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Old 11-16-2009, 10:39 AM   #241
Marius Fett
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I got some other little thingies to do here and there
Yeah, three guns take forever to map, don't they.




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Old 11-16-2009, 12:00 PM   #242
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They'll be done someday.


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Old 11-16-2009, 10:37 PM   #243
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Originally Posted by JuniorModder View Post
If Korriban is made from scratch, it will be able to go in TSL.
Let's let Q do one thing at a time, shall we?

I have to say every time I look at this thread I'm wowed. Keep up the good work!


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Old 11-16-2009, 10:44 PM   #244
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Let's let Q do one thing at a time, shall we?
I was replying to this dude:

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Originally Posted by ForeverNight View Post
2 Planets? I can only think of Sleyheron....... wait, wasn't there something mentioned at the beginning of this thread about a planet for TSL?
I was suggesting that maybe he was thinking of Korriban itself.

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Old 11-16-2009, 10:50 PM   #245
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Sorry, my mistake

On topic:
Making a guardian statue based off of that little drawing you had down there would make a really cool entranceway, I think.


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Old 11-16-2009, 11:57 PM   #246
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Nah, it was Aquilaris, but thanks anyway Junior.

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They'll be done someday.
Translation being: when I don't have 2 million projects going at one time



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Old 11-17-2009, 04:59 AM   #247
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^^ So very true


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Old 11-18-2009, 02:08 PM   #248
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To long without an update!

Allright, some new bits to show. About time I got something new done.
This time its mainly the hallway that leads down to the bridge.

Then the bridge of course
The cave still needs to be done, but this area is getting close to be done modelling wise. Then its the start of the texture job xD

Boy, oh boy!

Pictures, some quick renders only. I'll do some better setups once I did the texture job

Picture time:






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Old 11-18-2009, 02:25 PM   #249
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Dang man you are going to kill, make somebody fade, make them go in a koma or knock them out cold with these pictures.
This is nothing I've never seen before.I don't know if which are better TFU areas or these but I'm BETTING that these are BETTER!!!
:b ow::drop 2:


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Old 11-18-2009, 02:41 PM   #250
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Those look great Q, but If I may offer a suggestion: Don't you think it would look better if the guardian statues were of Tuk'ata?

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Old 11-18-2009, 03:07 PM   #251
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^Agreed^ Man you are the master! Korriban won't be a chore to visit anymore!

And I forgot about Aquilarius! One more bonus!

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Old 11-18-2009, 05:18 PM   #252
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Some nice work going on here, Q.

Out of interest, what be the poly counts on these areas atm?




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Old 11-18-2009, 05:21 PM   #253
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TEXTURES! TEXTURES!

Very nice looking though.


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Old 11-18-2009, 09:10 PM   #254
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Quote:
Originally Posted by Te Mirdala Mand'alor View Post
Those look great Q, but If I may offer a suggestion: Don't you think it would look better if the guardian statues were of Tuk'ata?
I rather like them as they are. Who's to say that they're not an example of a long dead species?




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Old 11-18-2009, 10:28 PM   #255
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Wonderful looking Q! Those guardian statues look really nice. I feel like I'm getting an Egyptian vibe from them, but maybe that's just me.


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Old 11-18-2009, 10:32 PM   #256
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They certainly look like jackals. The Egyptian god Anubis has a jackal head




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Old 11-18-2009, 10:34 PM   #257
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Ah, that's the one! Doesn't seem out of place in an ancient temple to me.


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Old 11-19-2009, 05:33 AM   #258
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Quote:
Originally Posted by Marius Fett View Post
Some nice work going on here, Q.

Out of interest, what be the poly counts on these areas atm?
28.679 polys
51.493 verts

Just for the stuff I got now
But it's okay for this area, you can never see everything at once.
The polycount will be much lower thanks to the .vis file and such.

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I rather like them as they are. Who's to say that they're not an example of a long dead species?
Yes, indeed, the Sith are known to be messing with creatures=> Sith alchemy anyone.

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Originally Posted by HdVaderII View Post
Wonderful looking Q! Those guardian statues look really nice. I feel like I'm getting an Egyptian vibe from them, but maybe that's just me.
And, yes, Egypte is a strong influence here, its almost pure Egypte.
I know the drawing was differant; but, I ran into some troubles while doing these puppies. Lets just say I would need some more training. At the moment I let them be.


TIQUILAAAAAAAA
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Old 11-19-2009, 09:39 AM   #259
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I wonder if there'll be a broken Stargate somewhere in the ruins. LOL




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Old 11-19-2009, 09:51 AM   #260
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This looks amazing Q I love what you are doing.

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I wonder if there'll be a broken Stargate somewhere in the ruins. LOL
QFT





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Old 11-19-2009, 01:04 PM   #261
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I wonder if there'll be a broken Stargate somewhere in the ruins. LOL
Cameo walk on from Richard Dean Anderson
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Old 11-28-2009, 08:33 PM   #262
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How many polys does the other in-game modules have?

When Korriban expanded is released for K1, how long time will it will take for you to convert it to K2 (estimated)?


Meh...
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Old 11-29-2009, 05:52 AM   #263
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How many polys does the other in-game modules have?
No idea, though I wonder if there isn't any console command, to ask this type of info. Back in the days of JA and JO, you could ask to show the wireframe, how many FPS and stuff like that.

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When Korriban expanded is released for K1, how long time will it will take for you to convert it to K2 (estimated)?
Converting the models itself will go quiete fast, its just a run through Kaurora. I'dd say a matter of minutes. Of course creating a couple of small quests & dialogues will be the part where I'll need more time.

I'll have to go and use the Team Gizka phrase: It's done when it's done.
Note, I don't plan on working on this for 4 years


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Old 01-17-2010, 10:14 PM   #264
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Pending PROJECT: Scrapyard Games.

Yeah, this oldie still hasn't been released, thanks to real life! Glovemaster was my main compadré on this project to, sadly, "EVIL" college has taken his time away.

So it is again on hold, until I learn some better scripting. I might get this out on my own. Most things are finished on this mod.
Have you ever considered recruiting a different scripter to finish the remaining work? If it's almost finished . . . perhaps that's not an impossibility.




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Old 01-17-2010, 10:23 PM   #265
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Quote:
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I'll have to go and use the Team Gizka phrase: It's done when it's done.
Note, I don't plan on working on this for 4 years
Ha!

Bigger fish to fry, brother....

But your work is, as always, fantastic. I looked for the first time today in your sig Twi-lek calendar girls. Nice &
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Old 01-18-2010, 12:20 AM   #266
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wondeful ....keep going! this is great !


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Old 01-18-2010, 06:47 AM   #267
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Have you ever considered recruiting a different scripter to finish the remaining work? If it's almost finished . . . perhaps that's not an impossibility.
I've contacted Dstoney, just recently, about this mod I had in the freezer.
The super modding man, from the TSL restoration has replied positively on helping out to finish it.

On other news, not much has been done on Korriban. Sleheyron took some time away, though I didn't create that much for it... Lightmap experiments and a whole bunch of other request "crap" (being sarcastic here ) has sucked up time. Not to mention I felt a little burned out on the whole 3D thing.

Not to forget, Dragon Age... GTA IV expansions


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Old 01-18-2010, 07:48 AM   #268
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I only find one thing that doesn't seem right..

All of the modules look great, but its on KORRIBAN. Korriban is full of dust, not shine.

IMO, the only things that should shine are any ancient artifacts that are located in the temple...
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Old 01-18-2010, 06:03 PM   #269
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I only find one thing that doesn't seem right..

All of the modules look great, but its on KORRIBAN. Korriban is full of dust, not shine.

IMO, the only things that should shine are any ancient artifacts that are located in the temple...
Are you talking about the temples Q posted about earlier on this page? Yeah, thats not textured yet. Its 3ds's basic color shader. Unless he goes out of his way just to make it look unshiny, it'll stay like that until he textures it.
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Old 01-18-2010, 06:28 PM   #270
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Oh, ok. I was just looking back through them thinking..

is that reallywhat Quanons gonna make?

thanks for clarifying that.
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Old 01-18-2010, 08:00 PM   #271
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Very nice textures Q! I always thought Korriban was such a chore to do. Heres my idea. Anyone here play Jedi Academy? I thought that model of Korriban was much better than Kotor. Is it possible to map an area similar to that, but no falling? I mean, there won't have to be as many pits, but a few would be good.
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Old 01-18-2010, 08:08 PM   #272
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Very nice textures Q! I always thought Korriban was such a chore to do. Heres my idea. Anyone here play Jedi Academy? I thought that model of Korriban was much better than Kotor. Is it possible to map an area similar to that, but no falling? I mean, there won't have to be as many pits, but a few would be good.
Of course, since you can't jump(aside from force jump when attacking), it really wouldn't be a problem. That, and it is likely that if Q does do an area that has sinkholes(or anything similar to them), it is likely that the walk-mesh would be made to prevent you from getting near the edge and falling.

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Old 01-18-2010, 08:43 PM   #273
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I wonder if Q's new Korriban area was to hold the SithRevan tribute. . .




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Old 01-19-2010, 11:54 AM   #274
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Anyone here play Jedi Academy? I thought that model of Korriban was much better than Kotor. Is it possible to map an area similar to that, but no falling? I mean, there won't have to be as many pits, but a few would be good.
Quote:
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Of course, since you can't jump(aside from force jump when attacking), it really wouldn't be a problem. That, and it is likely that if Q does do an area that has sinkholes(or anything similar to them), it is likely that the walk-mesh would be made to prevent you from getting near the edge and falling.
Yes, I've played JA and liked most of the levels and the saber swinging
THough I don't plan on adding that much, Korriban in K1 is already pretty fleshed out. Plus it takes time, lots of time, to create these new levels.

So I'll have to dissapoint you, no crazy large new tomb valley in my mod.
You'll have to do it with a mini-canyon, sunken city part, inside of the temple and a crypt.

Compared to the game areas, these are all rather smallish.
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I wonder if Q's new Korriban area was to hold the SithRevan tribute. . .
I still have the area, though I'm not sure if it would fit in that nicely.

Can't leave without some pictures
Just two very quick shots of the cave. Also did some work on the finale room toda.
Once that puppy is done and skinned...
Uuh, when I finish that model part, onwards to texturing. See you folks in 2 months



TIQUILAAAAAAAA

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Old 01-19-2010, 12:07 PM   #275
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Niiiiiiiiiiiiiiiiiiiiiiiiiice shots! Looking awesome, as usual!


What an amusing specimen of Jedi you are.
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Old 01-19-2010, 12:22 PM   #276
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Old 01-21-2010, 09:54 PM   #277
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I just saw this thread, and, I have to say this:

Quanon, you may be one of the greatest KOTOR modders ever.

Will this work with Sleheyron?

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Old 01-21-2010, 11:43 PM   #278
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That bridge is frickin awesome.
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Old 01-22-2010, 03:53 PM   #279
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Is that leading up to the temple, or is it inside the temple (like the small walkway in Ajunta Paul's tomb).

Either way, this mod is really looking really awesome...really....
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Old 01-22-2010, 06:16 PM   #280
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Bridge is inside the temple, if you look at some previous pictures, you'll see a hallway going up/down. That's towards this mini cave

I've been working on something very differant then Korriban last 2 days. Though I can't show renders, they don't turn out that nice without the "thing-zone" having textures.


TIQUILAAAAAAAA
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