lfnetwork.com mark read register faq members calendar

Thread: Modeling an Anthro Head - TSL
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-01-2009, 05:33 PM   #1
gsusfrk
Rookie
 
gsusfrk's Avatar
 
Join Date: Jun 2009
Location: Waiting to stage an ambush
Posts: 40
Current Game: COD:WAW and KOTOR II
Modeling an Anthro Head - TSL

I was interested in incorporating an anthro into TSL, (a badger to be exact) but I'm kind of a novice with modeling and the technical side of removing/making heads (wow, that sounds morbid). Could someone be willing to "hold my hand" through the process? By the way, I don't care if the head isn't animated; a static head will do fine if it needs to be that way. I'll try to get some concept sketches done and up soon.
gsusfrk is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Modeling an Anthro Head - TSL

Tags
anthro, head, modeling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:37 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.