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02-06-2010, 06:16 PM
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#41
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Join Date: Jun 2009
Posts: 33
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I colored it... Poorly.
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02-07-2010, 06:41 AM
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#42
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Join Date: Mar 2009
Posts: 39
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Very Good! Both of you. Here's mine. I modified gos' version. :P Sorry , i'm not too good with it

Last edited by Alek123; 02-07-2010 at 07:33 AM.
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02-07-2010, 03:52 PM
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#43
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Join Date: Jun 2009
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This is my new rock-picture.
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02-08-2010, 05:33 AM
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#44
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Join Date: Mar 2009
Posts: 39
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It looks like the one from FT2. Cool.
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02-08-2010, 07:45 AM
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#45
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Join Date: Nov 2008
Location: there
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Last edited by gos; 02-08-2010 at 08:01 AM.
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02-08-2010, 10:14 AM
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#46
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Join Date: Jun 2009
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I´ve seen them already and I have picked the colors from the 6th picture to my rock-pictures.
Last edited by Origo; 02-08-2010 at 11:10 AM.
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02-08-2010, 12:43 PM
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#47
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Join Date: Mar 2009
Posts: 39
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"it reminds me of the canceled "full Throttle: Payback", this is really bullcrap they canceled both of "full throttle payback" and "full throttle: hell on wheels" these screenshots are from "full throttle payback" if you never seen them b4"
That is what i said :P It's a shame payback was canceled. Hell on Wheels was crap but Payback looked much much better. Hell on Wheels really took the epic part out of Full Throttle.
Last edited by Alek123; 02-08-2010 at 12:51 PM.
Reason: Added something
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02-08-2010, 02:28 PM
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#48
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Join Date: Nov 2008
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true, when i look at these images it makes me me angry.
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02-08-2010, 03:19 PM
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#49
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Join Date: Jun 2009
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Yeah, the Payback looked too good to be true, but when it was cancelled it made me feel angry too. And when they started with that game where stupid looking gorillas drive with bikes and they even named that game Full Throttle. That´s what makes me angry.
Anyway, let´s get back to the business. The game will be probably made in a higher resolution than the original FT(320x200), so the sprites must be remade, but the resolution gives a better looking game.
So, I can´t start working on the actual game before the largest part of the sprites are done.
Gos, are you a official team member now?
Last edited by Origo; 02-08-2010 at 03:40 PM.
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02-09-2010, 12:57 AM
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#50
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you could call me a helper, but not member  .
because as i told you that i am a member in Toonstruck 2 project...so i cant work here and there
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02-09-2010, 08:52 AM
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#51
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Join Date: Mar 2009
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Right now we need two things. Backgrounds and Sprites. If we get these , creating the game won't be a problem. Can any of you guys rip backgrounds from FT? I think it is possible with ScummRev...
As for the resolution , i don't think we will be able to make good sprites/backgrounds in resolutions higher than 320x200...
Last edited by Alek123; 02-09-2010 at 09:21 AM.
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02-09-2010, 08:59 AM
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#52
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I have all the backgrounds and the sprites, but the sprites have black background and Ben´s boots are black too. That makes it boring to draw the line between the background and the boots on every sprite.
I don´t think we should use ripped backgrounds from the game, because when we draw new ones, they might not fit together. And anyway, I think that the happenings of the game will not be located in the Melonweed, Corville or anywhere near there, expect Kick-stand can be used. We should create couple of new cities and characters.
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02-09-2010, 09:20 AM
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#53
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"I don´t think we should use ripped backgrounds from the game, because when we draw new ones, they might not fit together. And anyway, I think that the happenings of the game will not be located in the Melonweed, Corville or anywhere near there, expect Kick-stand can be used. We should create couple of new cities and characters."
I agree with that , though my novel starts in Melonweed and includes a few old characters. That is in the beginning though. I think it's good enough to use it as the game story , but if you don't want to use it , it's fine with me. You're the boss.
Still , don't you think that not including Ben and a few original characters would kinda be wrong? It's a fan game after all... I mean , sure we will create new locations and characters , but we should keep the Full Throttle-feel.
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02-09-2010, 09:33 AM
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#54
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Ben will be in the game, of course, but I´m not sure about Maureen. Even if Maureen was in the game, she wouldn´t play a major role in the game.
Your story sounds good to me and I would like to use it, but I still want to be able to say my suggestions and opinions about it and change it if necessary. I won´t change anything if you´re against it, though.
Let´s talk about the storyline more with PM, if you want to.
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02-16-2010, 07:57 AM
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#55
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Join Date: May 2008
Posts: 45
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Can't you use these Payback screens along with the new ones?
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02-16-2010, 08:46 AM
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#56
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I don´t think so and there are many reasons for that.
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02-16-2010, 08:52 AM
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#57
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Join Date: May 2008
Posts: 45
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Which resolution have you chosen?
Last edited by Cyrus7; 02-16-2010 at 11:47 AM.
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02-16-2010, 03:08 PM
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#58
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We haven't decided yet , but i am quite sure we are going to use a larger one than the original FT.
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02-17-2010, 04:30 AM
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#59
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Join Date: May 2008
Posts: 45
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Quote:
Originally Posted by Origo
Ideas for cutscenes:
Somebody who can model Ben in Blender, could use this
technique to make cutscenes.
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Blender is a 3D tool. Are you planning 3D cutscenes?
Last edited by Cyrus7; 02-18-2010 at 08:30 AM.
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02-19-2010, 12:55 PM
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#60
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Join Date: Mar 2009
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We have moved back to RPG genre , even though we all want an adventure game , it would be better to start off with an RPG game. Probably we won't be able to make cutscenes. Origo should know more.
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02-19-2010, 01:04 PM
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#61
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Join Date: Jun 2009
Posts: 33
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Quote:
Originally Posted by Cyrus7
Blender is a 3D tool. Are you planning 3D cutscenes?
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How stupid do you think I am? Of course I know that Blender is a 3D tool. The idea was making a cartoon-looking cutscenes with a 3D models. If you checked out the link, you should know about the cartoon-thing...
We are able to use 3D cutscenes in the RPG too, but they need to be in AVI-format.
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02-20-2010, 08:16 AM
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#62
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Join Date: Feb 2010
Posts: 4
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Quote:
Originally Posted by Alek123
We have moved back to RPG genre
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Sad news 
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02-20-2010, 08:26 AM
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#63
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Posts: 33
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Quote:
Originally Posted by Ltp111
Sad news 
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Yep, sorry for that, but the Adventure wasnīt possible without 3D modeller, which we didnīt have. We are still planning to do Adventure game, maybe on summer vacation...
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02-20-2010, 06:09 PM
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#64
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Join Date: Mar 2009
Posts: 39
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Quote:
Originally Posted by Ltp111
Sad news 
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Hey , it's not the end of the world
The RPG will be at least as good as the adventure game , which we may work on as well this summer. Until then we may gather more team members.
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02-28-2010, 08:12 PM
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#65
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Join Date: Feb 2010
Posts: 2
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Drew my Avatar from scratch last night and thought id share it with ya :]
unfortunately thats as big as it gets cuz i accidently saved it as a JPG and if i make it any bigger it looks all grainy :/
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03-01-2010, 05:24 PM
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#66
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Posts: 39
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It looks very good. Ben looks a bit old with those wrinkles on his cheeks , but it's not a big deal. Good Job.
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03-02-2010, 08:12 PM
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#67
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Join Date: Feb 2010
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theyre soposed to be cuts, but like i said, i saved it alittle too small so u cant tell
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08-05-2010, 11:25 AM
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#68
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Join Date: Aug 2010
Posts: 36
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So, how goes the project?
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08-21-2010, 08:52 AM
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#69
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Join Date: Mar 2009
Posts: 39
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We will give feedback on the progress soon.
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08-21-2010, 10:22 AM
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#70
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Join Date: Aug 2010
Posts: 36
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Quote:
Originally Posted by Alek123
We will give feedback on the progress soon.
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Good to hear! Also, good luck, I quite like the idea of a Full Throttle RPG, so I look forward to seeing this project develop.
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08-22-2010, 12:26 PM
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#71
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Join Date: Mar 2009
Posts: 39
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For now i have to get in touch with Origo, because i didn't talk to him for some time. After that we will see.
Update: I talked to Origo and it's quite clear that only two people can't do much game design. Progress is being made with my story , but i have no experience in creating games , and Origo can't do much even with his experience. The project is definitely not canceled , but on hold until i finish my novel and/or until we get more Full Throttle fans to help work on the game creation.
Last edited by Alek123; 09-10-2010 at 12:05 PM.
Reason: Update
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12-26-2010, 09:06 AM
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#72
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Join Date: Dec 2010
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How is work on the project?
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12-26-2010, 02:03 PM
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#73
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Join Date: Jun 2009
Posts: 33
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Quote:
Originally Posted by mitchell547
How is work on the project?
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Pretty much the same as said above by Alek123.
Last edited by Origo; 12-26-2010 at 02:04 PM.
Reason: Wrote the name wrong...
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12-26-2010, 03:25 PM
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#74
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Join Date: Dec 2010
Posts: 2
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I would like to participate in your project. I can drawing pixelart and sketches. Also start learning Pascal.
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