lfnetwork.com mark read register faq members calendar

Thread: K1 - Republic Camouflage Armors
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-11-2010, 09:57 PM   #1
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
K1 - Republic Camouflage Armors

Hey all,
I'm making a mod which introduces a bunch of new Republic armors into the game: camo style.
So, you as the PC will get a bunch of different styles of Republic camo armors in the beginning of the game in your locker. Also, all Republic troopers in the game will be randomly assigned the new armors to give everyone a fresh look.

The reason I'm posting a WIP thread of this is really to get feedback. I'm taking my time on this one, so please let me know how I can improve on the skins or give other suggestions for the mod.
Now, everyones favorite part... screenshots! I have the male skins done so far:

Show spoiler


Thanks!

Edit: Switching back to my browsing computer I see the "Night Ops" skin might be too dark. My PC is really bright so I'll work on that. Trust me, there's a camo pattern there


Last edited by Dak Drexl; 04-11-2010 at 10:03 PM.
Dak Drexl is offline   you may: quote & reply,
Old 04-12-2010, 01:02 AM   #2
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 932
Current Game: just modding TSL
Veteran Modder Helpful! 
They seem very flat in the camo areas. I think that you should still keep the highlights and shading of the original armour, just so that the areas still have some rounded volume to them. The shading also helps make it look like cloth (the highlights and shadows of cloth folds specifically), rather than smooth plastic.

Check out this tutorial for a further explanation:
http://www.lucasforums.com/showthread.php?t=191602



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -

Last edited by redrob41; 04-12-2010 at 01:05 AM. Reason: added thread link
redrob41 is offline   you may: quote & reply,
Old 04-12-2010, 08:19 PM   #3
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Yeah, the camo areas are 100% flat. I didn't originally have it like that, but I actually thought it looked better than when they had a little texture. I'll definitely go back and add cloth folds and shading myself though now that you mention it. Thanks for the feedback RedRob! Always appreciated, especially from a skinning pro haha.

Edit: That tutorial is really helpful. I'll see how much I can apply to Gimp... should be most of it. I'm just going to re-do one and see how it matches up and then finish up the rest if its good.


Last edited by Dak Drexl; 04-12-2010 at 09:57 PM.
Dak Drexl is offline   you may: quote & reply,
Old 04-13-2010, 07:58 PM   #4
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Okay, after a lot of messing around, I *think* I got something that looks pretty solid.

Show spoiler


I know I need to lighten up the part in the middle below the chest, but other than that:
Better, worse, or not noticably different?

Dak Drexl is offline   you may: quote & reply,
Old 04-13-2010, 08:23 PM   #5
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
Check the pants, but its coming along!

(Remember though- Sometimes less is more)




Canderis is offline   you may: quote & reply,
Old 04-13-2010, 08:29 PM   #6
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
What exactly about the pants? Also, I do my modding on my pc and internet stuff on my mac. The screenshots look much better on my pc though. On my mac now, the newest one looks kind of neon. How does it look for you?

Dak Drexl is offline   you may: quote & reply,
Old 04-13-2010, 08:31 PM   #7
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
The pants look like they are lacking detail a bit, and my less is more comment is directed a bit at the neon factor.




Canderis is offline   you may: quote & reply,
Old 04-13-2010, 08:35 PM   #8
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Hmm, I guess that might be a problem for me. I'll try to darken it up a bit and see how that looks. Thanks for the input! Oh, and I see you got your badge

Edit: It wasn't too bright, the colors just got a little too saturated (which makes them bright I guess xD). This one looks kick-ass in-game. Hopefully the screen turns out okay...

Show spoiler


Last edited by RedHawke; 04-15-2010 at 04:28 AM. Reason: Combining needless double post...
Dak Drexl is offline   you may: quote & reply,
Old 04-14-2010, 12:11 PM   #9
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 932
Current Game: just modding TSL
Veteran Modder Helpful! 
Another thing to watch out for when using patterns like this (that get mirrored), is that they don't form weird rorschach patterns. Right now he's got a big bright splotch on his cod piece that looks kinda like a big headed angel/vampire bat

I find that when I make screen shots, they tend to always be darker than playing in-game (the game settings adjust the monitor differently than my day-to-day settings). I usually have to re-adjust the screen shot jpg's brightness (just a touch) before posting them. Still, now I'm able to see that there are cloth folds and seams, which is a good thing. Keep at it



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 04-14-2010, 11:21 PM   #10
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Thanks RedRob. It's funny you should mention the rorschach patters, was thinking the same thing earlier. So, after messing around a bit and with help and reccomendations from Canderis, I got something that I really like. I went "less is more" on the focal point, the colored camo. So, tell me what you think.

Show spoiler

Dak Drexl is offline   you may: quote & reply,
Old 04-15-2010, 12:34 AM   #11
N-5/Prudii
Rookie
 
N-5/Prudii's Avatar
 
Join Date: Sep 2009
Location: The Mojave Wasteland!
Posts: 220
Current Game: New Vegas
Very good, I like it!
Can't wait to see the urban/snow one, that's my favorite type of camo.
N-5/Prudii is offline   you may: quote & reply,
Old 04-15-2010, 04:47 AM   #12
Queen of Night
Forumite
 
Queen of Night's Avatar
 
Join Date: Nov 2007
Location: Germany
Posts: 535
Veteran Modder 
I am not exactly an army fan, however, your Reskin looks quite good.


" The universe is nothing but illness and danger, surrounded by darkness and silence! " (Star Trek 11 / McCoy)
Queen of Night is offline   you may: quote & reply,
Old 04-15-2010, 09:52 PM   #13
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
@Queen of Night:
Thanks! I appreciate the compliment

@N-5/Prudii:
This one's for you....

Show spoiler

Dak Drexl is offline   you may: quote & reply,
Old 04-16-2010, 12:02 AM   #14
N-5/Prudii
Rookie
 
N-5/Prudii's Avatar
 
Join Date: Sep 2009
Location: The Mojave Wasteland!
Posts: 220
Current Game: New Vegas
Love it.
N-5/Prudii is offline   you may: quote & reply,
Old 04-16-2010, 06:11 AM   #15
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Wouldn't a better name for a Night Ops variant be Black Ops?

Btw, i like what i see in the newer screenies. Will there be a variant without the helmet?

The way i see it you need the following:

White/Grey: for snow worlds.
Blue/Grey: for water worlds.
Tan/Brown: for desert worlds.
Grey/Black: for Urban combat. The armor in your last post is pretty close, the white plate on the torsoe makes a pretty big target though.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 04-17-2010, 12:18 AM   #16
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Darth Payne, thanks for all your reccomendations.

Quote:
Originally Posted by Darth Payne View Post
Wouldn't a better name for a Night Ops variant be Black Ops?
Done.

Quote:
Btw, i like what i see in the newer screenies. Will there be a variant without the helmet?
The variant that the PC will recieve will have no helmet. The Republic Soldiers will still have their helmets, but with a matching skin as shown in the screens.

Quote:
The way i see it you need the following:

White/Grey: for snow worlds.
Blue/Grey: for water worlds.
Tan/Brown: for desert worlds.
Grey/Black: for Urban combat. The armor in your last post is pretty close, the white plate on the torsoe makes a pretty big target though.
Instead of the one I have above as an Urban/Snow combo type thing, I made two individual skins to suit two different locations:

Show spoiler


Like these or the above better? They look great in-game too. I could ditch these two and just use the first Snow/urban one but I want to hear what people think.


Last edited by Dak Drexl; 04-17-2010 at 12:24 AM.
Dak Drexl is offline   you may: quote & reply,
Old 04-17-2010, 12:44 AM   #17
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
They both look very good.

I do like the top one best though as the torsoe plate is not such a obvious target there.

Would there be a way to add a slightly daker grey color on that plate? such as the one used on the legs?

One thing you could do is add the various skins as 'optionals' when this mod gets released.

That way everyone gets what they want.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 04-17-2010, 02:51 PM   #18
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Ok, I've decided that I'm just going to include all 3 of the variants in the mod. The reason behind this is easy, the snow/urban combo can be helpful in snowy worlds that also have urban terrain, like Rhen Var. The regions of use will be in the items description, if that makes any difference. Also that way everyone can use what armors they like.

One more:

Show spoiler


Please keep feedback coming! It's really helpful.

Dak Drexl is offline   you may: quote & reply,
Old 04-18-2010, 08:28 PM   #19
SimonKTemplar
Rookie
 
SimonKTemplar's Avatar
 
Join Date: Apr 2010
Location: Serbia, Outer Rim
Posts: 94
Current Game: Star Wars: The Old Republic
Which tool are you using for the actual texture making? If you're using Photoshop, I might advise on a technique in creating a very fractal, natural-looking camouflage.
SimonKTemplar is offline   you may: quote & reply,
Old 04-18-2010, 09:16 PM   #20
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
I'm using Gimp, but I didn't make the textures myself. Just found 'em.

Edit: Don't let that dissuade you. Please tell


Last edited by Dak Drexl; 04-18-2010 at 09:24 PM.
Dak Drexl is offline   you may: quote & reply,
Old 04-18-2010, 09:44 PM   #21
SimonKTemplar
Rookie
 
SimonKTemplar's Avatar
 
Join Date: Apr 2010
Location: Serbia, Outer Rim
Posts: 94
Current Game: Star Wars: The Old Republic
Quote:
Originally Posted by Dak Drexl View Post
I'm using Gimp, but I didn't make the textures myself. Just found 'em.

Edit: Don't let that dissuade you. Please tell
Usage of Photoshop's Cloud filter (black and white foreground/background color) followed by the threshold option and several other selection modifiers allows for the creation of shapes that are easily considered good camo 'blotches'. And since the Cloud filter is indefinitely fractal, many different types of shapes can be conjured up!

For smaller 'blotches' though, usage of the Cloud filter followed by the Sponge filter with all parameters set to "Max" can turn a sky-cloud mass into an instant camo, only with less contrast than the former option. You can experiment the combination of both techniques to create very eye-appealing camo patterns.

Using the Offset filter in the process can make the textures perfectly seamless. If you ever stumble upon someone who uses Photoshop, do give it a shot!

Example of the 'big' camo

Example of the 'small' camo

Last edited by SimonKTemplar; 04-18-2010 at 10:01 PM.
SimonKTemplar is offline   you may: quote & reply,
Old 04-20-2010, 09:25 PM   #22
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Thanks SimonK. I'm bound to get photoshop one of these days xp. I'll keep the tip in mind.

Finished the Black Ops armor... took a different approach here since it's supposed to be dark (obviously) and more camo pattern=lighter. I like how it turned out anyhow.

Show spoiler

Dak Drexl is offline   you may: quote & reply,
Old 04-20-2010, 09:33 PM   #23
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
Great! Love what you did there.




Canderis is offline   you may: quote & reply,
Old 04-20-2010, 10:08 PM   #24
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 587
Current Game: Skyrim
Cool Guy Looks good ...

Quote:
Originally Posted by Dak Drexl View Post
Hey all,
I'm making a mod which introduces a bunch of new Republic armors into the game: camo style.
So, you as the PC will get a bunch of different styles of Republic camo armors in the beginning of the game in your locker. Also, all Republic troopers in the game will be randomly assigned the new armors to give everyone a fresh look.

The reason I'm posting a WIP thread of this is really to get feedback. I'm taking my time on this one, so please let me know how I can improve on the skins or give other suggestions for the mod.

Thanks!
Looks great. I'd certainly wanna try this, but I'm not so fan about the random assignment of the armors. IMO I'd like to keep the standard Republic red-yellow armor and see these new ones on only a few soldiers, that way they will appear like some sort of special squad or kind of.


***SPOILERS*** maybe a special "camo" Republic Squad was deployed lately at Manaan? ***END SPOILERS***


hope that helps


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 04-20-2010, 10:26 PM   #25
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Quote:
Originally Posted by GeorgNihilus View Post
Looks great. I'd certainly wanna try this, but I'm not so fan about the random assignment of the armors. IMO I'd like to keep the standard Republic red-yellow armor and see these new ones on only a few soldiers, that way they will appear like some sort of special squad or kind of.


***SPOILERS*** maybe a special "camo" Republic Squad was deployed lately at Manaan? ***END SPOILERS***


hope that helps
Thanks a lot! I was actually thinking of that too, how random armors could look weird. I like **Re-spoiler** The Manaan idea a lot... hmmm... **Un-re-spoiler**

Or also maybe I'll just replace the people in the officer clothing or something? That would definitely help cutting down the .utc editing too

Dak Drexl is offline   you may: quote & reply,
Old 04-21-2010, 10:30 AM   #26
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 587
Current Game: Skyrim
Wink OK

Quote:
Originally Posted by Dak Drexl View Post
Thanks a lot! I was actually thinking of that too, how random armors could look weird. I like **Re-spoiler** The Manaan idea a lot... hmmm... **Un-re-spoiler**

Or also maybe I'll just replace the people in the officer clothing or something? That would definitely help cutting down the .utc editing too
You are welcome

****SPOILERS****
unfortunately there aren't many places in Kotor with republic soldiers right? besides Manaan I mean, or Endar Spire-Taris? If you know how, you could also "add" another Special Ops team somewhere else, maybe in a failed infiltration mission against Czerka at Kashyyyk? (corpses) or an on-going recon mission at Dantooine? That would allow you to include different versions of your camo suits.
****END SPOILERS****

keep up the good work!


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040

Last edited by GeorgNihilus; 04-21-2010 at 10:49 AM. Reason: change
GeorgNihilus is offline   you may: quote & reply,
Old 04-21-2010, 07:59 PM   #27
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Quote:
Originally Posted by Darth Payne View Post
Blue/Grey: for water worlds.
How's this look? It'll be the last of my skins; seven total. If anyone has further recommendations on how I should incorporate the armors into the game please let me know!

Show spoiler


EDIT: Oh, and would there be a high demand for female skins too? Or should I just do it anyway?

Dak Drexl is offline   you may: quote & reply,
Old 04-21-2010, 10:14 PM   #28
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 587
Current Game: Skyrim
Cool Guy Great!

Quote:
Originally Posted by Dak Drexl View Post
How's this look? It'll be the last of my skins; seven total. If anyone has further recommendations on how I should incorporate the armors into the game please let me know!

Show spoiler


EDIT: Oh, and would there be a high demand for female skins too? Or should I just do it anyway?
Excellent. Also the urban would fit for that world too. Even the jungle is not so bad but a little improper there.
The desert or the snow ones would fit for Tatooine right? problem is how to insert them there with a logical story ...
and of course the Jungle will fit to Dantooine or Kashyyyk, maybe the Republic is subtletly monitoring Jedi Council's activities in this farmers' planet??

about females, I don't recall female soldiers or is just my bad memory??

good luck


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040

Last edited by GeorgNihilus; 04-21-2010 at 10:16 PM. Reason: missed females comment
GeorgNihilus is offline   you may: quote & reply,
Old 04-21-2010, 10:16 PM   #29
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 932
Current Game: just modding TSL
Veteran Modder Helpful! 
Quote:
Originally Posted by Dak Drexl View Post
EDIT: Oh, and would there be a high demand for female skins too? Or should I just do it anyway?
I always think that a mod is much more professional when both male and female skins are included for armours. When people only do it half way, it looks too amateurish, and incomplete to me.

BTW, the brown leather pistol holster stands out way too much against the black, blue and grey. Perhaps it should match the boots.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 04-23-2010, 07:37 PM   #30
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Quote:
Originally Posted by GeorgNihilus View Post
about females, I don't recall female soldiers or is just my bad memory??
good luck
I think you're right about that... I don't remember any either, but I was referring to female PC's who wanna use the armor.

Quote:
I always think that a mod is much more professional when both male and female skins are included for armours. When people only do it half way, it looks too amateurish, and incomplete to me.

BTW, the brown leather pistol holster stands out way too much against the black, blue and grey. Perhaps it should match the boots.
Done and done. Thanks again for the reccomendations

Dak Drexl is offline   you may: quote & reply,
Old 05-05-2010, 09:53 PM   #31
drewsy1
Lurker
 
drewsy1's Avatar
 
Join Date: May 2010
Location: Pineville, LA
Posts: 8
Current Game: KOTOR (again)
Awesome! Very well done!
Wonder why the Republic/rebels always blend in more, and the sith...don't get it?
Sith trooper - shiny white-pearl-silver
Stormtrooper - VERY shiny white

Maybe if they camo'd the way you do it, Endor might have turned out differently...:


drewsy1 is offline   you may: quote & reply,
Old 05-05-2010, 11:12 PM   #32
Rtas Vadum
Behold The Envoy...
 
Rtas Vadum's Avatar
 
Join Date: Nov 2008
Posts: 744
Current Game: TES 4: Oblivion/3: Morrowind
Helpful! 
Quote:
Originally Posted by drewsy1 View Post
Awesome! Very well done!
Wonder why the Republic/rebels always blend in more, and the sith...don't get it?
Sith trooper - shiny white-pearl-silver
Stormtrooper - VERY shiny white

Maybe if they camo'd the way you do it, Endor might have turned out differently...:
The only subversion in this case is on Hoth, were they both blended in, for the most part(aside from Vader). It even happens in real life too. Revolutionary War, Britain - Red and white clothing, and fight in a line. Just screams, "shoot me".

And for the most part, there aren't many female Republic soldiers in the game, if at all. Same for the Sith, though their female soldiers are out of uniform - which means BioWare didn't see the need to have two Sith Soldier models.

Rtas Vadum is offline   you may: quote & reply,
Old 05-06-2010, 01:11 AM   #33
Forogorn
Rookie
 
Forogorn's Avatar
 
Join Date: Aug 2009
Location: United States, California
Posts: 72
Dax Drexl, your skins are truly a masterpiece, I bow down to you.


There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
Forogorn is offline   you may: quote & reply,
Old 05-06-2010, 05:44 AM   #34
SimonKTemplar
Rookie
 
SimonKTemplar's Avatar
 
Join Date: Apr 2010
Location: Serbia, Outer Rim
Posts: 94
Current Game: Star Wars: The Old Republic
Quote:
It even happens in real life too. Revolutionary War, Britain - Red and white clothing, and fight in a line. Just screams, "shoot me".
No point having camouflage during that era when the myriad of muzzle smoke and the way of warfare made wearing it pointless. Besides, the american militia used simpler, nature-looking textile clothing during the independence war... I dunno how effective camouflage is on a blaster-wielding army but a single well-placed ambush with guys clothed like this is certain to do quite a bit of damage


I'm more of a '3d fabricator' than a '3d modeller', meaning I prefer to construct things from reference, blueprints or schematics rather than to design stuff of my own.
SimonKTemplar is offline   you may: quote & reply,
Old 05-08-2010, 07:23 PM   #35
Nick Vader
Junior Member
 
Nick Vader's Avatar
 
Join Date: Apr 2009
Location: Right behind you !
Posts: 301
Current Game: Dead Rising 2
Quote:
Originally Posted by Dak Drexl View Post
Show spoiler
Wow ! That is cool !

Quote:
Originally Posted by Dak Drexl View Post
Show spoiler
Those are wicked sick !!!

Quote:
Originally Posted by Dak Drexl View Post
Show spoiler
Release it soon so I can download Dak ! This is great stuff !


Nick Vader is offline   you may: quote & reply,
Old 05-09-2010, 02:43 PM   #36
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Thanks Nick! I don't have any female skins done because I've been working on other stuff, but I think I'll just figure out the .uti's and release a beta of the male skins.

Dak Drexl is offline   you may: quote & reply,
Old 05-31-2010, 09:32 PM   #37
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Well I decided that I'm going to bring this mod back, incompatibilities and all :)

The problem is that a republic armor item can't be made (as far as anyone seems to know) without replacing another model, so I am just going to go ahead and do that.

Now, I just need to hear people's opinions on what I should replace. I was thinking either the combat suit or heavy combat suit which are what I use the least. However, I want to know if there are any unused models in K1 like the armored flight suits (or something like that) in TSL. Thanks.

Dak Drexl is offline   you may: quote & reply,
Old 05-31-2010, 10:00 PM   #38
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Replacing the weakest armor/outfit in the game sounds like a good idea.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 05-31-2010, 10:05 PM   #39
Trench
Guy with Monocle
 
Trench's Avatar
 
Join Date: Apr 2009
Location: Under a rock.
Posts: 1,638
Current Game: DX:HR, iKotOR
LF Jester 
Replace the Revan robe models (the lame ones you get on the Star Forge) and have those disguise you as Revan.

Trench is offline   you may: quote & reply,
Old 05-31-2010, 10:07 PM   #40
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Perhaps several options is a better choice.

I mention that because i kinda like those robes.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > K1 - Republic Camouflage Armors

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:30 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.