Crispy Gamer (it just sounds wrong...) has conducted an interview
in which stories and methods of story-telling are discuffed between the two founding fathers of BioWare: Doctors Ray Muzyka and Greg Zeschuk.
"I'd say that the bigger tent pole is emotion,"
says Dr. Muzyka, "and story is more of a path towards that. You create that path with the characters, the story and the narrative, by making choices and having consequences result in the narrative flow. Narrative is bigger than just story, too. Story's one valid way -- an important way -- to get narratives conveyed, but narrative can be the social interaction outside a game, in community interactions or user-generated content."
A rather curious definition of narrative there but interesting nonetheless. It's nice to know that BioWare are still committed to creating "quality story-lines", I just wish I was as interested in their latest offerings as they seem to be.