1. We do agree that we're talking about a NPC or monster class, right?
2. You need the give the character the class using an editor that can manage data/lines that weren't in the original game. KGFF does that.
Open Kotor Tool. Go in BIFs/Templates/Blueprint, character.
Pick, say, Canderous. The file is p_cand.utc
Extract it and then open it with KGFF editor. Find the ClassList entry. Change the CLASS value (the first one) with the class' new number from classes.2da
You'll still have to deal with getting the name displayed, btw.
As for which .2da files to edit.
I was thinking of: acbonus, cls_atk_1-3, cls_st_whatever (saves), feat, featgain & skills.
Of course, the npc's .utc file is the most important. Still, modify those files and it becomes pretty to have a unique class for every npc that isn't a Jedi.
I mean, really, a Wookie should NOT have Uncanny Dodge, lol.
Last edited by DarthCyclopsRLZ; 06-23-2009 at 06:05 PM.