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Old 07-22-2009, 02:18 PM   #1
BryanWee20
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Question Felximesh modifiers for GMAX

Hi all. Does anyone know any tutorials for applying fleximesh modifiers for GMAX? If there isn't any, could anyone of the veteran modelers make one?
It would really mean alot.

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Old 07-22-2009, 03:15 PM   #2
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Fleximesh? I've never heard of that, maybe if you explain it a little bit I could help you with this.

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Old 07-22-2009, 04:00 PM   #3
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Well.. it basically allows you to make parts of you model swing around when it moves...
Giving and overall organic feel to the model.. I know how to do it in theory since i have the book for 3dsMax.. but each time i use the modifier.. it goes berserk in game..
for example i used it for my character's ponytail. when ingame the pony tail moves so fast and in almost every direction, making seem like the character is in a ball of static..

if you know what the cause please help out.

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Old 07-22-2009, 04:59 PM   #4
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Do they have that modifier in gMax? I see it in 3ds max, and it seems pretty self explanatory, but not in gMax. Is there a plug-in for it? But for the in-game pony tail, do you have multiple hair strands or is it just one plane/box/sphere w/e, I would suggest just keeping it one strand with either a plane or a box. This may keep it from going crazy. Also, please provide an in-game screenshot for just a tad bit more information.
thanks,
-Pete

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Old 07-22-2009, 06:41 PM   #5
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Quote:
Originally Posted by BryanWee20 View Post
Well.. it basically allows you to make parts of you model swing around when it moves...
Giving and overall organic feel to the model.. I know how to do it in theory since i have the book for 3dsMax.. but each time i use the modifier.. it goes berserk in game..
for example i used it for my character's ponytail. when ingame the pony tail moves so fast and in almost every direction, making seem like the character is in a ball of static..

if you know what the cause please help out.
If you want a ponytail on your PC, then look at how Dopak's head model is set up. Dopak's ponytail has the AuroraFlex modifier, which is what the game recognizes.
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Old 07-22-2009, 07:28 PM   #6
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If you want a ponytail on your PC, then look at how Dopak's head model is set up. Dopak's ponytail has the AuroraFlex modifier, which is what the game recognizes.
Oh.. my mistake..
I got mixed up with the names for the modifiers.. hahaha
Thanks Trigger for the info.. I wasn't aware that the head used the same modifiers...
Will look into it.. Its for my imperial pilot helmet.. It has those breathing tubes.. So i didn't want to make them so stiff like the ones from Mandalore model in TSL.

Here's a couple of Screenshots of the model so far..








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Old 07-22-2009, 09:30 PM   #7
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You should be making money off of models like those! I really hope this mesh thing works out for you ner'vod.

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Old 07-22-2009, 10:53 PM   #8
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Nah.. I've seen better ones.
My skins are a total bust.. I had to create a new object for each detailed part of the helmet. Cuz I find it to be a total pain in the rear, to actually plan out the model.. So when I try to UVmap the model.. its practically impossible.
The ones on those ebay/model sites where they auction off their own models.. Those are the ones that a really 'godly".. Mines just a simple model.. thats all

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Old 07-23-2009, 01:19 AM   #9
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Quote:
Originally Posted by BryanWee20 View Post
Nah.. I've seen better ones.
My skins are a total bust.. I had to create a new object for each detailed part of the helmet. Cuz I find it to be a total pain in the rear, to actually plan out the model.. So when I try to UVmap the model.. its practically impossible.
The ones on those ebay/model sites where they auction off their own models.. Those are the ones that a really 'godly".. Mines just a simple model.. thats all
First of all, amazing model ! =) But, it doesn't matter how you get the look all that matters is that you get it LOL and it looks great ! What software do you use gMax or 3ds max?
-Pete

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