatly?
Quote:
Originally Posted by Mandalore The Shadow View Post
Redrob i love you mandalorians are by far my favorite star wars group and you just made them better tenfold
Quote:
Originally Posted by Te Mirdala Mand'alor View Post
Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It seems pretty consistent that people want to have the armours as a stand alone mod. Well, I certainly want to, but I really think that they would be cooler as part of the whole story. I wouldn't want to create any .uti mod conflicts, so I will definately wait untill after RoR is released (at least part 1), but I should be able to release a stand alone armour pack someday.

I think that for me, RoR (like other huge story mods) will be in a separate Override directory, and all my small mods will be in a backup Override (I just rename the folder so that I can pick which group of mods I want to use). I'll probably make several smaller packs (like the playable Rattataki and other aliens) that can be mixed and matched .



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Old 04-21-2009, 11:54 AM   #511
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Wow.....just wow....

After reading through the pages and searching the site, I'm amazed. I believe....NO, I KNOW that this, M4-78, Sleheyron, and Drewton's Improvement mod are the best I've seen so far.

I'm quite eagar to see this when it's done.

Keep up the great work.

P.S. If you need any dialogue help, I'm an avid writer, so I can insert my two cents if needed =]


Of all the things I've lost.....

....I miss my mind the most.

~The Dark Jedi Malaka~

Status: Malaka is feeling evil today....

Last edited by The_Dark_Jedi_Malaka; 04-23-2009 at 11:24 AM. Reason: Typo......again
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Old 04-23-2009, 09:40 AM   #512
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this mod is probably going to be one of the best iv ever seen, including the m4-078 mod, and the upcoming team gizka mod. all i can say is..... WOW!!!
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Old 04-27-2009, 10:02 PM   #513
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Hey everyone!


Quote:
Very organized


Anyway, if you think you need a new module or some special area, drop me PM later on.
Can't really help right now, caught up in my own modding and school work

Plus my contribution to BoS:SR was just 4 areas, none to big, certainly not a full new planet.
Thanks!
I will be PMing you in the future.
There won't be any new created modules for the demo, but I will be consulting you on ideas for the Final Version.

I'm also looking forward to seeing your modules in BoS:SR, that's going to be an amazing mod

UPDATE:


I'm done with putting in 46%-50% percent of the mod's content, including Main/side Quests and journal entries.

I'm hope to have the rest of the Content Done in the next 2 and half weeks.

Once this is done, then comes .....

Post Production
This Phase will be making sure all dialogues are in game as well as fine tuning them, adding alien VOs, lips, Bink movies finished, and the beginning of prep for Human VOs.

Once the Content is in game, then I will be able to release a list of whats in the mod and an estimate of how long is the mod.

MORE TO COME....

Logan

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Old 04-27-2009, 10:08 PM   #514
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Great news Logan! Good to know that stuff is getting close to being finished.




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Old 05-01-2009, 05:03 PM   #515
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have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?
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Old 05-02-2009, 09:41 AM   #516
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Quote:
Originally Posted by malak4533 View Post
have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?
Would be kinda problematic as logan would have to create VOs for Revan. Making him mute would't be very professional.


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Old 05-02-2009, 12:49 PM   #517
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Hey,


Quote:
have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?
In RoR you will be meeting Revan personally.
As for the teachings to become a Weapon Master or Sith Lord prestige class, these will be opened/taught by a few individuals. Kreia will be able to teach you the Sith prestige classes while the Lost Jedi who joins you will teach the Jedi prestige classes.

These will not be available in the Demo.
This will be found in the 2nd half of the game.

As for VOs:
I am looking for the voice of Quan Drayen.
I'm looking for a voice that sounds like Qui-Gon Jinn.
I'm not ready for recording but i wanted to throw it out there...since I do want this character's VO in the Demo.


MORE TO COME......

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Old 05-02-2009, 01:40 PM   #518
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If you haven't already, I suggest putting up a thread in the Audio Productions section of Voice Acting Alliance. I've already got a couple auditions for the Lost Ones.

Now no offense and this is ONLY my opinion, but I'm having some issues with how much you are tying Kreia to the Sith (in this case making her teach only the Sith prestige classes and also her disciple Cain being the DS parallel to the PC's Jedi friend despite "seeking the middle road on issues"). Part of what I see in Chris Avellone's work in TSL is that he has Kreia not as ye representative of the Jedi (like Bastilla in K1) or the Sith, but as the speaker of truth. For one thing, Kreia never actually lies to you in TSL, she chooses not to release certain facts until you are ready. When she says that the identity of Darth Traya must not be revealed or "this war will end before it has even begun", she is saying that if she tells you she's a Sith Lord your Jedi-must-defeat-the-evil-Sith-and-save-the-Galaxy-in-time-for-dinner instinct will go off and you'll not listen to anything she says and/or try to kill her when she is the only person who can sufficiently guide you in this new dark era.

Thus, tying her to much to the "Dark Side", IMO, discredits a character who is in so many ways above arbitrary morality. Now if you do feel the need to discredit her either as a character or her ideals, my advice is that you need to face her arguments with legitimate arguments of your own (rather than using Jedi rhetoric and saying "the Dark Side leads to DESTRUCTION!!!!!!!!!! KILL ALL SITH LORDS!!!!!!"). Here is how I'd go about it.

Now Kreia's ideals are Social Darwinistic in nature, relating to the Sith ideal of the Powerful above the Weak, but without the needless bloodshed and opportunity for the Weak to become the Powerful through strife and hardship. The best counter to this is the following argument: "To what end?" This is best followed up with questioning what the measurement of a civilization's progress is: a society of individuals seeking constant self-improvement at the expense of empathy and basic tolerance, a civilization suffering from stagnation because everyone sees fit to rob each other of opportunities of self-improvement, a compromise, or something else entirely. The next thing to do is contend that all individuals who preach any sort of broad ideology to others (be it Kreia's Social Darwinism, the Sith's extremist Social Darwinism plus Fascism, or the Jedi's lofty Humanism and Utilitarianism) should not be able to spread their views simply because they do not live as ordinary human beings capable of empathy. NOTE: This is actually Revan's teachings passed on HK-47 which you can learn in TSL if you gain enough influence with him to ask about how one kills Jedi - I used KSE give myself max influence with HK so I could learn the answer to the influence based questions. According to Revan, the Jedi (and by extension Sith) shut themselves off empathically from others as a form of protection from such things as Malachor V. However, the way that one overcomes a Jedi (or Sith) is to "live like a normal person" by opening one's emotions. This is used to a certain extent by Atton who used simple emotions to form a mental barrier around himself when hunting Jedi to keep them out of his mind. This is especially confusing to a Jedi since they live detached from such emotions. Back on the original subject and actually a real-life note, this is true of all ideologues because they lived detached from ordinary life and invent ideologies for people without understanding the empathic aspect of ordinary individuals. This is why ideologies fail, because they do not take into account the human element.

Wow, I AM ranting! Still, hopefully you can get something out of my lofty talk . I'd be cool if you could actually use these arguments in a debate with Kreia in-game.

Anyway, looking forward to Act I as always.


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Old 05-02-2009, 02:05 PM   #519
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You know, if you are going to make a voiced dialogue with revan i would encourage this: Make him/her talk in a "machine voice". No i do not mean a computer generated voice, but something like vader. Revan couldve gotten some sort of an injury while fighting the true sith so that s/he has to use some weird of a voice helper device (they do exist, but they sound horrible. You should rather use a voice closer to a human, yet still one without a very recognisable sound. Did anyone understand what im raving here? Im not quite sure i did...). At least i would make revan speak in such a fashion.


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Old 05-02-2009, 05:07 PM   #520
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then what about a tablet, like the old sith headmaster (you fid him in one of the tombs in korriban: uthar wants him dead) in kotor1, to teach you some of the force forms and lightsaber forms, as the jedi masters do that in tsl, so all you would have to do is use the wording dialogue when you open it like a datapad, or write some more
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