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02-22-2010, 09:29 AM
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#1
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Veteran
Join Date: Jan 2005
Location: Elnor
Posts: 864
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Overhaul, total conversion Mods
I'm looking for Mods that completely overhaul K1 and K2, I already know about Mods like the Brotherhood of Shadow: Solomon's Revenge but I was searching for more Mods that share the same concept but didn't find any..
Anybody know a few Mods that are good enough to live up to what I'm looking for?
Thanks in advance
I'm floating, and something's reaching out.
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02-22-2010, 02:04 PM
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#3
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Veteran
Join Date: Feb 2008
Posts: 923
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For the most part there aren't many because they are difficult, take time, and take even more time. But recently there have been a few more monster projects like what you're talking about starting up.
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02-22-2010, 04:10 PM
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#5
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Veteran
Join Date: Jan 2005
Location: Elnor
Posts: 864
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Very helpful guys, thanks
I'll be sure to check them all out
I'm floating, and something's reaching out.
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02-23-2010, 11:05 AM
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#6
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Rookie
Join Date: Aug 2006
Location: Manda'yaim
Posts: 167
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Are those TC mods compatible with different language versions of TSL?
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02-23-2010, 11:31 AM
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#7
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Veteran
Join Date: Jan 2005
Location: Elnor
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Quote:
Originally Posted by Azzameen
Are those TC mods compatible with different language versions of TSL?
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If you did take the time to read through the topics of those mods you would've noticed they are still in development, questions like this are better asked in the official Threads of the mods.
I'm floating, and something's reaching out.
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02-23-2010, 04:36 PM
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#8
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,114
Current Game: Chrono Trigger
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Quote:
Originally Posted by Azzameen
Are those TC mods compatible with different language versions of TSL?
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I don't want to jump to conclusions, but I doubt it. None of the above stated developers seem to be fluent in any language other than English.
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02-23-2010, 05:45 PM
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#9
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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Hum, I think he meant compatible not in the "translated in another language" way, but the "still playable even if it is in another language". Not sure though.
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02-23-2010, 07:15 PM
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#10
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Veteran
Join Date: Feb 2008
Posts: 923
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Without doing a lot of work a mod is only available in the language it comes in. To do what you're asking would require somebody to go through a translator of some kind and convert it all to the desired language and redoing the VOs for the mod which means that if you want it done, you will be the one to do it.
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02-23-2010, 10:38 PM
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#11
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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Just to be sure we all understand each other:
-So you've got some random guy that installed Kotor in... lets say spanish. His game basically is in spanish.
-Same guy see that there is a mod and he's like: yeah, this is a good idea for a mod! I wish I could play-it but the mod would be in english, not in spanish.
-But then, being very fluent in english, he does not care that his game would be in spanish with the exception of said mod being still in english in game.
-So he only want to add some part very "as-is", without translating-it in spanish at all.
With the above context, would it still be impossible to install the mod and expect-it to work? (I know for a fact that TSL RCM cannot, but then it modifies so much things that it is to be expected for such a scale...)
Last edited by Phildevil; 02-24-2010 at 07:51 PM.
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02-23-2010, 10:53 PM
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#12
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Bastards of Young
Join Date: Jan 2004
Location: Left of the Dial
Posts: 703
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It's possible. If they used this tool made by TK102.
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02-24-2010, 12:17 AM
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#13
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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Oh my... that is why you gotta love the VO!
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02-24-2010, 11:11 AM
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#14
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Rookie
Join Date: Aug 2006
Location: Manda'yaim
Posts: 167
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Okay, Phildevil got it right.
I have no problem reading or listening to English dialoque.
But the game disagrees with me and doesn't show the text. Or it crashes, depending on the mood.
So I thank you, deathdisco, for pointing out this tool.
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