's A.V. Club
has uploaded an interview
with the α and ω, Chris Avellone, covering everything from his days as a Dungeons and Dragons
gamemaster in high school to why Fall-from-Grace has an unopenable diary in her inventory.
With each of the players in the campaign, I would talk with them about where they wanted their characters to do, the challenges they were looking forward to, and certain disadvantages they had built into their character. Like, “Why do you have this alcohol problem? Why do you have this issue with guns?” And once I had that skeleton for how they wanted the character to develop, I’d try to make sure I included those in each campaign, to give them a moment to shine both from the character flaw aspect, like, “Here’s an instance where you actually have to deal with alcoholism in the middle of a fight.” Or, do things like, “Here’s a chance for the super-strong character to shine in this one situation. He’s the only one who can be there hero in this one situation.” Just to make them feel special. It keeps them coming back for more. (Laughs)
It's quite long but well worth the read if you can find the time. [Obvious plug]Our own, admittedly less interesting, interview with MCA can be found here
Edit: Also, what exactly is the "intelligence community"? Is it like the boiler-repairman community? I think I may send that one into Private Eye