lfnetwork.com mark read register faq members calendar

Thread: Mod combination - no turrets minigame+Bastila on Korriban
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-26-2009, 10:21 AM   #1
WRFan
Rookie
 
Join Date: Jun 2009
Posts: 63
Mod combination - no turrets minigame+Bastila on Korriban

I combined two mods into one file:

No turret mini game
Take Bastila to Korriban

In addition to removing the random turret mini games, I also removed 3 preset turret mini games (after the liftoff from Taris, after Leviathan, after the unknown planet). You can download the source files and the compiled files here:

http://home.arcor.de/wrfan/files/kot...la_turrets.rar

extract to the Override directory.

If you are interested in taking Bastila to Korriban after Leviathan, well, this can be difficult. Open the file PARTYTABLE.res from the saves directory in GFFEditor, set Bastila (Index 0) to available. Then use the following script to make Bastila selectable and to remove the cutscene paralyse effect from her that is applied to her by Malak on board of the Leviathan:

Code:
SetNPCSelectability(NPC_BASTILA, 1);
Add Bastila to party (she will be stuck in a stasis), then:

Code:
object bastila =GetObjectByTag("bastila");
effect eEffect = GetFirstEffect(bastila);
while(GetIsEffectValid(eEffect))
{
int nType = GetEffectType(eEffect);
RemoveEffect(bastila, eEffect);
eEffect = GetNextEffect(bastila);
}
You can add the script to the Heal force power script, you only need to execute it once to remove the paralyse/stasis effect from her
WRFan is offline   you may: quote & reply,
Old 06-26-2009, 10:30 PM   #2
Lady_Revan
Rookie
 
Lady_Revan's Avatar
 
Join Date: Aug 2008
Location: Unknown Regions
Posts: 44
Current Game: KotOR,Mass Effect,Bioshock
Thanks so much! I hate the mini game but I liked having Bastila and Carth bickering back and forth on Korriban to much to use the other nix the turrent mod.

As long as I take Bastila to Korriban before the Leviathan, I don't need to worry about changing any of the codes myself, right?


Lady_Revan is offline   you may: quote & reply,
Old 06-27-2009, 01:21 PM   #3
WRFan
Rookie
 
Join Date: Jun 2009
Posts: 63
Quote:
As long as I take Bastila to Korriban before the Leviathan, I don't need to worry about changing any of the codes myself, right?
no need to change any code as long as Bastila is still available. Last time I played the game I lost Bastila to Malak before landing on Korriban, so I had to do it the hard way. So if you want to take Bastila to Korriban, it's recommended to finish the Korriban business before the Leviathan encounter, otherwise it's a pain in the ass to get Bastila back into the party
WRFan is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > Mod combination - no turrets minigame+Bastila on Korriban

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:09 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.