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05-11-2008, 09:02 AM
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#81
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Rookie
Join Date: May 2007
Location: In a different reality.
Posts: 92
Current Game: Tales of Vesperia
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The one with the backpack looks pretty cool. 
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05-14-2008, 11:23 AM
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#82
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Right-o, so what's up the next? The Mando's I hope 
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05-14-2008, 12:54 PM
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#83
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Rookie
Join Date: May 2008
Location: England
Posts: 88
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Or how about Rakata?
Either way, your work is excellent RedRob. I loved your Sand Person mod. 
ø¤º°`°º¤ø
,¸¸,ø¤º°`°º¤ø,¸¸,
°º¤ø,¸¸,°º¤ø,¸¸,ø¤º°`°º¤ø,¸¸,ø¤º°
,¸¸,ø¤º°`°º¤ø,¸¸,
ø¤º°`°º¤ø
º°`°º
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05-14-2008, 07:25 PM
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#84
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Rookie
Join Date: Aug 2007
Location: Lost in Mustafar
Posts: 173
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Froglings please
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05-14-2008, 08:03 PM
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#85
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Froglings?
Do you mean Yoda and Vandars people?

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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05-14-2008, 08:16 PM
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#86
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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yeah i cant wait for that
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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05-15-2008, 03:34 AM
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#87
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Rookie
Join Date: May 2008
Location: England
Posts: 88
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Well, they're a bit short aren't they? Most of the weapons are twice their height and tend to dip through the floor.
ø¤º°`°º¤ø
,¸¸,ø¤º°`°º¤ø,¸¸,
°º¤ø,¸¸,°º¤ø,¸¸,ø¤º°`°º¤ø,¸¸,ø¤º°
,¸¸,ø¤º°`°º¤ø,¸¸,
ø¤º°`°º¤ø
º°`°º
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05-15-2008, 06:38 AM
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#88
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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yeah but who cares
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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05-16-2008, 04:05 AM
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#89
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Wow, looks like I'll be busy for a long time with all these requests  . I'll probably be sticking to the 2 part head & body models for now, rather than the single body models. Unfortunately, that means that I won't be doing any froglings or Rakata right away. Some Mandalorians are near the top of the list though.
In the meantime here's an update on Aurra Sing (scoundrel clothes):

Any opinions? I still think that the red suit is a bit too saturated and bright. I went for a lighter jacket this time, just to see how it'd look.
I've also been asked to make some Rattataki for the Revenge of Revan Mod. I'll try and make them from models that are in both games so that I can release them for both.
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05-16-2008, 06:38 AM
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#90
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Yeah, I have to agree with you. The jump suit could be toned down a notch. 
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05-16-2008, 11:17 AM
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#91
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Banned
Status: Banned
Join Date: Mar 2008
Location: Banned
Posts: 1
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Too much red! Aaaaaagh!
Change the colour of the trowsers to a greysh blue or something. The reds stingin' me eyes!
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05-16-2008, 12:09 PM
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#92
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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yeah but otherwise looks good
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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05-16-2008, 09:31 PM
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#93
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Rookie
Join Date: Aug 2007
Location: Lost in Mustafar
Posts: 173
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I like them, but now I prefer the "scoundrel" Aurra Sing, where are you going to upload them?
Last edited by HK-52; 05-16-2008 at 09:33 PM.
Reason: grammar
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06-04-2008, 04:03 AM
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#94
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Well, it's been awhile. Just checking in to let you know that I'm still working on these. I've been busy making a Duro for the Revenge of Revan Mod. I've just posted some screen shots there. I used models and textures that are in both games, so I should be able to make some playable Duros for K1 as well. Ah, what the heck, I'll post them here too:
Quote:
Originally Posted by redrob41
Well, I promised some screenshots, and here they are:

I took PMHB03 and moved the verts around until I got a nice Duro shaped head. This way, he'll be able to use every medium size clothing model in the game. His head is a little larger than normal humans, so when equiping headgear it will clip a little, but it doesn't look too bad. I used the basic combat suit (PMBC01) and applied the Duros space suit texture to it, and added a name bar over the front left pocket.
His face is scarred from surviving the Taris bombing; they are healed over, but as he goes to the dark side, they slowly begin opening up.
It would have been WAY too much work to edit the basic N_Duros textures to make one for every armour and robe in the game. This way, has many more advantages. The only disadvantages is that his posture doesn't match the other Duros in the game, and he has 5 digits on each hand instead of 4 like the other Duros. The original Duros in episode IV had 5 digits.
So, he should be a cool party member to run around with you 
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Consider that a sample. A K1 version won't have the name tag or the scars, and I'll probably do a couple shades of blue\grey. The skin is asymmetrical, so maybe I'll add some different scars or tattoos. Who knows.
I'll be back onto the Aurra Sing & Asajj Ventress mods soon.
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06-04-2008, 04:10 AM
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#95
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Rookie
Join Date: Jan 2008
Location: In a purple haze
Posts: 147
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Hi redrob, you're mastering photoshop no doubt
All your stuff is top quality
How have you made your skin asymetrical ?
"Adding new heads is impossible" - modders
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06-04-2008, 10:51 AM
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#96
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by settoken
Hi redrob, you're mastering photoshop no doubt
All your stuff is top quality
How have you made your skin asymetrical ?
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Thanks.
I didn't do anything fancy to make it asymmetrical. All I did was edit the uvw map in NWmax so that both sides of the face were showing (most models only show half). I also moved one of the ears into a separate area. The back of the head, side and neck are all mirrored though. It takes a lot of time, but is worth it to unwrap and edit the uvw-map.
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06-04-2008, 11:06 AM
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#97
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Looks good!
Can't wait to see what else you have in store for us! 
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06-12-2008, 06:35 AM
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#98
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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pre-vacation update
Here's an update to show that I'm still working on the Rattataki:

Now then, you might be wondering why all the males have facial hair. I went down to my local comic shop and picked up a copy of Clone Wars Volume 5 trade paperback. One of the stories is from Star Wars Republic 60: Hate and Fear, which includes Asajj Ventress' backstory, as well as taking place on the planet Rattatak. Asajj had a lot of her soldiers there, and all the men had bald heads and moustaches and/or goatees. Since this is the only real source of images I have for the Rattataki male, I'm not sure if it is just that artists' idea, or if it is cannon. The image on Wookieepedia is of Asajj's right hand man, Aidus, and while hard to see, he does have a short cropped moustache and beard.
At any rate, I've made these six with crazy face scruff. I'll probably do some more, maybe with a little less facial hair, or even none. Untill then, though, I'll be on vacation for a couple weeks.
keep on modding 
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06-15-2008, 03:30 PM
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#99
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Junior Member
Join Date: Mar 2008
Location: inside Kyramud-type battleship
Posts: 383
Current Game: Elder Scrolls IV
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i like the Rattataki they are asome  keep it up !
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06-16-2008, 01:30 PM
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#100
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Rookie
Join Date: Jun 2008
Location: Lost.
Posts: 44
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Sweet, nice.
This is awesome.
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06-17-2008, 05:58 AM
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#101
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Nice, handlebar moustache! 
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06-17-2008, 08:52 AM
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#102
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The Writing Writer
Join Date: Aug 2007
Location: The Desert
Posts: 284
Current Game: KotOR II
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i concur
My Mods
“You needn't die happy when your time comes, but you must die satisfied, for you have lived
your life from the beginning to the end and ka is always served.”
― Stephen King, The Dark Tower
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12-17-2008, 11:49 PM
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#103
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Woo, last post in June? Sorry I've neglected this for so long.
Well, I've been really busy with the Revenge of Revan mod, but I've finally gotten around to releasing the K1 Rattataki mod. You can find it here  . It is only a first release, since there aren't any unique clothes for Asajj Ventress. I'll keep working at new robes for her in 2009, but it has proven difficult so far. Hopefully it won't be another 6 months before I release an update  .
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12-19-2008, 01:27 AM
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#104
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Rookie
Join Date: Apr 2008
Location: Alberta, Canada
Posts: 176
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Looked at your mod - looks flipping awesome.
Are you going to upload it to KOTORfiles?
FYI to everyone asking where mods will be uploaded is off-topic, and this type of thing needs to be asked in PM's. Thanks. -RH
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
Last edited by RedHawke; 12-19-2008 at 02:22 AM.
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03-31-2009, 10:23 AM
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#105
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Rookie
Join Date: Mar 2009
Location: Germany
Posts: 15
Current Game: SW:TOR
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Hey RedRob. i love your skins. very good work 
when did you release the republic uniforms skins?
i can't wait. the skins are to awesome.
Quote:
Originally Posted by redrob41
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03-31-2009, 10:42 AM
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#106
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Yeah, I'd love to use those skins!
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03-31-2009, 11:10 AM
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#107
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Triple-Eight
Hey RedRob. i love your skins. very good work 
when did you release the republic uniforms skins?
i can't wait. the skins are to awesome.
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Quote:
Originally Posted by Ghost Down
Yeah, I'd love to use those skins!
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Thanks. I've also made some combat suits for the Sith, Czerka, the TSF & Corellian military (for Revenge of Revan). I plan on making a few more for minor organizations, like Hidden Beks & Black Vulcars etc. I'll probably release them as a modders resource. Rather than placing them in-game myself, I'll leave it up to other people to use them to expand the variety of NPCs. The other good news about them is that I'm making everything with tgas that are available in both games, so there isn't any problem with porting. I'll post some screen shots later after I get home.

Edit: These screenshots are from TSL, but the skins will work just fine in K1. I'll also include uti's and models (uvw map fixed) for both games. I chose the combat suit because it is the only model for both genders that has a significant portion that is not mirrored. I've put a logo on the back panel of each suit.
I plan to do some more like the Exchange (based on Davik's suit PMBE07); Black Vulkars (based on N_swoopgang01 & 02); GenoHaradan (based on N_Rodian03). I'd do one for the Hidden Beks, but they seem to wear whatever armour suit they can find, and don't really have any "gang colours".
Last edited by redrob41; 03-31-2009 at 09:05 PM.
Reason: added screenshots
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04-18-2009, 12:11 AM
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#108
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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a few more combat suits:

Exchange (based on Davik's War Suit); Black Vulkar Orange & Blue (based on Nikto swoopgang members)
That makes a total of eight combat suits. I can't really think of any others to do. The Hidden Beks don't really have any gang colors; the GenoHaradan are too secretive to have uniforms. Any suggestions?
Last edited by redrob41; 04-18-2009 at 12:41 AM.
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04-18-2009, 01:27 AM
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#109
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Te Mirdala Mand'alor
Hey redrob41, is it possible to get the Jango Fett armor that you display in some of you mod sreenshots on kotor2files.com? Just wondering... I would appreciate it if I could obtain them somehow.
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I haven't ever made a Jango Fett armour. If you could you post a link to the screenshot, I'll let you know. If you mean all the Mando armours that I'm doing for the Revenge of Revan mod, I'm going to wait untill the main mod is released before making any smaller mod packs. I know how much people like those Mandos, so I'll probably do it someday, but I still think that seeing them in the context of the RoR story will be better  .
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04-24-2009, 07:31 AM
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#110
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Rookie
Join Date: Mar 2009
Location: Germany
Posts: 15
Current Game: SW:TOR
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wow i love the new armors. the republic armors are still my favorites
i want to start a new kotor1 game and i want to start with this armors.
will you upload them soon? 
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04-24-2009, 10:12 AM
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#111
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Junior Member
Join Date: Apr 2008
Location: Earth (Fight for her)
Posts: 383
Current Game: Natural Selection 2
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Redrob, this is easily some of the best skinning work I've seen in a long time! These are kandosii! Mirid'la Rob, vor'e. Might I suggust doing a damaged/destroyed/scrounged suit? Ya'know, one that looks really ramshackle, as in pieced together from scraps. Like something someone in the lower-city on Taris would wear.
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04-24-2009, 11:22 AM
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#112
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Those are some sweet looking armors Rob! Can't wait to see what else you got in store for us! 
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04-24-2009, 11:44 AM
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#113
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Triple-Eight
i want to start a new kotor1 game and i want to start with this armors.
will you upload them soon? 
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I've already uploaded them to KotorFiles on FileFront, and they are pending approval. When the link is ready, I'll post them in TUCE.
Quote:
Originally Posted by Ulmont
Might I suggust doing a damaged/destroyed/scrounged suit? Ya'know, one that looks really ramshackle, as in pieced together from scraps. Like something someone in the lower-city on Taris would wear.
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That's a cool idea. if only it came a couple of days ago before I submitted the pack, I could have made some.  . Oh well, maybe in an update after people share more ideas  .
Last edited by redrob41; 04-28-2009 at 07:07 PM.
Reason: added link to TUCE
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04-26-2009, 11:15 AM
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#114
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Rookie
Join Date: Mar 2009
Location: Germany
Posts: 15
Current Game: SW:TOR
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yeah, i love the armors. but there is no carth uniform reskin in it. when did you upload them?
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04-26-2009, 07:13 PM
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#115
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Triple-Eight
yeah, i love the armors. but there is no carth uniform reskin in it. when did you upload them?
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I haven't uploaded Carth's yet. I plan on making Republic versions of all the Party's clothes, as well as the standard Scout, Scoundrel & Soldier clothes. Once I've got them all done, I'll make a mod (or add them to a revamped Species Specific Feats mod). Since I jump around a lot with what I'm working on, only time will tell when it is done. I can only do what I can.
Also, I'll be taking the summer off for my wedding, honeymoon, and settling in with my wife. I'll be busy with all that, and my modding time will drop quite a bit. I currently squeeze in about 20 hours a week, but I might drop that down to less than 7 a week until fall. Who knows, since my life will be full of new, exciting stuff soon  .
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04-26-2009, 07:23 PM
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#116
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Quote:
Originally Posted by redrob41
Who knows, since my life will be full of new, exciting stuff soon  .
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Too much info! 
On another note, everything looks fantastic!
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04-27-2009, 12:04 PM
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#117
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Rookie
Join Date: Nov 2008
Location: UK
Posts: 125
Current Game: Dragon Age: Origins
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Wow! You are ... amazing! It's almost a shame, since skinning is one of the (modding) things I do best, yet your work makes mine look like ****.
On another note, I was wondering if you could maybe do a Mandalorian combat suit (I'm sure they need lighter armour sometimes). It's just a suggestion though.
Keep up the good work! 
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04-28-2009, 03:17 PM
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#118
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by darth-me
Wow! You are ... amazing! It's almost a shame, since skinning is one of the (modding) things I do best, yet your work makes mine look like ****.
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Keep your chin up, and keep practicing. I can't count the number of hours I spend modding these games. I heard that a person needs at least 10000 hours of practice at anything to be truly good at it (like elite pianists, artists and athletes).
Quote:
Originally Posted by darth-me
On another note, I was wondering if you could maybe do a Mandalorian combat suit (I'm sure they need lighter armour sometimes). It's just a suggestion though.
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and a very good suggestion it is. I'll add it to the list along with worn-out, piece-meal armour (as per Ulmont), and a mechanic's overalls (like the one I did for Nindo Bahr of RoR). If I get a couple more suggestions, I'll make a little update to my combat suit mod.
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04-28-2009, 03:24 PM
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#119
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Rookie
Join Date: Mar 2009
Location: Germany
Posts: 15
Current Game: SW:TOR
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hey Redrob. what do you think about a playable Jawa? 
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04-28-2009, 07:04 PM
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#120
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Triple-Eight
hey Redrob. what do you think about a playable Jawa? 
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That'd be really cool, but soooooo hard to do. When I first made my Species Feats mod, I planned on doing a lot of aliens, including Jawas. The problem is that most of the models for aliens are missing animations (usually combat). They also are single body (humans and Twi'leks use common body models with individual head models) which is harder to deal with. The only ones I've had success with were the Zaalbaresque Wookiees and Tusken (since the models have every animation already). In order for them to use armours and robes, I had to re-model 10 mdls and re-skin, like, 48 textures. It took too long, and only a small handful of people truly appreciate it. So, I've held off on doing more aliens, and stuck to near-humans.
Anyone who can edit a .2da file can make a quick and dirty Jawa tho. I explained it once for a female Tusken. The process would be similar, just substitute the Jawa's .2da line and his .mdl and .tga names instead.
Maybe I should just make up a TSLPatcher for all the difficult aliens, so they're all quick and dirty. They wouldn't have any change of clothes, but they'd still be able to have the stats of an equiped armour or robe.
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