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06-13-2009, 06:03 PM
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#41
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Hunger, The Lord Of
Join Date: Dec 2008
Location: Korriban, Sith Empire
Posts: 1,022
Current Game: Shogun 2: Total War
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My prediction:
Republic
-Jedi Guardian
-Jedi Consular
-Republic Trooper
-Smuggler
Sith
-Sith Marauder
-Sith Lord
-Sith Legionnaire
-Bounty Hunter
The Jedi and Sith Classes will be similar to what they were in KOTOR and TSL, but probably more extreme. A Guardian/Marauder will be even more lightsaber and brute power focused, however. Consular/Lord will be the usual mage class. Also, this time we will no longer have the Sentinel/Assassin class (both pointless middle ground classes who do very little thing differently from non-Force users).
Republic Troopers and Sith Legionnaires will essentially just be the same class (ranged front lines soldiers) but different allegiances. Smuggler and Bounty Hunter classes are essentially the Freelancer classes, but aligned respectively: one makes money by selling goods illegally, the other makes money by killing or capturing people.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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06-13-2009, 06:14 PM
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#42
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Rookie
Join Date: Apr 2008
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... why are you making them 2 different classes? they could easily be done into Talent tree's or w/e they are going to call them. Their is no need for 2 classes that are the same thing only they are better at 1 aspect of them self. The last space has to be a healing class because so far all we have heard of is trooper being able to do a bit of healing which will be probably a small self heal.
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06-13-2009, 06:38 PM
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#43
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Rating: Awesome
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Yeah I do not expect there to be multiple Jedi / Sith classes. They have pretty much said "Jedi" and "Sith" will be the class names.
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06-13-2009, 09:53 PM
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#44
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º¿º>^..^<
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I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.
Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.
"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson
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06-14-2009, 08:56 AM
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#45
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Or since Sith are addicted to adrenaline stims they could have a stim chemist or w/e your call a guy that makes them.
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06-14-2009, 09:02 AM
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#46
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Quote:
Originally Posted by Tommycat
I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.
Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.
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Makes good sense. I could see it working.
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06-14-2009, 09:23 AM
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#47
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Sith Stealth Class? -- Forums of the Old Republic
There's a screenshot of what appears to be a new character, who you might think was just a female Smuggler, were it not for the caption:
Quote:
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It takes skill to avoid detection by the Jedi.
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It could just be saying that Smugglers aren't liked by the Jedi, but I don't think so... I'd say it seems more likely that this is an Empire aligned spy/infiltrator class, especially as the character in this screenshot looks exactly like the Twi'lek from the Deceived cinematic, only human.
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06-14-2009, 10:26 AM
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#48
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I very much agree with that line of thought, MyNameDidntFit.
But the idea of some class along those lines had also been brewing in my mind. It seems indeed very thinkable that Sith would have some deceving, hidden, sneaky class. It would fit very well in the logic of them being generally evil and deceiving.
Also, it accomodates the idea of Trooper vs. Bounty Hunter, and in the light of this, Smuggler vs. "Spy" (or what you choose to call this class).
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06-15-2009, 03:19 AM
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#49
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Yeah, I think that from the beginning there was always going to be an Empire aligned class that focussed upon stealth, trickery and deceit as they're some of the Sith's most well known traits.
The only issue know is trying to figure out the last pair of classes and, to be honest, I'd really rather if they weren't healers.
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06-15-2009, 08:09 AM
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#50
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Lurker
Join Date: Aug 2008
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What about crafters? Do you think there will be a crafter class for each side?
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06-15-2009, 09:08 AM
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#51
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º¿º>^..^<
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First off, before I say this, I want to make it clear that I was a crafter in SWG and took great pains to make sure I was near the best crafter. I love crafting.
HOWEVER I would not want it as a class. With only 4 per side, having a crafter CLASS would be an insane waste. I'd rather it be a talent/selected pool/whatever so that I don't have to log out of my main to make whatever shiney someone needs. It seems something that would be best left to selectable rather than as a class.
I agree that it would be nice if Bioware were to go a different route than a healer class. The question becomes... "But what?"
"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson
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06-15-2009, 10:24 AM
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#52
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Quote:
Originally Posted by Tommycat
Ok at first I was upset about the limitation of BH to Sith only. I figured that meant that it was 4 classes per side. That meant it would be severely limiting. Then I thought about it some more.
In the original KotOR we had a total of 3 classes to choose from(in the beginning). It didn't seem limiting or boring even though all 3 essentially walked through the same footsteps of each other. However with TOR, each class will have its own story line. So even IF there are only 4 per side, it isn't like other MMO's where even with 30 different classes you essentially run the same course in leveling. If they keep some of the ideas from KotOR even two Bounty Hunters may not be even near the same.
So with that out of the way, what are your thoughts on how even if it's only 4 classes per side, it could still be more diverse than games with 8 or more classes not attached to a side.
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i couldnt agree more about the 4 classes per side each having unique storyline and quests .
it would be great and fun to level these class, but what about the End game,
at the end we all gonna reach the level cap and start pvping or pveing and at that point we hit the limitation of the 4 class per side, i mean in pvp u are up against 4 types of classes and in pve u r raiding with 4 classes only. it could be a little limiting imo
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06-15-2009, 10:39 AM
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#53
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Join Date: Jun 2009
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My thoughts:
4 classes per side:
Jedi, Trooper, Smuggler, Technical Droid
Sith, Bounty Hunter, Spy, Assassin Droid
There will be no healer class. Every class will be able to solo through most of the game per their statements, so this would lead me to believe that they are going the way of more recent Pen and Paper RPGs like Star Wars Saga Edition and D&D 4e where every class as the ability to keep themselves alive. If enemies don't heal themselves and maybe have less hit points this shouldn't be an issue.
If each class has 200+ hours of story and can take the light or dark path within their factions, there will not be a lack of options. Do you really think the path of a Bounty Hunter will be anything like that of a Trooper? Smugglers and spies will have unique paths, Bioware will ensure that. I also forsee many talent trees so that every member of a certain class will be unique. Don't forget, we haven't even gotten into the multitude of races that will differentiate us.
There won't be a crafter class. I think everyone will have access to any crafting they desire. I won't venture to guess how this is implemented, but I'd think Bioware would take cues from both SWG and WoW and come up with their own system.
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06-15-2009, 10:45 AM
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#54
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Rookie
Join Date: Jun 2009
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What about races, i mean if one of the classes was a driod thats about it, no races of that driod or am i mistaken? it could conflict, unless there are types of driods or something
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06-15-2009, 10:49 AM
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#55
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Rookie
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Well, there are different models for sure. One cool thing about droids in Star Wars Saga Edition is that you can upgrade their parts.
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06-15-2009, 10:55 AM
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#56
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Rookie
Join Date: Jun 2009
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Quote:
Originally Posted by Hunted
My thoughts:
There will be no healer class.
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I agee with you on that, a class spot shouldnt be waisted on a healer one, healing thing should be more like a talent tree to a specific classes . but if u are saying there should be no healing specialist that could effect the end game greatly imo. after all the most successful MMOs are that way cuz of the end game style they got like WoW. there are alot to be learned from it which cant be just ignored , but am sure ppl in bioware are aware of such things and what challenge they are up against
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06-15-2009, 11:54 AM
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#57
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Hunger, The Lord Of
Join Date: Dec 2008
Location: Korriban, Sith Empire
Posts: 1,022
Current Game: Shogun 2: Total War
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Okay, how about subclasses?
Republic
Jedi
-Consular
-Guardian
Trooper
Smuggler
???
Sith Empire
Sith
-Lord
-Marauder
Legionnaire
Bounty Hunter
???
Now, what should the ???s be? My guess is that since you have your mage class, your soldier class, and your specialist/outlaw/assassin class, you should have some sort of support class. In Diablo II, the best example of this is the Paladin. The Paladin is a soldier who creates auras that give himself and everyone in his party insane bonuses. A support class in TOR would have to be able to stand his/her own ground, but have something beneficial to others.
My guess, based off of some other previously mentioned ideas:
Republic
Agent - Stealth and leadership bonuses, tactician who improves the coordination and strategy of allies.
Sith Empire
Assassin/Spy - Stealth and saboteur, rather than giving bonuses to allies this class weakens the coordination and strategy of enemies.
This would fit the whole thing of LS is improvement and defense while DS is damage and offense.
Both are essentially your covert class, working for the government(s) to either gain a strategic bonus to your faction or take away one from the enemy.
So....
Republic
Jedi
-Consular
-Guardian
Trooper
Smuggler
Agent
Sith Empire
Sith
-Lord
-Marauder
Legionnaire
Bounty Hunter
Assassin
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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06-15-2009, 11:56 AM
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#58
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Rookie
Join Date: Jun 2009
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i think the subclasses could be very reasonable , if it wasnt called sub-class it would be called a talent tree or something else equevilent i guess
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06-15-2009, 02:17 PM
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#59
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º¿º>^..^<
Join Date: Aug 2007
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Current Game: Real Life 1.0(BETA)
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I really don't like the idea of Droid being a class. I mean if we're going to have droids in there, they should be a playable race. There were droid smugglers, and bounty hunters out there too...
Ooooo I just thought of something... 4th class. Republic: Technician, Sith: Beast Tamer(or Slaver...).
"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson
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06-15-2009, 02:59 PM
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#60
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Join Date: Jun 2009
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I like your thinking. Pet classes are always fun.
I could see Droid Technician as the Republic class and Officer as the Empire class. The Officer would have soldiers as it's pets.
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06-16-2009, 12:49 AM
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#61
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Lurker
Join Date: Jun 2009
Posts: 1
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Iconic Classes
When thinking about the classes they have left you have to look at all the characters they have mentioned. I sit and think about who is missing. Well, first off Leia/Padme...
So this leads me to believe this game will not have a medic class or split Jedi classes. I think there will be some form of officer/leader/politician. I have seen people in other forums mention this as a possible buff class.
There were a couple interviews from E3 that confirmed 8 classes. I believe I saw them say it in video interviews. The way they have the classes to me it seems that the trinity(tank/dps/heal) is not going to be represented. I really think it will be similar to Kotor in that no one is actually a healer class. If anything the Jedi Guardian, Consular, Sentinel are really just different "trees" of talents or abilities you can probably specialize into.
Another name I thought of as iconic was Wedge but I really can't see a Pilot being a class.
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06-16-2009, 05:51 AM
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#62
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Quote:
Originally Posted by datary
What about crafters? Do you think there will be a crafter class for each side?
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BioWare have stated that the classes will be ' heroic and combat oriented' [not the exact words], and that really does not lean towards having a crafter class. Crafting as an ability that characters may learn - possibly even each class to a differing degree - is a lot more likely.
On crafting thing I would LOVE to see would be Jedi and Sith crafting their own lightsabers as part of their quest/story - likely near the beginning.
Quote:
Originally Posted by dmcNightmare
i think the subclasses could be very reasonable , if it wasnt called sub-class it would be called a talent tree or something else equevilent i guess
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I doubt that there will be 'subclasses' as such. I'd imagine the role of subclasses will be filled by the path each player chooses in the 'skill tree' of their character. For example a Jedi could focus on sabre skills or they could focus on Force intensive skills - thus giving the same result as having them as separate subclasses.
One other thing I've seen mention in this thread is the idea of an officer/diplomat type class. I think this could work quite well, however the same quote I mentioned in response to crafter classes has bearing here; a diplomat does not scream heroic and combat oriented. A military officer might, but the Republic already have a military class in their trooper which would make the officer somewhat redundant. And, if we are to assume BioWare's fourth character pair will fit with the vague pairing pattern we've seen so far, that would not fit.
Besides, the 'spy' class we've seen in the screenshot I linked earlier lends more merit to the idea of the last class pair being a stealthy infiltrator, saboteur, spy or assassin.
I can, however, see a Republic 'stealth class' being a diplomat type... to an extent. They would be more inclined to talk their way into/out of the enemy lines so that they could execute their objective with as few casualties and as little destruction as possible. Think Splinter Cell.
The Sith counterpart to this would be a more audacious assassin/saboteur who would kill, maim and destroy on his/her way to the objective.
*shrugs* Too many ideas in my mind...
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06-18-2009, 06:00 AM
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#63
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192.168.0.1337
Join Date: Jun 1999
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I'm expecting "Pirate" (sith equivalent of smuggler) and "Sith Trooper" classes to be announced 
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06-18-2009, 07:35 AM
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#64
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I don't think we'll see a Sith Trooper class. I think the Bounty Hunter is the opposite of the Republic's trooper. Heavy armor and heavy weapons.
Pirate is not a bad name for the smuggler opposite though.
Here's the way I see it:
Trooper - Bounty Hunter
Jedi - Sith
Smuggler - Pirate/Spy
??? - ???
I'm still curious what the 4th pair will be.
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06-18-2009, 08:17 AM
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#65
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I doubt it will be 'pirate' as it doesn't seem to be in any similar line of work to the Smuggler (that being flying about doing less-than-legal stuff  )... more of a footsoldier than a flyboy.
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06-18-2009, 04:00 PM
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#66
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Hunger, The Lord Of
Join Date: Dec 2008
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The reason why I parallel Smuggler with Bounty Hunter is that they are both the semi-legal classes. A Sith Legionnaire makes sense because there needs to be a parallel with the Republic Trooper.
The Agent/Spy classes are a definite possibility. It'd also be cool if they had the unique ability to hire random mercenaries or bounty hunters.
Subclasses...skill trees...when it comes down to it, I'm betting that there will be the whole Consular or Guardian choice system. This is how much people function with the Force user class system. I just hope that they don't revive the Sentinel class: completely pointless attempt to make a middle ground that was just plain weak.
Prestige classes are a must. You should eventually be able to become a Jedi Master, Sith Lord, Sith Centurion, Republic Commander, Elite Smuggler or Bounty Hunter...etc..
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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06-18-2009, 06:31 PM
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#67
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I'm not sure how you compare Bounty Hunters and Smuggler. I mean, yes, smuggler can be considered semi-legal. But Bounty Hunters? A bounty is a bounty...
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06-19-2009, 02:29 AM
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#68
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Rookie
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Quote:
Originally Posted by Lord of Hunger
The reason why I parallel Smuggler with Bounty Hunter is that they are both the semi-legal classes. A Sith Legionnaire makes sense because there needs to be a parallel with the Republic Trooper.
The Agent/Spy classes are a definite possibility. It'd also be cool if they had the unique ability to hire random mercenaries or bounty hunters.
Subclasses...skill trees...when it comes down to it, I'm betting that there will be the whole Consular or Guardian choice system. This is how much people function with the Force user class system. I just hope that they don't revive the Sentinel class: completely pointless attempt to make a middle ground that was just plain weak.
Prestige classes are a must. You should eventually be able to become a Jedi Master, Sith Lord, Sith Centurion, Republic Commander, Elite Smuggler or Bounty Hunter...etc..
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I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.
I have a feeling that the trroper class can supbranch into a republic pilot class
Never was anything great achieved without danger.
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06-19-2009, 03:44 AM
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#69
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Quote:
Originally Posted by knight 12167
I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.
I have a feeling that the trroper class can supbranch into a republic pilot class
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I doubt they limit what saber color you can use based on that, you can probably use whatever color you want if you can find the right crystals. The most I can see them doing with Guardian/Sentinel/Consular is talent trees like WoW.
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06-19-2009, 05:52 AM
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#70
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Quote:
Originally Posted by knight 12167
I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.
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Again, don't base your entire perspective on a trailer that has a single purpose of promoting the game and nothing else.
Quote:
Originally Posted by knight 12167
I have a feeling that the trroper class can supbranch into a republic pilot class
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I doubt it. Since those two classes have nothing to do with each other and Bioware has been clear about what kind of heavy duty fighter, the trooper is.
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06-19-2009, 07:22 AM
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#71
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Quote:
Originally Posted by Saenjaina
Again, don't base your entire perspective on a trailer that has a single purpose of promoting the game and nothing else.
I doubt it. Since those two classes have nothing to do with each other and Bioware has been clear about what kind of heavy duty fighter, the trooper is.
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To add to that, I am sure everyone will be able to be a pilot, regardless of what their ground profession is.
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06-19-2009, 11:13 AM
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#72
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I don't see the point, unless you can control an aircraft.
Else you might as well call it Scout/Reconnaissance Unit. That would maybe even allow for some healing aspect. Pilot is too defined. I would find it silly if I played a class called Pilot and never ever had an aircraft I could use at the same time.
It makes so little sense to me.
PS.
Hunted, do you mean in the sense of there being an expansion at some time, introducing space flight?
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06-19-2009, 01:22 PM
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#73
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Quote:
Originally Posted by Jeff
I doubt they limit what saber color you can use based on that, you can probably use whatever color you want if you can find the right crystals. The most I can see them doing with Guardian/Sentinel/Consular is talent trees like WoW.
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I'm of the same opinion as you here. I simply cannot see a full class (even a subclass) being created for separate specialisations of Jedi/Sith.
Quote:
Originally Posted by Saenjaina
Hunted, do you mean in the sense of there being an expansion at some time, introducing space flight?
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I think he's speculating that we will all have our own ship for interplanetary travel, making us 'pilots' - whether or not we physically fly the ship as a player.
In the 2nd developer dispatch video, Hall Hood made said this about Ord Mantell:
Quote:
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There are people who will steal your starship if you’re not careful.
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Which may have been a meaningless analogy or perhaps it was a slip of the tongue regarding interplanetary travel in SWTOR 
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06-19-2009, 08:41 PM
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#74
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Hunger, The Lord Of
Join Date: Dec 2008
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Quote:
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I'm not sure how you compare Bounty Hunters and Smuggler. I mean, yes, smuggler can be considered semi-legal. But Bounty Hunters? A bounty is a bounty...
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It's still in the semi legal zone, but politicians will ignore it because the elite of the Galaxy often depend on Bounty Hunters to get certain tasks done.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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06-19-2009, 08:55 PM
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#75
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192.168.0.1337
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"Imperial commando" and "Pirate" were mentioned in the latest Threat of Peace 
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06-19-2009, 09:54 PM
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#76
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Hunger, The Lord Of
Join Date: Dec 2008
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Well I don't know about pirate, but Imperial Commando is a definite indication of a possible class.
Updated Version:
Republic
Jedi
-Consular
-Guardian
Republic Trooper
Smuggler
Agent
Sith Empire
Sith
-Lord
-Marauder
Imperial Commando
Bounty Hunter
Assassin
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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06-19-2009, 10:30 PM
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#77
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8-Bit Code Monkey
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I'm going to be the Moisture Farmer class, it comes with a T-16 for ****ing up Womp Rats.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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06-20-2009, 04:17 AM
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#78
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Rookie
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I assume the classes will be
- Jedi Consular/Master
- Jedi Guardian/Weaponmaster
- Smuggler
- Trooper
- Sith Lord
- Sith Marauder
- Bounty hunter
- Pirate
Not too much, but definitely balanced. I wonder if you'll be able to upgrade your stuffs like in TSL.
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06-20-2009, 04:39 AM
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#79
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Rookie
Join Date: Jun 2009
Location: Australia
Posts: 15
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Quote:
Originally Posted by GonkH8er
"Imperial commando" and "Pirate" were mentioned in the latest Threat of Peace 
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The mention of pirates is barely worth noting; especially as it does not come to anything.
The Imperial Commandos are worth noting, but I do not see these commandos being a class in the game as that would be to make two classes that are virtual carbon-copies of each other - something I do not suspect BioWare want to be doing with their classes.
Again, I'll also mention that I cannot see BioWare taking up four whole class slots with Sith and Jedi.
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06-20-2009, 12:06 PM
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#80
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Quote:
Originally Posted by MyNameDidntFit
Again, I'll also mention that I cannot see BioWare taking up four whole class slots with Sith and Jedi.
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Same here, especially if the classes were from the SW D20 system that they specifically said they weren't going to use (and don't really match the iconic feel they're going for, since there were only 4 Force users in the OT and they didn't seem too worried about labeling themselves).
Let's kill ourselves.
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