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07-27-2009, 07:29 PM
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#161
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Rookie
Join Date: Jul 2009
Posts: 11
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The first test version my translation tool is now available.
It is tested with Java 6 SE on Windows XP. Might work on Java 5.0 as well. Other operation system should be no problem, as long as Swing is available.
You can pass the speech.info file as a parameter:
java -jar misetran.jar x:\path\speech.info
If you don't, a file chooser will pop up when you start the tool.
When a speech.info file is opened for the first time the tool replaces the first non-English language with English, so that lines that are not yet translated are in English. The other 3 translations in the speech.info file are used for data storage. (I will later add a tool to combine up to 4 such files into one, which will then include the 4 translations and no other data from the tool). So you have to select the first non-English language (French) in MI SE to see your translation.
In the GUI you have the main table showing all lines. You can edit the cells in the translation column. Changes are saved to the file directly. You can also change the "translated?" checkbox. You can set it to true to keep the English text (e.g. for "Oh" or "Grrrr"). You can also uncheck it, removing your translation (has to be accepted in a dialog).
The table can be sorted by any column. You can also resize columns and do anything else a basic jTable supports.
Above the table is a text field that allows filtering the table by the content of the "English" column.
The table below the main table shows all lines similar to the selected one. It allows for quick translating of equal and similar lines.
Please test the tool for "real world" usability (I'm not a game translator myself).
Any feedback is welcome and will encourage further development. (I already got some features planned...)
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07-28-2009, 07:10 AM
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#162
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Lurker
Join Date: Jul 2009
Posts: 2
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I'd like to fix some error in the Italian translation ... could it be possibile with this tool ? Thanks everybody that's working on modding here .... you're really doing great
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07-28-2009, 08:26 AM
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#163
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Rookie
Join Date: Jul 2009
Posts: 34
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I've already done that... I hated the new translation.
You can find the patch in the italian miforum.
It's just 1.0 for now, but at least no more "orzata" and "possente pirata"
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07-28-2009, 04:32 PM
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#164
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Rookie
Join Date: Sep 2008
Posts: 14
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koun, your tool is great. You could add to it some searching functions. However, it's not the final answer to problem, because when you put classic files, game reads text from them, and you still don't hear dubbing.
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07-28-2009, 11:24 PM
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#165
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Join Date: Jun 2003
Location: Maastricht, The Netherlands
Posts: 8
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Just ripped the MI-SE music, and renamed everything using the provided tutorial and the the batch file.
Love it!!!
Thank you guys!
Jaap
Jaap
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07-28-2009, 11:28 PM
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#166
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Join Date: Jun 2003
Location: Maastricht, The Netherlands
Posts: 8
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BTW, the renaming batchfile by koun is not entirely using the filenames as listed in the mojo soundtrack review:
http://www.mixnmojo.com/features/rea...somisoundtrack
There are 22 files, that seems to be correct. Howver, I'm clueless about the bonus tracks, especially 'Bonus Track: Xxxxxx Xxxxxxx – Xxxx Xxxxx (Xxxx Xxxxx)'
Jaap
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07-31-2009, 08:07 AM
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#167
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Lurker
Join Date: Jul 2009
Posts: 6
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Hi!
I wanted to ask Irishmile how his progress of changing all the guybrush-sprites is proceeding?
I love your version of Guybrush! The hair you made for him is so much closer to the old original than the ugly version from the remake...
I've changed the forst file in the arts-folder (costumes_ao-dxt) and the improvement is incredible.
I was so shocked when I first saw their new version of Guybrush with this silly hairs.
Didn't expect to see some guys fixing this so fast. 
Now I hope you didn't stop changing all the sprites.
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08-04-2009, 07:36 PM
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#168
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Rookie
Join Date: Jul 2009
Posts: 11
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I'm not done with all things I want to implement, but I think I have accumulated some changes big enough to release the 2nd test version of my MI-SE translation tool: http://www.load.to/46hZcrSeKB/misetran.jar
the update includes: - options for search and 2nd table (full or partial match, case sensitivity, ...)
- ability to select multiple lines in main table and mark them as translated
- ability to select multiple lines in 2nd table and copy the translation form the selected line of the main table into them
- column widths are optimized on start up
- empty lines are no longer shown (empty English text)
when you try the tool please let me know the following: - does it work at all? (what is your OS and Java version?)
- how is the start-up time? [when using an already adapted speech.info]
- how is the performance, do any actions hang or work slowly? (what are your CPU and other hardware specs?)
- how good do you consider the usability? would you prefer any design changes?
- what are your feature request for this tool or additional related tools?
upcoming features are: support for uiText.info, some statistics, clean-up for the release of the source code, some mini-tools to e.g. copy languages around so you can start with an other one than English as your basis (for improvements on existing translations or maybe for "fun"-translations...).
Having written this I notice I don't have any to-dos for the GUI itself, so please let me know if you have any ideas. Feedback from actual translators would be very helpful for me, as well as encouraging.
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08-05-2009, 04:15 AM
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#169
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Lurker
Join Date: Jul 2009
Posts: 6
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Since Irishmile didn't answer I started to complete changing all the guybrush sprites with the new hair that Irishmile made.
So far I have completed the following folders:
1_guybrush_skin
35_climbing
36_sliding
This includes Guybrush walking and still-standing in every direction, Guybrush climbing ladders and Guybrush swinging along the cable with the rubber chicken in both directions.
Works in-game just perfectly!
But there are a lot of sprites left^^
I'll upload all the finished dxt-files when everything is done (which will possibly take only a few days).
EDIT
just finished the folders
38_wet_guy
43_digging
44_guy_fighting
Everything tested - works fine! 
Last edited by Riot23; 08-05-2009 at 07:55 AM.
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08-05-2009, 01:48 PM
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#170
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Rookie
Join Date: Jun 2009
Posts: 228
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Godbless you Riot23.... I do not have the time or the internet access to finish it anyway...... I appreciate you taking it up and fully support you.... let me know if there is a way I can help and I will try if time permits.
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08-06-2009, 10:07 AM
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#171
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Lurker
Join Date: Jul 2009
Posts: 6
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No problem! 
Biggest thx belongs to you for creating the "new" hair!
And of course to all those who managed to unpack the monkey1.pak and providing their programms to let us do the same.
Without you all I couldn't do anything!
When I encounter some sprites where I am not able to fit on your existing hair (because it's a different angle or somehting like that) I'll let you know. Maybe you can make the hair for those.
But so far I could make it^^
btw
If uploaded all files I've changed so far here:
http://www.file-upload.net/download-...iot23.rar.html
Simpley put the rar-file in the main game folder and unpack.
It should overwrite the dxt-files automatically because I've put the appropriate folder topology in the rar-file.
So you can at least see and test what you created!
For now it's walking, standing, talking, fighting, digging, sliding the cable, climbing ladders and throwing the poisended meat to the dogs.
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08-06-2009, 08:10 PM
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#172
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Rookie
Join Date: Jun 2009
Posts: 228
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take at least half credit. I.E. it should read by Irishmile and Riot23... even copy and pasting over all that takes a ton of work.
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08-07-2009, 04:55 AM
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#173
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Lurker
Join Date: Jul 2009
Posts: 6
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ok, I'll will!
btw
Just finished the following folders
1_guybrush_skin
35_climbing
36_sliding
38_wet_guy
43_digging
44_guy_fighting
46_guy_meat-skin
47_pour-acid
60_dunked
66_guy-nest-skin
67_guy-chest-skin
68_guymap-skin
72_guybrush-butt
78_guy-qtip
79_guy-in-crack
80_guyblow-skin
83_flybrush-skin
88_fall-guy
getting closer to completion^^
EDIT
@irishmile
Maybe there is a thing where you can help me...
With the two files of the flybrush-folder (these are the sprites when Guybrush is flying towards the camera after shooting himself to monkey island).
It's these two pictures:
http://picpaste.de/flybrush_costumes_a0.png
http://picpaste.de/flybrush_costumes_a1.png
Click once on each picture to get it in fullsize. They are already png with transparency (which is important).
The problem is that Guybrush is much bigger here than on the other pictures. To get the new hair on his head I had to upscale it immensly. I've sharpened it afterwards but because of the big upscale it's not really looking good.
This is what I came up with on these:
http://picpaste.de/flybrush_custom.png
(again clicking on the picutre for fullsize)
As you see the hair is very pixelated and it doesn't fit pretty good neither.
Maybe you can do your new hair again on these two in bigger size if you find the time.
Just save it again as png with transparency if possible.
Thanks in advance.
EDIT2
Just played the scene to test how it looks ingame ... and well, it didn't look anyway that bad as I thought. 
Last edited by Riot23; 08-07-2009 at 09:47 PM.
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08-08-2009, 11:31 AM
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#174
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Lurker
Join Date: Jul 2009
Posts: 6
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DONE!!!  
I hope I didn't forget a folder, but I think I got them all.
And here it is, the first hair patch for our beloved game:
http://www.file-upload.net/download-...iot23.rar.html
Just unpack and copy the "art" folder into the game directory.
What still remains unchanged are all the close-ups.
Maybe someone might try to edit them, but at least every single Sprite of Guybrush got rid of the ugly hair LucasArts put on him.
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08-08-2009, 04:57 PM
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#175
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Rookie
Join Date: Jun 2009
Posts: 228
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Fantastic job mate... thanks for working so hard to finish what I started.
Start spreading the love.... i think this could have its own thread.
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08-08-2009, 06:47 PM
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#176
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Join Date: Apr 2002
Location: New Zealand
Posts: 967
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Mojo news'd.
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08-08-2009, 08:30 PM
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#177
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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You're famous now 
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08-08-2009, 10:26 PM
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#178
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Join Date: Mar 2002
Posts: 13
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Quote:
Originally Posted by Riot23
@irishmile
Maybe there is a thing where you can help me...
With the two files of the flybrush-folder (these are the sprites when Guybrush is flying towards the camera after shooting himself to monkey island).
It's these two pictures:
http://picpaste.de/flybrush_costumes_a0.png
http://picpaste.de/flybrush_costumes_a1.png
Click once on each picture to get it in fullsize. They are already png with transparency (which is important).
The problem is that Guybrush is much bigger here than on the other pictures. To get the new hair on his head I had to upscale it immensly. I've sharpened it afterwards but because of the big upscale it's not really looking good.
This is what I came up with on these:
http://picpaste.de/flybrush_custom.png
(again clicking on the picutre for fullsize)
As you see the hair is very pixelated and it doesn't fit pretty good neither.
Maybe you can do your new hair again on these two in bigger size if you find the time.
Just save it again as png with transparency if possible.
Thanks in advance.
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http://i337.photobucket.com/albums/n...ush_custom.png
I had a go at making the sprite look better, not perfect but I think it's an improvement at least.
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08-09-2009, 05:39 PM
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#180
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Join Date: Mar 2002
Posts: 13
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Quote:
Originally Posted by Khar
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Wow those are a lot better than my poopy attempt 
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08-09-2009, 06:51 PM
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#181
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Lurker
Join Date: Jul 2009
Posts: 6
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Quote:
Originally Posted by Khar
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Wow! Those look very great!
I will put them in the patch!
Are you maybe interested in editing the close-ups?
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08-11-2009, 07:07 PM
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#182
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Lurker
Join Date: Aug 2009
Posts: 4
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Quote:
Originally Posted by Riot23
Wow! Those look very great!
I will put them in the patch!
Are you maybe interested in editing the close-ups?
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Thanks! I can't work on the close-ups. Sorry about that, I just don't have time. Good luck with finishing the project though.
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08-12-2009, 01:23 AM
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#183
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Junior Member
Join Date: Jan 2007
Location: Winnipeg, Manitoba, Canada
Posts: 304
Current Game: Wallace & Grommit
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Quote:
Originally Posted by Riot23
DONE!!!  
I hope I didn't forget a folder, but I think I got them all.
And here it is, the first hair patch for our beloved game:
http://www.file-upload.net/download-...iot23.rar.html
Just unpack and copy the "art" folder into the game directory.
What still remains unchanged are all the close-ups.
Maybe someone might try to edit them, but at least every single Sprite of Guybrush got rid of the ugly hair LucasArts put on him.
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His hair wiggles oddly when he talks as if it's an insecure wig. Not perfect but otherwise works nicely. Good job.
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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08-12-2009, 02:59 AM
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#184
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Rookie
Join Date: Jul 2009
Posts: 11
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Quote:
Originally Posted by MusiclyInspired
His hair wiggles oddly when he talks as if it's an insecure wig. Not perfect but otherwise works nicely. Good job.
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Gotta agree. The only issue I see is that the hair is not "aligned" the same way for all frames, which is noticeable when they are animated.
BTW when this is fixed, this pack should get it's own thread IMHO.
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08-12-2009, 06:40 PM
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#185
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Lurker
Join Date: Aug 2009
Posts: 4
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For my own amusement, I'm also altering the Guybrush sprites.
I've deflated the hair, widened his face shape, and darkened his brows. I'm around 50% through the sprites. I'm working on all the side views now.
Here's a small sample of before and after:
http://i32.tinypic.com/6ftv1d.jpg
And here's ingame:
http://i31.tinypic.com/11adb1t.png
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08-13-2009, 04:52 PM
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#187
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Rookie
Join Date: Jun 2009
Posts: 228
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Quote:
Originally Posted by MusiclyInspired
His hair wiggles oddly when he talks as if it's an insecure wig. Not perfect but otherwise works nicely. Good job.
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Yeah I noticed that too.... 
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08-17-2009, 05:17 PM
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#189
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Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
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Great job!
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08-19-2009, 10:49 PM
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#190
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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BGs
Hey Guys, I plan to change BG for this game, because most of them is kind of ugly... so I got some of yours programs and hopefully its gonna work. IF it is same process as the sprites, then it could work. If not, can somebody make something for export import BGs... thanks
3D Artist and Animator
Patrik Spacek
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08-19-2009, 11:16 PM
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#191
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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BGs
Hey guys, it works perfect.... I did couple changes in BGs and works great....so cool! you smart guys! anyway, you can check my work here:
http://patrikspacek.blogspot.com/
and my older version of monkey island art is at the bottom.
I will not make it in CG because then I would have to make characters as well, so not for now. I will try to paint little bit more  )
3D Artist and Animator
Patrik Spacek
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08-20-2009, 04:22 AM
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#192
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Join Date: Apr 2002
Location: New Zealand
Posts: 967
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Can we see some of what you have done to SoMI: SE?
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08-20-2009, 06:19 PM
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#194
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Rookie
Join Date: Aug 2009
Posts: 13
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They look so impressive to me! The SCUMM bar and the kitchen are my favorite ones, you really did a great work. Now I wanna buy the game just to play it with your new BGs! When all the BGs are done, please make a patch!
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08-21-2009, 02:41 PM
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#195
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Lurker
Join Date: Aug 2009
Posts: 3
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paprik123456:
I had to registrer just to say how much I love your Monkey Island Backgrounds. They are the best MI pictures I've ever seen!!
To bad lucasarts didn't hire you to help them (or tell them how to do it) with MI1:SE
To everyone else,
great work you have done here, I love it!!
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08-21-2009, 04:08 PM
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#196
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Join Date: Apr 2003
Posts: 33
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Does anyone know what tools out there (if any) will convert tracks in Apple's CoreAudio format (.caf)? The music tracks in the iPhone version are recorded in this format and it seems to be a relatively obscure format.
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08-23-2009, 02:06 PM
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#197
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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First scene
Hi Guys, first scene is done... here is the file:
http://leteckaposta.cz/493174926
What you have to do is unpack zip file, and copy Art folder to:
C:\Program Files (x86)\Steam\steamapps\common\the secret of monkey island special edition\
This file also includes new Guybrush hair from "Riot23" (I guess)
Let me know how you like it... comments are welcome 
3D Artist and Animator
Patrik Spacek
Last edited by paprik123456; 08-23-2009 at 02:18 PM.
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08-23-2009, 03:31 PM
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#198
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Rookie
Join Date: Jul 2009
Posts: 28
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Wow, that looks amazing.
It's not as accurate to the original than the official SE, but the amount of detail, just wow!
Last edited by Jeroen_JRP; 08-24-2009 at 01:40 AM.
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08-23-2009, 06:27 PM
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#199
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Lurker
Join Date: Aug 2009
Posts: 3
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Nice, very nice!!
I would like to see the sky a little darker (and a small moon in the dock scene) but beside that it looks great.
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08-25-2009, 06:57 PM
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#200
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Rookie
Join Date: Jun 2007
Location: Cumming
Posts: 58
Current Game: Monkey Islands
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ITA version
Quote:
Originally Posted by Guybrush Nosehair
I've already done that... I hated the new translation.
You can find the patch in the italian miforum.
It's just 1.0 for now, but at least no more "orzata" and "possente pirata"
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Can you give a link to the Italian version of MI? I cant find it, thx
3D Artist and Animator
Patrik Spacek
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