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05-26-2007, 01:44 PM
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#761
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Rookie
Join Date: Jul 2006
Location: Germany (or in the Coffee-Nebula)
Posts: 116
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Okay, you can relax: My brother just found the right key-combination. Of course, it's the only one, I didn't try...
But thank you for offering your help!
There's no life before coffee...
And if you find any mistakes of writing, typing or translating, you may keep them.
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01-08-2008, 05:03 PM
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#762
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Lurker
Join Date: Jan 2008
Posts: 1
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Correction
Quote:
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Originally Posted by Godsjedi4eva
All found cheats by Godsjedi from http://jk3files2.tripod.com also www.ign.com Cheat List
When playing game hold and press [Shift] and [~] together and type "devmapall" to bypass cheat protection then type these cheats below:
• god: God mode
• noclip: No clipping mode
• notarget: Invisibility
• give all: Gives everything
• give health: Gives health
• give armor: Gives armor
• give ammo: Gives ammo
• undying: Dead Mode on
• kill: Kills yourself
• quit: Quit game
• shaderlist: Show shaders
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Unfotunately You have that wrong you don't type in "devmapall" instead it is "helpusobi 1" minus the quotes to enable cheats.
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01-08-2008, 05:31 PM
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#763
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Rookie
Join Date: Jan 2007
Posts: 83
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devmapall is for JA v1.0.
helpusobi 1 is for 1.1.
Ap-xmasi keepuna!
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05-31-2009, 12:16 AM
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#764
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Okay, although this is posted in part, I thought it would be handy to have a complete list
of the "hidden" skins in basejka (JA 1.01) for MULTIPLAYER:
Quote:
\model <name>
jawa
reborn/boss
reborn_twin/boss
tavion_new/possessed
prisoner/elder
prisoner/elder2
prisoner/merchant
human_merc/racto
human_merc/key_carrier
imperial/officer
imperial/commander
cultist/brown
jedi/master
jedi/j2
stormtrooper/officer
boba_fett/no_jetpack (with regular "boba_fett" you'll get a jetpack once you spawn after
getting dismembered)
jedi_tf (pale version)
you can also spawn as the "basic" (colorless) version of the following:
jedi_hf
jedi_hm
jedi_kdm
jedi_zf
add /blue or /red suffix to any of the model names to get the team variant (if it exists)
If you type in the name of an AI enemy, you'll be Kyle Katarn with the sounds for that
character (ie: wampa, rancor)
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Note that some skins, like reborn_fencer, forceuser, etc. from JK2 are NOT in JA, but mods exist to add them back in.
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06-02-2009, 05:42 AM
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#765
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Rookie
Join Date: Oct 2006
Location: Australia
Posts: 243
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prisoner/merchant is the skin I use! >=0
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06-02-2009, 07:09 PM
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#766
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Rookie
Join Date: Apr 2006
Posts: 29
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I like the name Razor....just because of the BattleStar Gallalitca movie.
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06-02-2009, 11:12 PM
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#767
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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I see gamespot lists nearly all the cheats from JA on one page. Sadly, that page is really badly organized, full of misspellings and lots of repeats.
We still need Skinwalker's perfect PDF with all the cheats organized into one document! 
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05-09-2010, 05:24 PM
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#768
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,903
Current Game: Brütal Legend
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What's that code for multiplayer that makes you lean to a wall?
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05-09-2010, 11:27 PM
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#769
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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I don't think it's possible to use the "lean" move in Multiplayer without some sort of mode (don't know if one was ever created).
HOWEVER, you could load up a Multiplayer map in single player (bring down the console and type DEVMAP <mapname>). Of course you then wouldn't get to use MP bots, but just AI NPC's that you spawned in (using the npc spawn <name> cheat).
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05-11-2010, 02:53 PM
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#770
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,903
Current Game: Brütal Legend
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Found it. It's "/amwait".
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05-11-2010, 07:56 PM
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#771
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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It must be Jedi PLUS mod you're using then, because "amwait" (or any of the "am" commands) are not part of basejka.
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05-13-2010, 10:13 AM
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#772
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,903
Current Game: Brütal Legend
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Quote:
Originally Posted by Kurgan
It must be Jedi PLUS mod you're using then, because "amwait" (or any of the "am" commands) are not part of basejka.
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I'm not using any mod. There are many commands on the basejka that can make you sit, wait, taunt, sleep, etc... Have you tried it?
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05-13-2010, 12:00 PM
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#773
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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Quote:
Originally Posted by Alexrd
I'm not using any mod. There are many commands on the basejka that can make you sit, wait, taunt, sleep, etc... Have you tried it?
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No there arn't, those are all SP animations co-opted for MP use by modmakers. Dunno which mod you are using, but one of the most popular used to be JA+.
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05-13-2010, 12:55 PM
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#774
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,903
Current Game: Brütal Legend
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Quote:
Originally Posted by acdcfanbill
No there arn't, those are all SP animations co-opted for MP use by modmakers. Dunno which mod you are using, but one of the most popular used to be JA+.
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That's impossible. I don't have any mod installed.
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05-14-2010, 01:26 AM
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#775
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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are you starting your own server to test these or are you connecting to someone elses dedicated server. Because there are serverside only mods which means you don't have to download anything to play on them, but they are still not basejka.
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05-14-2010, 06:13 AM
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#776
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,903
Current Game: Brütal Legend
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Quote:
Originally Posted by acdcfanbill
are you starting your own server to test these or are you connecting to someone elses dedicated server. Because there are serverside only mods which means you don't have to download anything to play on them, but they are still not basejka.
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Oh, it must be it then. 
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05-14-2010, 07:16 PM
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#777
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Quote:
Originally Posted by Alexrd
Oh, it must be it then. 
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Yep. Check your JA folder, base folder, etc. you may find some new sub directories are there (auto downloaded from these mod-running servers).
See, Jedi Outcast had those animations only in single player. Mods were created to use them in multi player and for some reason everybody copied the command names created by one of the early mods that had them, so it was always "amsit" and "amwait" and "am" this and "am" that.
The same stuff was carried over into JA even though they weren't really needed. The commands were in basejka but ONLY in limited fashion in the dueling modes, iirc. Again, mods were created to use them everywhere. You can tell the difference between the JA style commands and the "am" commands from the JK2 mods, because with the latter, you are locked into that animation until you use the command again and can spin around in place, while the JA animations you just have to hit attack or jump and you get up from it. The JK2 mod commands sometimes gave you limited protection from attacks. Not so with the JA style animations. I prefer the JA style anyway.
My server runs OJPbasic which allows the regular basejka commands to be used in any mode. They don't give you any special protection, they're just there for show (and you may be able to disable them too so it's like normal).
(gloat, flourish, taunt, bow, meditate).
Originally, it was just "taunt" that you could use in multiplayer, period.
Last edited by Kurgan; 09-09-2010 at 02:52 PM.
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06-06-2010, 03:02 PM
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#778
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Rookie
Join Date: Jun 2010
Location: Coruscant
Posts: 60
Current Game: Jedi Academy
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does anyone know how to mix and match player body parts i saw a video on youtube where this guy put like jadens head on lukes body and it looked cool(so can anyone help me )
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06-07-2010, 03:03 PM
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#779
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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That requires complicated modeling work.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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06-07-2010, 05:21 PM
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#780
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Rookie
Join Date: Jun 2010
Location: Coruscant
Posts: 60
Current Game: Jedi Academy
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can you tell me how though
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06-07-2010, 07:10 PM
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#781
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Try asking on the modelling forums.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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05-15-2011, 07:40 PM
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#782
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Rookie
Join Date: Apr 2011
Location: Coruscant
Posts: 229
Current Game: Plenty...
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Quote:
Originally Posted by Kurgan
More cheats (thanks for that command btw!):
Npc spawns/playermodels updated from the demo version:
Wes:
Don't sell yourself short man.. they are perfectly fine looking skins, and a welcome change from Kyle's bland outfit.
Submit 'em, I dare ya... ; )
I mean who couldn't like something like this?
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definitely awesome kyle skin; WAAY better than his stupid jk2 one. where can i find that?
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06-14-2012, 06:11 PM
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#783
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Rookie
Join Date: Jun 2012
Location: Loading...
Posts: 24
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you can also change the weather conditions (im gonna give a list but with only the ones i remember):
type r_we <wheater>:
clear (clears all wheater conditions)
rain
rain_light
rain_heavy
rain_acid (yes it still does damage)
fog
heavyrainfog
sand
spacedust
snow
wind_speed <value>
etc.
btw the rain_light, bla bla they may not be rain_light but light_rain or whatever. sorry i couldn't remember EVERYTHING but theres probably more info if you google a bit...
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