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Old 08-24-2009, 03:59 PM   #41
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Nice ARC's Hockey! But I think you should at least give the regular clone a white or gray pauldron. He is working with ARC's after all, and he needs something to make him differ from the rest of the white jobs.
And maybe tone down the bright colors on the pauldrons as well, they are already ARC troopers, they don't want to draw too much attention to themselves.

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Old 08-24-2009, 04:12 PM   #42
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k thanks

but what color should the trooper's be?




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I wish I had some Combustable Lemons.

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Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-24-2009, 04:16 PM   #43
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Maybe white with a gray/black Mandalorian emblem on it?

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Old 08-24-2009, 07:43 PM   #44
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They look great. Also by rangefinder I meant the antenna thing on the Arcs helmet but the binocular thing is good too but is it possible to put on the antenna thing and move the rangefinder a little higher instead of on their eyes. The reason that regular clones are with the Arcs is because Arcs rarely ever went in groups of Arcs only. The group would be one blue Arc number 59 name Jai and has a blue pauldron, rangefinder bacta pack, and anti-armor pack, one green Arc number 18 name Razor and has a green pauldron, sniper pack, holo-emitter, and blaster pack, three clone troopers one of them green with a green pauldron number 65 name Fierfek, one of them white with an orange pauldron number 87 name Flare, and one of them white with a black pauldron and small (not large) Mando Emblem on chest number 30 name Ven'vul. Give the clone troopers the DC-15 blaster rifle and make it as powerful as the DC-17m blaster attachment and make everyone heal able. Also by colors I don't mean color the whole clone a certain color, just a stripe of that color going down their armor.

Last edited by Commander Dimal; 08-24-2009 at 08:17 PM.
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Old 08-24-2009, 07:54 PM   #45
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I hate to prod, but if your giving a clone a mando enblum, why not give 'em a mando name? (Oh, and 'Jai' isn't mando'a. Jaing is, though that's kinda stealing the Null's name. You could of course, use Jai'galaar which is Mando'a for Sheik-Hawk)



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Old 08-24-2009, 08:01 PM   #46
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well fixer has an anteene so i could change the texture to black and white and give it to all of them! ill get on it now




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I wish I had some Combustable Lemons.

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Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-24-2009, 08:03 PM   #47
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Good call hockey I forgot to suggest to use Fixer's antenna as the rangefinder. Also Jai'galaar is the blue Arc's real name but he is called Jai for short and in the game put his name as Jai.
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Old 08-24-2009, 08:13 PM   #48
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I hate to prod, but if your giving a clone a mando enblum, why not give 'em a mando name? (Oh, and 'Jai' isn't mando'a. Jaing is, though that's kinda stealing the Null's name. You could of course, use Jai'galaar which is Mando'a for Sheik-Hawk)
Does All The Names Have To Be Mando Names? Where's Your Creativity......


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Old 08-24-2009, 08:16 PM   #49
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Alright then the clone with the Mando symbol will be named Ven'vul.
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Old 08-24-2009, 08:40 PM   #50
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fixer's antenne doesnt work (doesnt show up) so.......im going to finish up what i was doing and ill post screenies




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-24-2009, 08:47 PM   #51
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Also I thought of things you could put in for multi-player. Put in the Ranger, Recon, Night-Ops, Demolition, Sniper, Boss skin, regular commando skin, and clone trooper skin for the Republic in multi-player. Also make some mod levels and maps for the Arcs instead of just the campaign levels.
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Old 08-24-2009, 08:55 PM   #52
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Quote:
Does All The Names Have To Be Mando Names? Where's Your Creativity......
I think this picture speaks for itsself. ^_^



^_^ Oh, and I guess I'll throw in some of my Commando/Ranked CT Textures for this mod if you want 'em.



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Old 08-24-2009, 09:41 PM   #53
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lol after 3 hours, i got squadies in a level (clone troopers) pics coming soon


http://www.lucasforums.com/album.php...pictureid=4205


http://www.lucasforums.com/album.php...pictureid=4204




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-24-2009 at 09:47 PM.
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Old 08-24-2009, 09:57 PM   #54
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Does All The Names Have To Be Mando Names? Where's Your Creativity......
when your a huge mando fan you can't help it
and a lot of clones were mando'ad anyway
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Old 08-24-2009, 10:00 PM   #55
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That looks nice ner'vod! That pauldron is awesome!

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Old 08-24-2009, 10:10 PM   #56
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Kandosii ver'ika! That Mando shoulder looks awsome!



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Old 08-24-2009, 10:15 PM   #57
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Quote:
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lol after 3 hours, i got squadies in a level (clone troopers) pics coming soon


http://www.lucasforums.com/album.php...pictureid=4205


http://www.lucasforums.com/album.php...pictureid=4204
Well done hockey!

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Old 08-25-2009, 07:06 AM   #58
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all i have to do now is add it to EVERY LEVEL! :O


EDIT: almost done with Geonosis

EDIT2: well the new clone trooper interferes with the assignments(door breach,demo etc) and the game crashes





Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-25-2009 at 01:09 PM.
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Old 08-25-2009, 02:01 PM   #59
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all i have to do now is add it to EVERY LEVEL! :O


EDIT: almost done with Geonosis

EDIT2: well the new clone trooper interferes with the assignments(door breach,demo etc) and the game crashes

that's sweet man!
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Old 08-25-2009, 08:41 PM   #60
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What if there are unused features in the RC game files like UnrealEd, things like weapons the producers never got to put in but left them in the files. Maybe you guys could search the files for stuff like that and use it in the mod. Also remember Jai is 59, Razor is 18, Fierfek is 65, Flare is 87, and Ven'vul is 30.
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Old 08-25-2009, 11:05 PM   #61
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Awesome Job, Hockey!!!!!!! I Might Get The PC Version For RC Just For This


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Old 08-27-2009, 06:41 AM   #62
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yea, does anyone know of a good screen capture software? but anyway, here they are with dc-15s






Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-27-2009, 09:30 AM   #63
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Wow, the DC-15's are nicely done!

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Old 08-27-2009, 09:38 AM   #64
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thanks what i did was rename the dc17 to dc17m1 and copy the dc15 and renamed the new one to dc17m so it was really a dc15


EDIT: and the reason y my the video's quality was so bad was because my compy was running a full backup at the same time




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-27-2009 at 10:01 AM.
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Old 08-27-2009, 10:41 AM   #65
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uhh... why ain't i in the credits!? :P BTW. can u add the DC-15 blaster rifle in the hood too?



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Old 08-27-2009, 10:49 AM   #66
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well it seems that i wont be able to add extra squad members at the time.......


trailer: http://www.youtube.com/watch?v=nvNyNpEGbyQ

everyone's included in credits
Well, Now We'll Have People Waiting For It

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@ RC#38: you cant rush art unless there is a development time. between school, church and about 4 other projects im working on, its gonna be a while.
I Wasn't Rushing, I Was Just Asking If You Had Some.


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Old 08-27-2009, 11:34 AM   #67
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yea that was my whole point and i put it on my site too:

rcsupermod.weebly.com

and im making a new one soon with better quality




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-27-2009, 08:37 PM   #68
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Don't release the mod just yet, there is still a lot more stuff we could add in. I had a theory on how hockey could make a "hudarms" mesh for the DC-15. First get some close up pictures of the DC-15 during campaign using the fly cam cheat and also look for DC-15 pictures on Wookieepedia and study them closely. Then look inside some of the "hudarms" files and get an idea of what the inside of a "hudarms" file looks like. Then open Wordpad and then copy and paste the DC-15 mesh in Wordpad. Then open a "hudarms" file and look at the two of them. Try to change the inside of the DC-15 mesh file copy and make it look like the inside of the "hudarms" mesh file, just it is the DC-15 instead. It sounds genius doesn't. If the DC-15 "hudarms" mesh is successful do the same thing with the E-5 droid blaster rifle in the game.

EDIT:So then when clone troopers and battle droids die in campaign they drop DC-15 blasters and E-5 blasters. Also put them in different places in the campaign so they are just as common as other weapons and put them in the mod maps. Anyone is welcome to try to make the mesh.

Last edited by Commander Dimal; 08-27-2009 at 08:43 PM.
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Old 08-27-2009, 09:29 PM   #69
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Quote:
So then when clone troopers and battle droids die in campaign they drop DC-15 blasters and E-5 blasters. Also put them in different places in the campaign so they are just as common as other weapons and put them in the mod maps. Anyone is welcome to try to make the mesh.
Well if we do that, they we should probably find a way to make bodies stay for an extended/infinite period of time. Otherwise, we'd have thousands of tiny glowing guns just lying around random places. >_>

Quote:
First get some close up pictures of the DC-15 during campaign using the fly cam cheat and also look for DC-15 pictures on Wookieepedia and study them closely. Then look inside some of the "hudarms" files and get an idea of what the inside of a "hudarms" file looks like. Then open Wordpad and then copy and paste the DC-15 mesh in Wordpad. Then open a "hudarms" file and look at the two of them. Try to change the inside of the DC-15 mesh file copy and make it look like the inside of the "hudarms" mesh file, just it is the DC-15 instead. It sounds genius doesn't. If the DC-15 "hudarms" mesh is successful do the same thing with the E-5 droid blaster rifle in the game.
Well, I'm not sure how the hudarms meshes work. I think I could probably get it to work though, given time of course.



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Old 08-27-2009, 10:16 PM   #70
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i looked in the file and its all Ssdghkosdhuygbasofgoasdg (giberish)




Quote:
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I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-27-2009, 11:44 PM   #71
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Quote:
Ssdghkosdhuygbasofgoasdg (giberish)
Do I get to keep if if I can pronounce that? Ya'know, stuffed and mounted?

...

Did you open it with notepad or UnrealED?



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Old 08-28-2009, 06:40 AM   #72
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note pad


and the problem isthat the gun and the arms are one mesh




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-28-2009 at 11:39 AM.
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Old 08-28-2009, 12:56 PM   #73
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Well if we do that, they we should probably find a way to make bodies stay for an extended/infinite period of time. Otherwise, we'd have thousands of tiny glowing guns just lying around random places. >_>
I Agree. When Games Make Bodies Disappear And There Are Guns Lying Around, It Confuses Me If I've Been There Yet Or Not


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Old 08-28-2009, 02:26 PM   #74
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YEA speaking of if ive been there or not, have you ever went to the part on Ras where you first find the scavs in the dark and in the window you see troopers dying. did you ever go back the way you came by accedent? it happens to me all the time!




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I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-28-2009, 04:11 PM   #75
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Quote:
did you ever go back the way you came by accedent? it happens to me all the time!
Nope, but if you look at that scene in UnrealEd (The one where the helmet rolls back) The only enemy down their is a scav. Odd huh? Oh, and I'm starting a ranked/expanded droid mod which I'll let you guys use also.



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Old 08-28-2009, 05:23 PM   #76
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what kind of droids?




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I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-28-2009, 05:46 PM   #77
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Well, I'm adding a pristine version of the B1, as well as some OOM series droids (that's the ranked ones. Red - Security, Yellow - Commander, Blue - Pilot, etc), as well as adding a B3 and a Cortosis B2. I'm also adding some of the B1 classes, such as Jungle, Tank Commander, Rocket, etc.


EDIT: I just finished the OOM Series and the Pristine B1. I need to edit some of the levels, and then I'll have some screenies for 'ya. (I'm going to give the Seps the pristine droids, and the trandos the rusted/beat up droids).

EDIT 2: I've started working on the Cortosis droid now, and it's more infuriating that I could have possible immagined. I just can't seem to get the BumpMap right. Still, It looks pretty cool. You might want to add a level where you destroy the Cortosis Droid Factory.




Last edited by Ulmont; 08-28-2009 at 06:25 PM.
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Old 08-28-2009, 06:27 PM   #78
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Well, I'm adding a pristine version of the B1, as well as some OOM series droids (that's the ranked ones. Red - Security, Yellow - Commander, Blue - Pilot, etc), as well as adding a B3 and a Cortosis B2. I'm also adding some of the B1 classes, such as Jungle, Tank Commander, Rocket, etc.


EDIT: I just finished the OOM Series and the Pristine B1. I need to edit some of the levels, and then I'll have some screenies for 'ya. (I'm going to give the Seps the pristine droids, and the trandos the rusted/beat up droids).

EDIT 2: I've started working on the Cortosis droid now, and it's more infuriating that I could have possible immagined. I just can't seem to get the BumpMap right. Still, It looks pretty cool. You might want to add a level where you destroy the Cortosis Droid Factory.
Great! We could add this into the Arc mod.
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Old 08-28-2009, 07:39 PM   #79
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Ok, I just hit a pitfall. When I assign the Cortosis SBD tex to a SPD, the Face and Body plates don't get the new texture. Any idea on how to fix this?



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Old 08-28-2009, 07:45 PM   #80
Commander Dimal
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Maybe you could try skinning them in UnrealEd. Also do you think you will be able to put the homing spider droid mesh in the mod and make it an enemy. Also for the B-3 is it possible to make the SBD's bigger and give them rockets and wrist blasters.

Last edited by Commander Dimal; 08-28-2009 at 07:51 PM.
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