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Old 08-05-2009, 09:15 PM   #1
jrrtoken
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Combat

(Or how impressively vague BioWare's marketing sessions can be)

Since the term "choreographed combat" gives off the impression of a feather in terms of descriptive content, what sort of combat system do you think will be integrated into TOR?

BioWare seems to be integrating TOR with all of the gameplay elements in Mass Effect, so I have a feeling (not necessarily good or bad, though) that we'll see the same sort of real-time schtuff a la Mass Effect. While I'd prefer a RTwP or a faster-paced turn-based sort of system (Much like within KotOR, only with more tactical features and with less suck), but I'd highly doubt it being used, though.
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Old 08-05-2009, 09:26 PM   #2
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I remember hearing somewhere that the combat system would be similar to KotOR, but I've also heard that the system wouldn't really apply to MMO-style play.

I hope they use the KotOR combat system though, or something similar.


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Old 08-22-2009, 09:18 AM   #3
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According to what's shown in IGN's video walkthrough, combat is just like any other MMO using 1-0.

I hate 1-0 combat, and I'm pretty much not interested in TOR anymore. I'd rather have had KOTOR3.
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Old 08-22-2009, 02:47 PM   #4
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PastramiX: What's RTwP? I saw you mention it in the Friday Update post too. "Real Time with Pausing"? Pausing is very hard to do in MMOs. And I have noticed a lot of TOR looks to draw more influence from Mass Effect than KotOR. Mass Effect is very fun, I'm glad it's being used, especially for the gunslinger classes.

StarWarsPhreak: What is "1-0 Combat"?


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Old 08-22-2009, 03:05 PM   #5
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Quote:
Originally Posted by RogueJedi86 View Post

StarWarsPhreak: What is "1-0 Combat"?
I'm guessing he means keyboard Control, with your attacks and specials bound to keys 1-0


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Old 08-22-2009, 03:11 PM   #6
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I'm guessing he means keyboard Control, with your attacks and specials bound to keys 1-0
How else would you control combat? Wii-like swings of your mouse?


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Old 08-22-2009, 04:49 PM   #7
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Shooter-style?

@Pastrami: I'd guess that what they mean with choreographed combat is that it'll look like KotOR, hopefully with a few more years' experience.


Let's kill ourselves.

Last edited by Hallucination; 08-22-2009 at 09:12 PM. Reason: I want to make people paranoid about what may or may not have been changed
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Old 08-22-2009, 05:03 PM   #8
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Quote:
Originally Posted by RogueJedi86 View Post
How else would you control combat? Wii-like swings of your mouse?
I was answering your question... or is "what is 1-0 combat" Net slang for "I know what 1-0 combat is"?


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Old 08-22-2009, 05:23 PM   #9
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I was answering your question... or is "what is 1-0 combat" Net slang for "I know what 1-0 combat is"?
I know you were answering, I was just giving a semi-sarcastic, mostly curious question as to what alternatives to "1-0 Combat" StarWarsPhreak could want.


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Old 08-22-2009, 05:33 PM   #10
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Quote:
Originally Posted by RogueJedi86 View Post
I know you were answering, I was just giving a semi-sarcastic, mostly curious question as to what alternatives to "1-0 Combat" StarWarsPhreak could want.
Sorry lol, My jaded instinct is to take everything as flame


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Old 08-22-2009, 05:44 PM   #11
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Quote:
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I know you were answering, I was just giving a semi-sarcastic, mostly curious question as to what alternatives to "1-0 Combat" StarWarsPhreak could want.
It'd have been nice if they could do something other than 1-0, or at least made the dice rolling more transparent.

I guess there really isn't anything that can be done about it. It seems that's all MMO developers can do combat-wise.
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Old 08-22-2009, 08:16 PM   #12
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Quote:
Originally Posted by StarWarsPhreak View Post
It'd have been nice if they could do something other than 1-0, or at least made the dice rolling more transparent.

I guess there really isn't anything that can be done about it. It seems that's all MMO developers can do combat-wise.
What alternatives to 1-0 do you have in mind? A TOR-specific peripheral that lets you hold a gun or lightsaber in your hand? A DDR pad to let you run with that instead? At this point complaining about using a keyboard on a PC is like complaining about gamepad controllers on consoles.


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Old 08-22-2009, 09:14 PM   #13
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What alternatives to 1-0 do you have in mind?consoles.
FPS-style controls where you use the mouse primarily?


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Old 08-23-2009, 05:14 AM   #14
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FPS-style controls where you use the mouse primarily?
In an rpg this seems rediculous tbh, even in fprpgs not all of the cotnrol is up to the mouse and the game does a little fudging (IM LOOKINg AT YOU FALLOUT 3) combat prowess would come down to the player skill in fps' not to there build of character.


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Old 08-23-2009, 01:38 PM   #15
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It's so ridiculous that it's done in a major MMO by the name DDO, which uses the heavily stat driven 3.5e rules. IIRC that game isn't doing too poorly, which isn't bad considering D&D is well known for min-maxing.


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Old 08-23-2009, 05:53 PM   #16
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It's so ridiculous that it's done in a major MMO by the name DDO, which uses the heavily stat driven 3.5e rules. IIRC that game isn't doing too poorly, which isn't bad considering D&D is well known for min-maxing.
I hated DDO BECAUSE of that. Then again I hated WoW repetitive combat :P


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Old 08-23-2009, 10:21 PM   #17
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I think the problem isn't the different styles of combat so much as your unmarketable tastes that make the potential buyers of games that appeal to you too few in number. :P


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Old 08-24-2009, 04:21 AM   #18
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I think the problem isn't the different styles of combat so much as your unmarketable tastes that make the potential buyers of games that appeal to you too few in number. :P
Not true.

I found DDO combat both difficult to control and extreamly slow and boring. Wow was essentially press certain buttons in the same order over and over again... From what I have always understood the combat of TOR will be choreographed so that lightsabers parry ect; blaster bolts are reflected and basiclly the combat is more realsitic to watch movement wise.

Whatever they actually do with the comabt I probably wont like it that much (unless its alot more like Kotor then I think it will be) but thats not what attracts me to the game.


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Old 08-24-2009, 12:43 PM   #19
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Maybe Hallucination means that if they do it as an action-RPG game, it'll be too actiony for the RPG fans, and too RPG-y for the action fans, turning both off of it. They do need to draw that fine line.


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Old 08-25-2009, 06:13 AM   #20
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I think they should keep it as KOTOR combat was and some influense from Mass Effect.
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Old 08-25-2009, 01:33 PM   #21
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Maybe Hallucination means that if they do it as an action-RPG game, it'll be too actiony for the RPG fans, and too RPG-y for the action fans, turning both off of it. They do need to draw that fine line.
Actually I was just joking about Insignia complaining about two different systems but not really defining what he likes.


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Old 08-25-2009, 02:08 PM   #22
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Actually I was just joking about Insignia complaining about two different systems but not really defining what he likes.
I see that now. Very specific tastes, but not that specific to him.


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