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Old 05-17-2009, 10:48 AM   #1
Darth Cryptic
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Baseitem.2da walk through?

Could someone do up a baseitem.2da walk through like stoffe did with the appearance one?


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Old 05-18-2009, 10:55 AM   #2
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Do you have a link to that one?

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Old 05-18-2009, 04:30 PM   #3
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I think he's referring to this one (or possibly this one)


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Old 05-19-2009, 09:53 AM   #4
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You don't need to edit baseitems.2da very much.. I'll tell you the most important functions:
  • standard models (how they look)
  • range (how far blasters shot)
  • ammunitiontype (what the blaster does shot with....my favorite thing....)
  • equipable slots (where you can equip them)
  • wielding of the weapon (one hand, like a riffle...)
  • droid or human (flamethrowers etc. are 2, droid/swords and masks etc. are 1, human/ blasters, grenades are 0, both)

Note: These are noth the functions' names, these are what they do.



Beep.
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Old 05-19-2009, 01:28 PM   #5
Darth Cryptic
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@ Malxados : The first one you linked was the one I was referring to. should have added that to my first post. -pokes through other tutorials- Or... something like this one by Redhawke.

@ R2 : I'm trying to make something like Chainz Darksword mod. I know just a straight up saber setting to the UTI won't work, so I'll need to make a new row to tell the bugger how to act. thus my walk through request.


The power of the Sith is to hide in plain sight, to corrupt unnoticed.
How the frak do you expect to go unnoticed with Sith tattoo all over your face?
~Darth Cryptic~
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