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View Poll Results: Force Unleashed is finally coming to PC: How do you feel?
I'm excited! 22 81.48%
I'm angry. 1 3.70%
I don't care. 4 14.81%
Voters: 27. You may not vote on this poll


Thread: Force Unleashed gets ported to PC (Nov 3, 2009)!
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Old 08-08-2009, 05:47 PM   #81
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Is this the box art for the game?



The listing has been updated at Amazon with this image. At first I figured it was a fan made image but
thinking about it, it could go either way. As far as I know this piece of concept art hasn't been released
(at least I haven't seen it), so it's possible this is official.

Ultimate Sith Edition Cover Art Revealed?


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Old 08-14-2009, 03:31 PM   #82
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I guess I'm mildly interested by this. A year ago I would have been excited to the point of numbness,
but after playing the Wii version... well let's just say that it was the worst slap in the face I've ever
had from something with the Star Wars brand. Heck, I thought Force Commander looked like a gem
next to it.

Problem is, I don't know if it's just the Wii version that was absolute trash, or if my standards are
simply too high. Truth be told, I have yet to see a game from the current generation that blows me away.


~Dark Cupcake of the Sith
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Old 08-14-2009, 03:36 PM   #83
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Wii versions is trash next gen ones which the pc will get is maybe rentable game buy if really like it.

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Old 08-14-2009, 04:09 PM   #84
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Quote:
Originally Posted by DarthMuffin View Post
I don't know if it's just the Wii version that was absolute trash, or if my standards are simply too high.
From what I've heard from those who have played the Wii version, saying it is 'trash' doesn't sound
too far from true. Certainly, it doesn't seem at all on par with the benefits of the next-gen (surely it
must be 'this-gen by now?) versions. The PS3 presentation was playable for a good ten to twelve hours,
I'd say...once through, once again, while collecting holocrons. Then the dlc, etc.

Quote:
Truth be told, I have yet to see a game from the current generation that blows me away.
If 'current generation' means post-TSL, I wholeheartedly agree.



Last edited by SW01; 08-16-2009 at 05:57 PM.
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Old 08-15-2009, 11:28 PM   #85
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Quote:
Originally Posted by WraithPrince View Post
Well im gonna love to see what they do control wise since every button
on the controller was a different power and since they can't do what JO and jka did since it would be
impossible to combine force powers.
well, i always used the f keys for force powers, and its easy to combine powers that way,
but its not practical in JK. GripDrainnLightning(+optional Throw) is devastating, but you can only
keep it up for a second or two before your force meter runs out. (unless, of course you bind 'Give Force'
to a key. in that case, you can combine sense, absorption, protection, heal, grip, drain, lightning, and rage,
if you have enough fingers.)



mfw I read the Revan novel

it is not a cry of joy.
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Old 08-16-2009, 10:14 AM   #86
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Quote:
Originally Posted by WraithPrince View Post
Wii versions is trash next gen ones which the pc will get is maybe rentable
game buy if really like it.
Quote:
Originally Posted by SW01 View Post
From what I've heard from those who have played the Wii version, saying it is
'trash' doesn't sound too far from true. Certainly, it doesn't seem at all on par with the benefits of the
next-gen (surely it must be 'this-gen by now?) versions. The PS£ presentation was playable for a good
ten to twelve hours, I'd say...once through, once again, while collecting holocrons. Then the dlc, etc.
Before the game was released, I expected the controls to make or break the Wii version. When I
played it, I was surprised to see that the controls really weren't bad, it's the dumb gameplay and
atrocious level design that rubbed me the wrong way (graphics were also an eyesore, but I consider
myself a pragmatic player who can ignore graphics and focus on gameplay when needed). That's pretty
much why I question my standards since I would believe that the X360/PS3 version is roughly the
same thing, only prettier.

But then again, perhaps that's the point of the game: to look pretty while you repetitively cleave
down enemies. Though if that's the case, I hope this won't become the norm in gaming.


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Old 08-16-2009, 11:23 AM   #87
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If we get an online MP mode and an SDK to mod, I will definately create next-gen models for this game ...


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Old 08-20-2009, 09:05 PM   #88
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Finally. I was very disappointed to find out that it wasn't going to be available on anything but a game console.
I am looking forward to this and the mods that will come out to add to it. Hope for multi-player as well.
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Old 08-22-2009, 12:05 AM   #89
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Good, now that it is coming to PC, everybody can jump off cliffs from disappointment together! Yaaay!
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Old 08-23-2009, 09:05 AM   #90
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Nice news. Too bad I bought the Wii version just before they announced this...


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Old 08-23-2009, 12:30 PM   #91
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Good, now that it is coming to PC, everybody can jump off cliffs from disappointment together! Yaaay!
Hahahaha... good one.
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Old 08-23-2009, 09:06 PM   #92
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Quote:
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well, i always used the f keys for force powers, and
its easy to combine powers that way, but its not practical in JK. GripDrainnLightning(+optional Throw)
is devastating, but you can only keep it up for a second or two before your force meter runs out.
(unless, of course you bind 'Give Force' to a key. in that case, you can combine sense, absorption,
protection, heal, grip, drain, lightning, and rage, if you have enough fingers.)
I know what you mean. The more powerful force powers should be more difficult to perform.
Of course the enemies already do it, so why not make it easier for the player as well?
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Old 08-26-2009, 05:57 PM   #93
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Anyone knows if the Ultimate Sith edition will also be released in Europe for the PlayStation 3?


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Old 08-26-2009, 06:08 PM   #94
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Wait, will this be the PS2 version or the PS3 version. If it's the PS2, it will really bite.

Wait, could there be networked games? Multiplayer over the internet?
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Old 08-26-2009, 06:28 PM   #95
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The Ultimate Sith edition will only be released for the PS3, Xbox 360, PC and Mac.


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Old 09-02-2009, 03:59 PM   #96
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I can't believe I only learned about this today. It makes me remember my arguments on a thread
here since before TFU was released for consoles about why Lucas Arts' "It won't come out on PC
because it can't run on PC" story was utter BS. I'm so glad they proved me right and I am looking
forward to this game, despite the negative impressions I heard. After all, it's Star Wars and I've
been itching for some Star Wars action for quite a while now.

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Old 09-06-2009, 06:32 PM   #97
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Okay, everyone can relax now... moved to the appropriate forum and merged.


The DVD-ROM is $36.99 for pre-order on Amazon. Release date: Nov 3, 2009 (same as the other
platforms of Sith Edition).



Amazon.com page

Quote:
Amazon says:

* Use the Force like never before with devastating attacks and combos on enemies
* Discover the untold story of Darth Vader's secret apprentice and the major events in the
Star Wars universe after the rise of the Empire
* Digital Molecular Matter technology lets you feel the true power of the Force; Objects in the environment
break, bend, shatter, splinter and shift as they would in real life
* Enemies are influenced by euphoria, a behavioral technology that allows characters to react in different
and unique ways every time you play the game, whether they are jumping to safety or on the receiving
end of your Force power and lightsaber attacks

Here are the quoted system requirements according to this site:

Quote:
Star Wars: The Force Unleashed - Ultimate Sith Edition
System Requirements*
Intel CPU - Core 2 Duo T5500 1.66GHz
AMD CPU - Turion 64 X2 Mobile TL-52
Nvidia Graphics Card - Geforce 6800 GS
ATI & Intel Graphics Card - Radeon 9800 Pro
RAM - 1 Gbs
Hard Disk Space - 7 Gbs
Direct X - 9
* System requirements displayed are based on recommended system requirements and should be
used as a guide only.
http://www.game-debate.com/games/ind...Sith%20Edition

Not so bad... Looks like all I need is some more RAM and I can play this one.
I hope there will be a playable demo!

I might be a bit interested... though I hope they do something with the Multiplayer, because from
what I've seen the offerings for TFU were pretty meager. If this is going to just be a single player
focused game, it won't begin to satisfy JK fans, hungry for another entry in that
best-of-all-Star-Wars-games series!


But, it's good to see it's happening finally... I feel "less snubbed" by LucasArts now. Of course
I have low expectations about multiplayer, and am even less hopeful about modability.


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Old 09-06-2009, 07:59 PM   #98
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For nostalgia's sake, let's look at this article from early 2008:

http://www.videogamer.com/news/force...er_outcry.html


(interview with Cameron Suey, producer of TFU on the Xbox 360 and PS3):

Quote:
"In this case, it just really wasn't feasible. As much as I really understand everybody's
concerns and I really understand that people want to play the game on their platform of choice,
the truth of it is, the way this game is designed, based around these physics, that are simulation
based and very procedural, it would take a very powerful PC to pull them off. This is definitely
stretching the Xbox and the PS3 really to the farthest they can go.

"And yet high-end PCs definitely would be able to do it. Traditionally the way you get a game on
multiple PCs is you have to scale the graphics down, right? Unfortunately physics, especially procedural
physics, it's impossible to scale it and if you did scale it or turn it off or turn it down it would
fundamentally change the way the gameplay works. It would just be too limited for us. It was a
difficult decision to make but you can't scale the physics."
I guess we can "scale the physics" twelve months later, huh? What's funny is that if the above
system reqs are accurate, then this game really isn't "that high end" after all. Most modern games
require 1 gig of ram (which is why I haven't played many of the recent crop of games). Yet, the
Ghostbusters video game is an interesting case, because it required TWO gigs of Ram, yes, 2!
Sadly, that game on the PC totally CUT OUT the multiplayer component (but the consoles had it),
which really made me sad.

In any case, let's hope that this game isn't just another "fire and forget" title with no support
on the PC. They made us wait 14 months... I hope it was worth it!


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Old 09-06-2009, 09:26 PM   #99
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Quote:
Star Wars: The Force Unleashed - Ultimate Sith Edition
System Requirements*
Intel CPU - Core 2 Duo T5500 1.66GHz
AMD CPU - Turion 64 X2 Mobile TL-52
Nvidia Graphics Card - Geforce 6800 GS
ATI & Intel Graphics Card - Radeon 9800 Pro
RAM - 1 Gbs
Hard Disk Space - 7 Gbs
Direct X - 9
* System requirements displayed are based on recommended system requirements and should be used as a guide only.
... those reqs are pretty low for a new game... and thats making me worried...

but on the other hand, it means that the comp im using doesnt need any upgrades for the game even though its mainstream.



mfw I read the Revan novel

it is not a cry of joy.
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Old 09-07-2009, 10:13 AM   #100
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Well first off, those might NOT be the final specs, second, this is for a game that is a year old...

What is the part that's making you worried, that you think this game won't look "as good as other games coming out this fall" or that it has been "drastically scaled back" as the old interview implied was the only way to make this game a reality on the PC?

Frankly I wouldn't worry about the last bit. I think it was spin and damage control. The system obviously works, and it's not the graphics that are the issue. Either mid-level PC's really weren't up to snuff 14 months ago, or else he was just saying that when the real reason was they wanted to suck as much profit out of the game as they could by having it as a console exclusive (console owners having to pay more for games, piracy is generally harder, if they don't want people to edit it to make mods, they can't, etc) and they can take their time and save money on the Q&A that's necessary for a PC game (having to test it with a lot more hardware configurations and patch if necessary to make it minimally playable on most systems).

Now just going by videos I've seen and screenshots (since I've never played the actual game), the graphics for TFU are better than JA. I'm sure there are going to be games out this year that look better than that, but graphics aren't the end all, be all. Ultimately it's the gameplay that matters. This game was advertised on the fact that you could levitate people and throw stormtroopers around with lightning and play as an evil Jedi. If the game does that, and does it well, I'm happy. Though if it that's ALL you can do, and it doesn't have robust multiplayer, then it won't hold the attention of JK crowd (which will have had nothing to do with graphics anyway).


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Old 09-07-2009, 12:02 PM   #101
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Quote:
Originally Posted by Kurgan View Post
Though if it that's ALL you can do, and it doesn't have robust multiplayer, then it won't hold the attention of JK crowd (which will have had nothing to do with graphics anyway).
Definitely no multiplayer in the upcoming release unless LucasArts announces it between now and when it's released. There was multiplayer on the Wii version, but it was not done very well and was basically just 2 characters slashing away at each other, no realistic lightsaber clashes or anything. The only cool part was that there were 20+ characters from the OT, PT, and EU to choose from.


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Old 09-07-2009, 06:17 PM   #102
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That's a shame... so I take it the PS3/360 had none? The vids I saw must have been the wii version then, and yeah, it seemed pretty minimal and lackluster.

If the game lacked it already, I wouldn't expect them to develop it just for this release (this seems like a pure cash-in, like those "Game of the Year Editions" other titles get). Still, how hard would it be to just port the Wii version (even if it were basic)?

There is only so much modding can do, but if it were at least present, and modding was approved, it might be possible to tweak it into something worthwhile (but then if people don't take to the game in droves, then it won't happen, because the interest won't be there in the first place!). Since split screen gaming isn't that popular on the PC, I can see why they wouldn't bother.


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Old 09-07-2009, 07:20 PM   #103
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Coming to PC... sounds epic, Will there be any achievements or upgrades like on the 360?
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Old 09-07-2009, 07:30 PM   #104
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Yep, no multiplayer on any version except the Wii. It was stupid reasoning for not putting it on 360/PS3, they said
something like it was to make up for what the Wii lacks compared to the other versions (graphics, physics, etc).

And yeah, this is exactly like a GotY edition which normally include all the DLC like this does, except TFU didn't win any GotYs so they had to call it something else.

Hopefully people can at least create new models and skins for the game, if not more. We'll see if anyone is interested enough to even try.


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Old 09-07-2009, 08:02 PM   #105
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To be honest, I think that they're using the Wii port as the basis for the PC version; the requirements are very low
compared to any other 360/PS3-based PC ports (Particularly the requirement of a 1.6 GHz CPU; that just meets
KotOR I's standards, and that lacks a true physics system). Same goes for the supported GPUs; both the 9800
and 6800 are five-year-old cards.
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Old 09-07-2009, 08:53 PM   #106
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Well if that were the case, then we could probably expect the multiplayer to be ported with it, right?

Instead, I got the distinct impression (maybe I'm mistaken) that this was based on the PS3/360 version.
Surely today's consumer PC's are at least as powerful as the PS3/360 (3 and 4 year old technology,
respectively).

I mean, why not say it was based on the PS2 version? That was scaled down as well, right?

Then again, if they really wanted to (but this might require actual work) they could have the single
and multiplayer be separate exe's (like JA and JK2 had for their Single and Multi modules) and use the
360/PS3 for Single, and the Wii for MP. I take back what I said about "split screen." That was clearly
inaccurate, since the (wii) video I saw showed two Jedi running around ("Soul Calibur" style, or like in
the Episode III console game) fighting each other. So they could duplicate that with online content if
they wanted to (or make it "hot seat" only, like LEGO Star Wars 1/2). That would SUCK if that's all we
got for MP, but at least it would be SOMETHING. Though if you couldn't even use your new powers or
skills, it would just be a poor man's JA.

Hopefully there will be some kind of official announcement, developer interview or in-depth review to
clarify these things. Otherwise I guess we don't have long to wait to find out...


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Old 09-07-2009, 09:00 PM   #107
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So as of right now, I'm going to just assume this game has no multiplayer until I hear or see otherwise
(and if it does have multiplayer, I'll expect nothing beyond what was in the Wii version).

However I will refrain from bashing anyone (Aspyr, LucasArts, etc) for it until my worst fears are confirmed
(and I hope I'm wrong!).

This game really DESERVES to have well polished multiplayer, but it seems we haven't gotten that out of
a Star Wars PC game in a long while, sadly.


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Old 09-07-2009, 09:20 PM   #108
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Interesting Preview here (*warning: SPOILERS*)

That sounds like it will be a port of the Ultimate Sith Edition on consoles, so if there's no Wii version of USE,
then that sort of rules out that theory...


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Old 09-07-2009, 09:39 PM   #109
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Quote:
Originally Posted by Kurgan View Post
Interesting Preview here (*warning: SPOILERS*)

That sounds like it will be a port of the Ultimate Sith Edition on consoles, so if there's no Wii version of USE,
then that sort of rules out that theory...
Yeah, sounds like the PC version is definitely the same as
the console versions. I would imagine that if your PC meets only the minimum requirements, you'd have to
play the game on lowest settings. I imagine what the console version looks like would be what the PC version
looks like on highest settings. But that is understandable I think.


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Old 09-07-2009, 10:06 PM   #110
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Quote:
Well first off, those might NOT be the final specs, second, this is for a game that is a year old...
i got the spiderman 3 game a while ago, and it was released in 07. compare the specs:

CPU: 2.8GHz
(Intel): Pentium 4 2.8GHz
(AMD): Athlon 2800+
Graphics Card: 256mb DX9.0c
(Nividia): GeForce 7300 256mb or better
(ATI): Radeon X1300 256mb or better
OS: 2000/XP/Vista
RAM: 1gb
Storage: 5gb of uncompressed space + 400mb for the Windows swap file

Quote:
What is the part that's making you worried, that you think this game won't look
"as good as other games coming out this fall" or that it has been "drastically scaled back"
as the old interview implied was the only way to make this game a reality on the PC?
that it won't look as good. but i'm also wondering if 1.6GHz can handle those physics and AI...

Quote:
Now just going by videos I've seen and screenshots (since I've never played the actual game),
the graphics for TFU are better than JA.
aren't all games nowdays better than JA graphics wise?


on a different note: that mask/helmet... it looks like a cross between Mandalorian and Ubese... how odd.

guy on the cover looks great. all those sabers... grievous-esque tophies? and is that a saber staff
i see among them...?



mfw I read the Revan novel

it is not a cry of joy.
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Old 09-07-2009, 10:06 PM   #111
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Yes, I will consider this a "console game ported to PC." That may or may not be a bad thing,
we'll see, but I am under no illusions that this was built from the ground up for PC gamers!

Sort of like how KOTOR was originally a console exclusive, then was later ported to PC,
and that seemed to have turned out okay. Or it may turn out like the PC SW Battlefront,
which despite when it was released, felt like it had been "dumbed down" (what people sometimes
call "console-itis," where a PC game is just a slavish clone of the console, not taking advantage
of the PC format at all).

Correct me if I'm wrong too, but weren't the PC versions of Spider-Man 2 and 3, REALLY dumbed
down on the PC (like, even from the console versions)? It might be that in that case the high
system requirements were because they didn't do much to try to optimize it for the PC (though
I'm no tech expert).

Quote:
aren't all games nowdays better than JA graphics wise?
That's just saying that every new game looks better than the Q3 engine. I frankly don't care
about "all games," only games that render Jedi swinging light sabers and throwing lightning
around in a futuristic setting.

Of course JA came out in 2003. A game released six years later, BETTER have superior graphics,
if for no other reason than the march of technology... but yeah, ultimately that will take a
backseat to the quality of the game play.


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Old 09-08-2009, 05:38 AM   #112
JesusIsGonnaOwnSatan
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Quote:
Correct me if I'm wrong too, but weren't the PC versions of Spider-Man 2 and 3,
REALLY dumbed down on the PC (like, even from the console versions)? It might be that
in that case the high system requirements were because they didn't do much to try to
optimize it for the PC (though I'm no tech expert).
spiderman 2 was the absolute worst game i have *ever* played. EVAR PLAYED.
3 was ok. i dunno bout the graphics, but after looking around a bit, it seems that 3 had
ridiculously reqs for it's time. (i didnt know this as i dont really keep up with the newer
gaming scene. only sw ones like you, and a couple others that i monitor.

i think you're right; gameplay is going to be what matters. its what keeps us playing JA
after 6 years, lol. personally, story is a biggy for me. its what keeps me playing KotOR after 6 years.


i still want JK4.



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it is not a cry of joy.
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Old 09-08-2009, 01:18 PM   #113
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Same here bro!
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Old 09-10-2009, 01:51 AM   #114
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That's not to say I don't care about any non-Star Wars games, I'm just saying for
purposes of this discussion, I'll be comparing TFU's graphics and gameplay to
OTHER STAR WARS GAMES.

This game will be judged to how well it stacks up to other titles that let you do the
same thing (play as a saber/force character in real time combat). So if it's the best
looking, most fun Jedi action game to date, then I'm one happy customer...

But somehow I don't think that will be the case, for the MP factor, and the mod ability factor.

With regard to SWBF2, there's no reason why the modding for that game shouldn't
have been fantastic (to be honest I haven't kept up with that community since
pcgamemods.com went down and it became clear no more official patches were
ever coming out, but I used to check those sites constantly). Republic Commando
on the other hand had such mediocre MP options that it just seemed pointless.

Modding is great, but most of the work needs to already be done with the engine, in
terms of examples provided... stuff that people can build off of. It can't just be an
absolutely bare bones game, where you can sit back and expect a community of players
to invent stuff from scratch like for the original Quake. The days when that was a realistic
possibility are long gone.

So if the game came with four saber dueling maps, then you could realistically expect
maybe a few dozen saber dueling maps and some skins to be made over the game's
lifetime, but that's IF the tools were released in a timely fashion and the game actually sells.

Lucas' strategy thus far has been to time the release of a new "hot" Star Wars game
with a Star Wars related DVD release. I don't remember hearing about anything coming
out in November on that front... but then I thought those kind of "promotions" tended to
actually work out against us, by rushing the games out before they were ready. In this
case though, they've had plenty of time to polish it, so if they were going to do anything,
this is the time.

I mean, sadly, my expectations are so low, I'm expecting this to be a "fire and forget"
release, unless there are some major, game-stopping bugs present in the shipped version.


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Old 09-10-2009, 04:49 AM   #115
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oh yeah ! I was exited to hear that tfu is finally coming to pc. My buddies who played it on PS3
said the game is BS but they're not SW fans... I've played KotoR TSL and JK3 so often that I
can't even count it anymore and I'm really looking forward to this one!!!
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Old 09-16-2009, 01:07 AM   #116
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Amazon.com is now listing the PC version's availablity on "October 23," while the Xbox 360 and
PS3 versions are listed as "November 3." Wonder which one is more accurate...


I am also curious about a PC demo. First, obviously, I hope there is one... and that it comes out
before the actual game itself so we can test it on our systems.


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Old 09-16-2009, 02:53 PM   #117
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i'm not sure if this is true but i read on gamespot that this is coming to pc but u have to downloade it.
and i also said that it was just the three new levels?!?!?!?!?!?!? please tell me this isnt true.please.



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Old 09-16-2009, 06:44 PM   #118
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I don't think so. That WOULD certainly be a slap in the face to PC gamers to make
us wait a year just to get a handful of missions out of context. I think the chances
of that happening are pretty much zero though.

IF you read it on Gamespot, you should have copied the link and posted it here.

Do you mean it was stated in an article, or did just some random person post it as a comment
to an article or in a forum?

The game has box art and is listed as a physical product you can purchase from Amazon.com,
not as a "direct download." Many games these days do let you
purchase a "Download" of a game (which I personally wouldn't do, because I'd rather
have a physical backup, so if I did do such a thing I'd burn it to a disc immediately...
plus you wouldn't get the cool box art and physical manual that way, and you wouldn't
save that much money I would think).

This option may be available for TFU:USE (I don't see why not), but making the
game content SIMPLY a download would be silly. First off, PC gamers have never had
the game before. So unlike say, Xbox360 users would could theoretically already have
the "Main game" and then download the "bonus content" off of XBL (if it was made available),
PC gamers need the whole game.

Would they really just put a handful of "bonus levels" with the game's engine on a DVD
and call it a "game" for the PC? That would be pretty ridiculous, I agree!
But that just doesn't seem to be any REASON to do that. The game is already finished,
and if the "physics" work in the bonus missions, then they should work fine in the rest
of the game as well. If anything, those bonus missions will have to be designed to be
"more advanced" or "more flashy" than the rest of the game, or else nobody will want
to play them (or have complained about them already since most of them have already
been playable on the consoles before now). Thus the game requirements on the PC should
not be an issue. Who would want to pay full price for just a handful of bonus levels that
have no context (no previous game to explain where they came from)?

TFU:USE is just The Force Unleashed for PS3/360, ported to console plus a bonus pack.

There's no official word that that is what we're getting ("JUST the bonus missions,
nothing else"), so I'd challenge you to post that info before you keep us up late at night
worrying about it!


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Old 09-17-2009, 11:42 AM   #119
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ok thank you. and it was the actual revewer
http://uk.gamespot.com/pc/action/swt...&mode=previews



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Old 09-18-2009, 04:44 PM   #120
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Thanks for posting it, and I skimmed it again, but I don't see quite what you mean, except that it is a bit vague.

The article in question covers the "DLC" (down-loadable content) for The Force Unleashed. However it doesn't mention whether this is separate, all there is or whatever.

I *thought* that all but one of the "new" missions in "Ultimate Sith Edition" were already labelled "DLC" for the original Force Unleashed, and my guess here was they were "saving time" by just doing a review of that new stuff.

However it is in the "PC" section and they have a picture of USE to the left, making it LOOK like they're saying that the PC version had DLC as well.

Perhaps the PC version is just "TFU" on the PC and you have to (pay?) to download the new stuff?

My hunch is perhaps GS just got lazy and posted this up to "cover the bases" for people who were interested in the new material. They have a habit of reviewing the same game on multiple platforms, but copying and pasting the same exact review minus a few new sentences of text to distinguish it from the others (and often they don't even review the PC version at all, after reviewing the Xbox and other consoles).

So I'm going to say don't take it too seriously, they're probably just trying to save space. If there were an unambiguous statement in it that the PC version would NOT include the bonus content or that the bonus content would be included but NOT the original game, that would be different.

So once again, I'm going to stick with what I heard first, which is that the PC version of Sith Edition is just going to be like TFU on the PS3/360, but with the extra levels already selectable.


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