lfnetwork.com mark read register faq members calendar

Thread: [K1] Decompiling
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-19-2009, 07:34 PM   #1
R2-X2
Junior Member
 
R2-X2's Avatar
 
Join Date: Dec 2008
Location: Above Lehon
Posts: 352
Current Game: KotOR again. F*** yeah.
[K1] Decompiling

How to decompile .ncs files in K1?



Beep.
R2-X2 is offline   you may: quote & reply,
Old 05-19-2009, 09:03 PM   #2
Qui-Gon Glenn
Necessary Roughneck
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Thessia
Posts: 1,465
Current Game: ME3MP, Arkham Origins
Folder extraordinaire Helpful! Forum Veteran Veteran Modder 
Try DeNCS. It will not work for all of them, but will work for many.

Also, have you tried looking through the game's directories... much of the source code is actually present in your game files.
Qui-Gon Glenn is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > [K1] Decompiling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:23 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.