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Originally Posted by cb750f-2010656
A highly unlikely scenario, doing it ourselves, but possible.
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No, it's not. You have admitted to having little knowledge how to make a game, and then you insist that it's possible. Based on what knowledge?
You're saying it can't be any harder to make a next-gen level game than it is to rebuild a 70-year old fighter. Your analogy is flawed, because one of those projects can be done by one person while the other can't. A more appropriate analogy would be saying "hey, Boeing's having problems building the 787, so why don't we just get some people together and build it ourselves!" Both a modern commercial liner and a modern video game require large teams of skilled laborers and significant time and cost.
Admittedly, building a commercial jetliner from the ground up requires a significantly greater investment (in any aspect) than building a video game, but the comparison is much more apt than the comparison to hobby-building a kitplane.
Quote:
Originally Posted by cb750f-2010656
You can't say that it isn't possible unless you spoke with the owners directly and they told you that the rights are absolutely not for sale.
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Ah, the old "you don't know if you haven't tried" assertion. But for the fact that there are any number of things that I can know without having seen and/or done, it would be an interesting point. However, because I can draw logical conclusions, the onus is on you (or anyone else) to disprove it. Name one instance - ever - of a group of hobbyist game producers who ever just "asked" a dev if they'd give out a license to their IP. If you can (and I doubt you could find an example), then show me an example of Lucasarts specifically doing that.
Quote:
Originally Posted by cb750f-2010656
Then they get together with some pro game designers and make the game.
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Do you know why professionals are professionals?
Because they get paid. In what
industry have you ever seen a bunch of professionals get together and do something for free, with no potential for reward?
Quote:
Originally Posted by cb750f-2010656
Or (this is the original radical idea) get some amatuers with some skill to do it.
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Like many computer-related tasks, video game design can fit easily into the "cottage industry" mold. The result of this is that if "amateurs with [enough] skill" to do something like this existed, they would be getting paid for their work (and consequently be professionals).
Quote:
Originally Posted by cb750f-2010656
We could search this forum and others for poeple who are in school for it.
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You can search this forum until your fingers fall off, and I promise you that you won't find one person with enough skill to take on a project like this, much less a team.
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I don't want to be rude, condescending, or mean, but please allow me to be blunt - what gives you the faintest idea that you know what is and isn't possible here? You seem to have the idea that game design is:
1) Easy
2) Quick
3) Accessible
4) Cheap